Player Matchup

Ullr
Ullr
 
Ullr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fafnir
Fafnir
AzureDeneb
Fafnir
Level 108
God Stats
2W - 0L
1,702 SR
Queue Stats
36W - 36L
1,531 Elo+
Party 3
Shiva
Shiva
DaBreadOfhaos
Shiva
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,505 Elo+
Party 3
Baron Samedi
Baron Samedi
KarashiSan
Baron Samedi
Level 125
God Stats
3W - 0L
1,235 SR
Queue Stats
65W - 49L
1,563 Elo+
Party 2
Da Ji
Da Ji
Skisker
Da Ji
Level 29
God Stats
4W - 3L
1,493 SR
Queue Stats
39W - 40L
1,544 Elo+
Party 2
Team Averages
Level 90
1,486 SR
1,529 Elo+

VS

Team Averages
Level 32
1,472 SR
1,480 Elo+
Arachne
Arachne
Juhász4444
Arachne
Level 28
God Stats
0W - 2L
1,353 SR
Queue Stats
10W - 13L
1,514 Elo+
Party 1
Izanami
Izanami
Marcesson
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
WeNRhubancs
Cthulhu
Level 26
God Stats
1W - 2L
1,511 SR
Queue Stats
16W - 22L
1,477 Elo+
Party 1
Anubis
Anubis
hugyagycaptain
Anubis
Level 22
God Stats
2W - 2L
1,556 SR
Queue Stats
21W - 24L
1,453 Elo+
Party 1
Cupid
Cupid
peeew
Cupid
Level 56
God Stats
6W - 8L
1,441 SR
Queue Stats
23W - 29L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
15 / 2 / 2
14,176
746
20,862
12,728
5,542
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
AzureDeneb
Fafnir
16
3 / 2 / 12
11,441
602
5,263
16,211
19,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

17
2 / 3 / 3
10,338
544
7,128
15,105
13,991
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Baron Samedi
KarashiSan
Baron Samedi
19
6 / 4 / 8
12,112
637
16,243
14,991
6,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Skisker
Da Ji
19
4 / 1 / 7
11,444
602
8,321
16,112
7,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Juhász4444
Arachne
14
4 / 8 / 2
9,292
489
6,290
17,478
5,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Marcesson
Izanami
17
2 / 4 / 3
10,602
558
11,641
11,781
4,436
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
WeNRhubancs
Cthulhu
14
3 / 4 / 3
9,297
489
10,804
17,810
21,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
1 / 6 / 3
9,476
499
11,830
14,931
7,057
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
peeew
Cupid
14
2 / 8 / 2
9,222
485
5,432
14,828
4,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
30
Kills
12
12
Deaths
30
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
15
2
2
8
W
Fafnir
AzureDeneb
Fafnir
3
2
12
4.5
W
2
3
3
1.17
L
Arachne
Juhász4444
Arachne
4
8
2
0.63
W
Baron Samedi
KarashiSan
Baron Samedi
6
4
8
2.5
L
Izanami
Marcesson
Izanami
2
4
3
0.88
W
Da Ji
Skisker
Da Ji
4
1
7
7.5
L
Cthulhu
WeNRhubancs
Cthulhu
3
4
3
1.13
L
1
6
3
0.42
L
Cupid
peeew
Cupid
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,817
Damage
45,997
75,147
Taken
76,828
52,690
Mitigated
42,760
26,202
Healing
14,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
20,862
9,495
0
1,877
12,728
5,542
3,629
5,483
7,245
0
122,863
W
Fafnir
AzureDeneb
Fafnir
5,263
1,990
225
3,142
16,211
19,117
198
6,399
9,812
31,390
1,584
W
7,128
694
439
4,811
15,105
13,991
270
863
14,242
0
56,491
L
Arachne
Juhász4444
Arachne
6,290
4,370
0
2,499
17,478
5,934
0
5,545
11,687
0
59,211
W
Baron Samedi
KarashiSan
Baron Samedi
16,243
1,463
2,315
6,276
14,991
6,287
616
7,307
7,684
92,794
0
L
Izanami
Marcesson
Izanami
11,641
6,907
0
693
11,781
4,436
429
1,368
10,391
0
81,187
W
Da Ji
Skisker
Da Ji
8,321
2,310
0
7,117
16,112
7,753
421
2,582
13,530
0
83,030
L
Cthulhu
WeNRhubancs
Cthulhu
10,804
713
552
1,324
17,810
21,219
0
3,943
13,777
35,998
0
L
11,830
824
0
5,143
14,931
7,057
0
9,000
5,640
63,524
0
L
Cupid
peeew
Cupid
5,432
2,588
126
4,513
14,828
4,114
0
825
14,003
0
49,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,511
Gold Earned
47,889
622
Minions Killed
540
0
Camps Cleared
0
1,880,150
Distance Traveled
1,630,296
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
14,176
746
201
11
0
392,770
2
W
Fafnir
11,441
602
40
2
0
388,442
4
W
Shiva
10,338
544
104
5
0
369,709
0
L
Arachne
9,292
489
104
5
0
362,928
2
W
Baron Samedi
12,112
637
153
8
0
349,279
5
L
Izanami
10,602
558
166
9
0
305,180
4
W
Da Ji
11,444
602
124
7
0
379,950
3
L
Cthulhu
9,297
489
50
3
0
375,570
1
L
Anubis
9,476
499
131
7
0
266,990
4
L
Cupid
9,222
485
89
5
0
319,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role