Player Matchup

Tsukuyomi
Tsukuyomi
IDysel
Tsukuyomi
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 56L
1,422 Elo+
Solo
Sol
Sol
Nurderhsv85
Sol
Level 108
God Stats
6W - 4L
1,368 SR
Queue Stats
437W - 436L
1,441 Elo+
Solo
He Bo
He Bo
RazMaTaz_95
He Bo
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 11L
1,106 Elo+
Party 2
Kuzenbo
Kuzenbo
TheWiseWelshman
Kuzenbo
Level 76
God Stats
0W - 1L
1,773 SR
Queue Stats
6W - 11L
1,106 Elo+
Party 2
King Arthur
King Arthur
Цыганёнок
King Arthur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 186L
1,466 Elo+
Solo
Team Averages
Level 83
1,528 SR
1,308 Elo+

VS

Team Averages
Level 94
1,545 SR
1,441 Elo+
Skadi
Skadi
 
Skadi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
Bulleur
Osiris
Level 88
God Stats
1W - 0L
1,729 SR
Queue Stats
27W - 32L
1,387 Elo+
Party 1
Jormungandr
Jormungandr
Samix300
Jormungandr
Level 48
God Stats
3W - 3L
1,500 SR
Queue Stats
203W - 203L
1,327 Elo+
Solo
Nu Wa
Nu Wa
Tcalpi
Nu Wa
Level 87
God Stats
2W - 0L
1,715 SR
Queue Stats
19W - 26L
1,491 Elo+
Party 1
Xbalanque
Xbalanque
Traysi
Xbalanque
Level 120
God Stats
11W - 19L
1,279 SR
Queue Stats
580W - 620L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
IDysel
Tsukuyomi
14
4 / 8 / 1
7,842
784
9,017
11,304
4,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 5 / 6
8,015
802
11,071
9,700
3,644
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 7 / 4
7,641
764
9,511
10,758
3,529
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 7 / 2
7,768
777
5,444
12,617
17,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Цыганёнок
King Arthur
11
0 / 9 / 5
6,666
667
5,413
15,111
12,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
11 / 3 / 15
9,897
990
10,028
8,906
4,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Bulleur
Osiris
16
6 / 1 / 24
9,413
941
7,335
8,628
8,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jormungandr
Samix300
Jormungandr
15
3 / 2 / 25
9,387
939
9,391
13,280
14,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nu Wa
Tcalpi
Nu Wa
14
3 / 2 / 27
8,632
863
13,446
9,116
3,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
Traysi
Xbalanque
17
13 / 2 / 18
10,052
1,005
13,124
9,418
4,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
145
10
Kills
36
36
Deaths
10
18
Assists
109
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
11
3
15
6.17
W
Osiris
Bulleur
Osiris
6
1
24
18
L
Tsukuyomi
IDysel
Tsukuyomi
4
8
1
0.56
L
1
5
6
0.8
L
3
7
4
0.71
W
Jormungandr
Samix300
Jormungandr
3
2
25
7.75
W
Nu Wa
Tcalpi
Nu Wa
3
2
27
8.25
L
2
7
2
0.43
W
Xbalanque
Traysi
Xbalanque
13
2
18
11
L
King Arthur
Цыганёнок
King Arthur
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,456
Damage
53,324
59,490
Taken
49,348
41,941
Mitigated
36,014
9,125
Healing
23,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
10,028
3,963
1,075
2,110
8,906
4,301
36
6,150
2,756
0
17,310
W
Osiris
Bulleur
Osiris
7,335
2,039
1,956
1,436
8,628
8,564
296
4,735
3,796
0
12,295
L
Tsukuyomi
IDysel
Tsukuyomi
9,017
1,518
36
930
11,304
4,467
266
4,163
7,141
0
20,981
L
11,071
2,148
528
2,901
9,700
3,644
46
4,015
5,685
29,249
0
L
9,511
83
509
1,498
10,758
3,529
0
2,816
7,942
16,939
0
W
Jormungandr
Samix300
Jormungandr
9,391
2,450
2,716
4,659
13,280
14,649
379
4,869
8,308
25,845
0
W
Nu Wa
Tcalpi
Nu Wa
13,446
4,124
1,865
2,585
9,116
3,823
814
4,840
4,184
22,421
0
L
5,444
1,758
168
903
12,617
17,769
106
5,938
6,679
9,516
0
W
Xbalanque
Traysi
Xbalanque
13,124
6,459
2,270
3,110
9,418
4,677
2,802
5,432
3,922
0
25,025
L
King Arthur
Цыганёнок
King Arthur
5,413
620
327
1,325
15,111
12,532
0
5,905
9,206
0
10,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,932
Gold Earned
47,381
102
Minions Killed
108
0
Camps Cleared
0
856,072
Distance Traveled
970,882
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,897
990
16
2
0
174,082
0
W
Osiris
9,413
941
7
1
0
237,749
0
L
Tsukuyomi
7,842
784
17
2
0
177,070
0
L
Sol
8,015
802
52
5
0
161,551
1
L
He Bo
7,641
764
19
2
0
166,367
1
W
Jormungandr
9,387
939
28
3
0
200,081
4
W
Nu Wa
8,632
863
25
3
0
178,988
0
L
Kuzenbo
7,768
777
10
1
0
176,253
0
W
Xbalanque
10,052
1,005
32
3
0
179,982
4
L
King Arthur
6,666
667
4
0
0
174,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role