Player Matchup

Cthulhu
Cthulhu
Frost-R22
Cthulhu
Level 149
God Stats
4W - 5L
1,451 SR
Queue Stats
86W - 75L
1,723 Elo+
Party 1
Hercules
Hercules
GoldnForm
Hercules
Level 33
God Stats
3W - 8L
1,406 SR
Queue Stats
143W - 175L
1,470 Elo+
Solo
Thoth
Thoth
Kiwiqimaka
Thoth
Level 45
God Stats
51W - 42L
1,630 SR
Queue Stats
245W - 212L
1,554 Elo+
Solo
Ullr
Ullr
LubeyIsHere
Ullr
Level 81
God Stats
9W - 4L
1,283 SR
Queue Stats
300W - 259L
1,493 Elo+
Solo
Arachne
Arachne
SoStonedCantAim
Arachne
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 5L
1,844 Elo+
Party 1
Team Averages
Level 71
1,454 SR
1,617 Elo+

VS

Team Averages
Level 96
1,599 SR
1,535 Elo+
Kuzenbo
Kuzenbo
Advance Ohma
Kuzenbo
Level 150
God Stats
8W - 11L
1,603 SR
Queue Stats
233W - 209L
1,575 Elo+
Party 3
Cernunnos
Cernunnos
Black Hammer875
Cernunnos
Level 114
God Stats
2W - 2L
1,681 SR
Queue Stats
121W - 116L
1,567 Elo+
Party 3
Tiamat
Tiamat
Exo_Fire123
Tiamat
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,642 Elo+
Solo
Chaac
Chaac
illusionista6
Chaac
Level 49
God Stats
4W - 2L
1,711 SR
Queue Stats
25W - 30L
1,439 Elo+
Party 2
Pele
Pele
kylehella
Pele
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Frost-R22
Cthulhu
15
0 / 3 / 7
8,766
584
6,669
11,650
9,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
GoldnForm
Hercules
12
0 / 1 / 7
7,496
500
2,285
10,297
6,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
15
3 / 1 / 7
9,017
601
6,086
4,719
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 3 / 2
8,063
538
4,722
8,669
2,443
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
19 / 2 / 2
10,711
714
21,626
16,163
8,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Advance Ohma
Kuzenbo
12
2 / 2 / 5
7,910
527
4,563
10,126
9,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cernunnos
Black Hammer875
Cernunnos
12
3 / 4 / 2
7,326
488
7,434
9,651
2,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
12
1 / 7 / 1
7,159
477
3,126
10,162
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 4 / 1
7,745
516
6,585
14,684
9,971
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
12
2 / 7 / 4
7,435
496
5,402
12,231
4,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
24
Kills
10
10
Deaths
24
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Advance Ohma
Kuzenbo
2
2
5
2.25
L
Cernunnos
Black Hammer875
Cernunnos
3
4
2
1
L
Tiamat
1
7
1
0.21
W
Cthulhu
Frost-R22
Cthulhu
0
3
7
1.17
W
Hercules
GoldnForm
Hercules
0
1
7
3.5
W
Thoth
3
1
7
6.5
W
2
3
2
1
W
19
2
2
10
L
2
4
1
0.63
L
Pele
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,388
Damage
27,110
51,498
Taken
56,854
28,715
Mitigated
30,505
18,168
Healing
12,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Advance Ohma
Kuzenbo
4,563
2,447
0
2,278
10,126
9,523
0
2,015
7,984
28,250
0
L
Cernunnos
Black Hammer875
Cernunnos
7,434
3,286
0
2,785
9,651
2,814
0
0
9,651
0
46,221
L
Tiamat
3,126
177
0
1,565
10,162
4,111
0
2,985
6,887
29,065
0
W
Cthulhu
Frost-R22
Cthulhu
6,669
1,016
486
4,631
11,650
9,701
0
503
11,147
48,859
0
W
Hercules
GoldnForm
Hercules
2,285
407
174
2,823
10,297
6,754
266
1,704
8,593
0
23,221
W
Thoth
6,086
589
0
1,951
4,719
1,347
746
2,060
2,659
52,678
0
W
4,722
1,443
0
1,701
8,669
2,443
0
1,431
7,238
0
51,034
W
21,626
13,041
0
6,402
16,163
8,470
0
1,991
13,928
0
87,113
L
6,585
2,148
0
2,397
14,684
9,971
0
5,231
9,070
0
52,648
L
Pele
5,402
1,664
0
3,263
12,231
4,086
0
1,580
10,507
0
47,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,053
Gold Earned
37,575
471
Minions Killed
369
0
Camps Cleared
0
1,517,806
Distance Traveled
1,485,121
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,910
527
44
3
0
309,957
4
L
Cernunnos
7,326
488
89
6
0
284,712
6
L
Tiamat
7,159
477
43
3
0
284,779
5
W
Cthulhu
8,766
584
114
8
0
294,364
2
W
Hercules
7,496
500
43
3
0
307,709
5
W
Thoth
9,017
601
112
7
0
293,001
2
W
Ullr
8,063
538
93
6
0
273,824
4
W
Arachne
10,711
714
109
7
0
348,908
0
L
Chaac
7,745
516
111
7
0
283,363
1
L
Pele
7,435
496
82
5
0
322,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role