Player Matchup

Mulan
Mulan
ACaringMom
Mulan
Level 102
God Stats
31W - 28L
1,447 SR
Queue Stats
218W - 206L
1,390 Elo+
Party 2
Ra
Ra
ACoolUncle
Ra
Level 69
God Stats
2W - 1L
1,085 SR
Queue Stats
94W - 93L
1,448 Elo+
Party 2
Ao Kuang
Ao Kuang
LuckyTrex5073
Ao Kuang
Level 28
God Stats
13W - 13L
1,516 SR
Queue Stats
67W - 87L
1,398 Elo+
Party 1
Cabrakan
Cabrakan
Qrowbadluck28
Cabrakan
Level 107
God Stats
8W - 7L
1,172 SR
Queue Stats
166W - 164L
1,438 Elo+
Solo
Charybdis
Charybdis
Superdave3141
Charybdis
Level 79
God Stats
4W - 3L
1,295 SR
Queue Stats
86W - 120L
1,404 Elo+
Party 1
Team Averages
Level 77
1,303 SR
1,415 Elo+

VS

Team Averages
Level 59
1,534 SR
1,418 Elo+
Janus
Janus
 
Janus
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
CF-KillerBlackja
Skadi
Level 64
God Stats
1W - 2L
1,495 SR
Queue Stats
255W - 279L
1,398 Elo+
Party 3
Cerberus
Cerberus
Rinnegan-Callen2
Cerberus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 40L
1,392 Elo+
Party 3
Bacchus
Bacchus
onekirby1
Bacchus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,413 Elo+
Party 3
Ravana
Ravana
twokirbytwo
Ravana
Level 82
God Stats
8W - 4L
1,675 SR
Queue Stats
39W - 43L
1,388 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
14
10 / 0 / 1
9,178
656
8,779
8,881
6,559
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
5 / 1 / 7
8,022
573
7,206
7,639
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
LuckyTrex5073
Ao Kuang
14
12 / 2 / 1
8,800
629
7,641
10,158
3,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
Qrowbadluck28
Cabrakan
12
3 / 0 / 10
7,940
567
6,852
9,495
8,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Charybdis
Superdave3141
Charybdis
13
2 / 1 / 7
8,201
586
9,206
10,006
3,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 7 / 1
6,862
490
4,089
7,902
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 4 / 0
4,649
332
2,017
5,284
743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 8 / 0
5,761
412
3,524
17,272
9,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
onekirby1
Bacchus
9
1 / 4 / 0
6,101
436
5,462
10,784
5,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
10
1 / 9 / 0
6,342
453
4,541
9,924
4,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
5
32
Kills
4
4
Deaths
32
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
7
1
0.21
W
Mulan
10
0
1
10.5
W
5
1
7
8.5
L
0
4
0
0
W
Ao Kuang
LuckyTrex5073
Ao Kuang
12
2
1
6.25
W
Cabrakan
Qrowbadluck28
Cabrakan
3
0
10
8
L
1
8
0
0.13
W
Charybdis
Superdave3141
Charybdis
2
1
7
5.5
L
Bacchus
onekirby1
Bacchus
1
4
0
0.25
L
Ravana
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,684
Damage
19,633
46,179
Taken
51,166
25,625
Mitigated
21,758
21,340
Healing
8,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,089
124
0
770
7,902
2,159
0
3,937
3,965
37,245
0
W
Mulan
8,779
1,754
0
5,038
8,881
6,559
514
815
7,768
0
51,237
W
7,206
1,035
1,116
3,162
7,639
3,152
54
3,964
3,473
39,457
0
L
2,017
1,227
0
1,248
5,284
743
70
1,766
3,518
0
11,539
W
Ao Kuang
LuckyTrex5073
Ao Kuang
7,641
2,112
0
3,590
10,158
3,870
1,160
1,958
8,164
41,356
0
W
Cabrakan
Qrowbadluck28
Cabrakan
6,852
1,476
115
3,076
9,495
8,878
166
3,823
5,548
21,074
0
L
3,524
413
267
2,712
17,272
9,024
0
8,623
8,649
17,534
0
W
Charybdis
Superdave3141
Charybdis
9,206
5,655
0
5,243
10,006
3,166
2,326
2,151
7,620
0
64,828
L
Bacchus
onekirby1
Bacchus
5,462
611
511
2,268
10,784
5,266
0
5,395
5,389
29,970
0
L
Ravana
4,541
1,912
0
1,210
9,924
4,566
0
1,978
7,946
0
22,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,141
Gold Earned
29,715
380
Minions Killed
237
0
Camps Cleared
0
1,298,221
Distance Traveled
1,133,528
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,862
490
73
5
0
243,456
1
W
Mulan
9,178
656
104
7
0
265,574
2
W
Ra
8,022
573
63
5
0
259,270
0
L
Skadi
4,649
332
16
1
0
129,494
1
W
Ao Kuang
8,800
629
68
5
0
290,646
2
W
Cabrakan
7,940
567
30
2
0
239,236
3
L
Cerberus
5,761
412
34
2
0
246,873
0
W
Charybdis
8,201
586
115
8
0
243,495
7
L
Bacchus
6,101
436
60
4
0
243,774
0
L
Ravana
6,342
453
54
4
0
269,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role