Player Matchup

Ravana
Ravana
Capn Hook7336
Ravana
Level 121
God Stats
1W - 4L
1,330 SR
Queue Stats
49W - 54L
1,470 Elo+
Solo
Cthulhu
Cthulhu
MartianJpg
Cthulhu
Level 123
God Stats
1W - 1L
1,307 SR
Queue Stats
15W - 12L
1,407 Elo+
Party 1
Anubis
Anubis
Ortizzzel
Anubis
Level 24
God Stats
5W - 1L
1,500 SR
Queue Stats
83W - 83L
1,408 Elo+
Solo
Scylla
Scylla
WEDO956
Scylla
Level 20
God Stats
10W - 4L
1,630 SR
Queue Stats
16W - 20L
1,353 Elo+
Party 1
Chaac
Chaac
alcala_boyz
Chaac
Level 86
God Stats
5W - 0L
1,292 SR
Queue Stats
47W - 42L
1,315 Elo+
Party 1
Team Averages
Level 75
1,412 SR
1,391 Elo+

VS

Team Averages
Level 67
1,574 SR
1,345 Elo+
Izanami
Izanami
Dwizzilla
Izanami
Level 66
God Stats
0W - 1L
1,437 SR
Queue Stats
7W - 21L
1,077 Elo+
Party 2
Arachne
Arachne
Geb Jungle1781
Arachne
Level 45
God Stats
0W - 1L
1,518 SR
Queue Stats
3W - 7L
1,344 Elo+
Party 2
Sun Wukong
Sun Wukong
Mr Fizz268
Sun Wukong
Level 148
God Stats
1W - 1L
1,833 SR
Queue Stats
296W - 321L
1,510 Elo+
Party 3
Nu Wa
Nu Wa
TheJynx23
Nu Wa
Level 47
God Stats
9W - 10L
1,464 SR
Queue Stats
98W - 106L
1,368 Elo+
Solo
Yemoja
Yemoja
Tmojom
Yemoja
Level 28
God Stats
29W - 27L
1,619 SR
Queue Stats
86W - 94L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 5
10,992
785
4,779
6,405
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
MartianJpg
Cthulhu
18
8 / 3 / 13
12,015
858
14,711
20,123
25,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
Ortizzzel
Anubis
19
6 / 2 / 11
11,642
832
13,458
9,032
4,896
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
WEDO956
Scylla
17
4 / 2 / 8
10,801
772
9,209
6,524
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 3 / 11
11,034
788
11,652
13,745
8,852
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dwizzilla
Izanami
14
0 / 8 / 2
8,447
603
4,751
10,907
3,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 4 / 4
10,217
730
12,330
19,898
13,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
Mr Fizz268
Sun Wukong
18
6 / 4 / 3
10,900
779
9,641
15,848
12,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
TheJynx23
Nu Wa
14
0 / 7 / 3
8,803
629
3,560
9,161
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Tmojom
Yemoja
15
0 / 5 / 3
9,103
650
6,442
10,929
9,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
25
28
Kills
10
11
Deaths
28
48
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Izanami
Dwizzilla
Izanami
0
8
2
0.13
L
4
4
4
1.5
W
Cthulhu
MartianJpg
Cthulhu
8
3
13
4.83
L
Sun Wukong
Mr Fizz268
Sun Wukong
6
4
3
1.88
W
Anubis
Ortizzzel
Anubis
6
2
11
5.75
L
Nu Wa
TheJynx23
Nu Wa
0
7
3
0.21
L
Yemoja
Tmojom
Yemoja
0
5
3
0.3
W
Scylla
WEDO956
Scylla
4
2
8
4
W
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,809
Damage
36,724
55,829
Taken
66,743
44,770
Mitigated
41,503
14,044
Healing
13,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,779
847
0
1,053
6,405
3,229
1,550
1,775
4,516
0
39,504
L
Izanami
Dwizzilla
Izanami
4,751
3,368
0
338
10,907
3,252
0
5,956
4,951
0
13,310
L
12,330
8,263
0
8,695
19,898
13,979
98
9,658
10,240
0
35,059
W
Cthulhu
MartianJpg
Cthulhu
14,711
427
739
1,158
20,123
25,861
567
4,115
15,759
41,039
0
L
Sun Wukong
Mr Fizz268
Sun Wukong
9,641
1,894
673
2,348
15,848
12,917
0
7,454
8,394
0
35,333
W
Anubis
Ortizzzel
Anubis
13,458
507
627
4,886
9,032
4,896
1,913
957
7,870
54,829
0
L
Nu Wa
TheJynx23
Nu Wa
3,560
664
0
136
9,161
2,300
990
7,030
2,131
20,764
0
L
Yemoja
Tmojom
Yemoja
6,442
744
760
815
10,929
9,055
0
7,280
3,649
22,282
0
W
Scylla
WEDO956
Scylla
9,209
822
0
0
6,524
1,932
1,427
835
5,609
36,480
0
W
11,652
1,337
0
5,581
13,745
8,852
2,143
2,320
11,237
0
38,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,484
Gold Earned
47,470
340
Minions Killed
180
0
Camps Cleared
0
1,495,904
Distance Traveled
1,128,513
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,992
785
69
5
0
339,919
0
L
Izanami
8,447
603
25
2
0
214,141
0
L
Arachne
10,217
730
41
3
0
299,170
1
W
Cthulhu
12,015
858
63
5
0
314,402
0
L
Sun Wukong
10,900
779
49
4
0
257,542
2
W
Anubis
11,642
832
88
6
0
257,862
1
L
Nu Wa
8,803
629
35
3
0
132,547
0
L
Yemoja
9,103
650
30
2
0
225,113
4
W
Scylla
10,801
772
61
4
0
296,827
0
W
Chaac
11,034
788
59
4
0
286,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role