Player Matchup

Shiva
Shiva
 
Shiva
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BenZeSauce
Scylla
Level 45
God Stats
7W - 9L
1,407 SR
Queue Stats
27W - 34L
1,390 Elo+
Solo
Charybdis
Charybdis
ITrippinl
Charybdis
Level 106
God Stats
0W - 2L
1,292 SR
Queue Stats
40W - 43L
1,279 Elo+
Solo
Achilles
Achilles
Kryptocurium
Achilles
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,257 Elo+
Solo
Cu Chulainn
Cu Chulainn
Lush62
Cu Chulainn
Level 107
God Stats
2W - 4L
1,294 SR
Queue Stats
66W - 62L
1,184 Elo+
Solo
Team Averages
Level 87
1,398 SR
1,322 Elo+

VS

Team Averages
Level 51
1,432 SR
1,364 Elo+
Cliodhna
Cliodhna
BIuxrrr
Cliodhna
Level 59
God Stats
33W - 31L
1,586 SR
Queue Stats
857W - 1,049L
1,359 Elo+
Party 2
Mulan
Mulan
Malekithxvenn
Mulan
Level 60
God Stats
2W - 0L
1,703 SR
Queue Stats
140W - 157L
1,402 Elo+
Party 1
Geb
Geb
NelTw0o
Geb
Level 46
God Stats
34W - 43L
1,463 SR
Queue Stats
831W - 1,001L
1,378 Elo+
Party 2
He Bo
He Bo
StormNetwork1
He Bo
Level 65
God Stats
5W - 6L
1,238 SR
Queue Stats
123W - 128L
1,413 Elo+
Solo
Medusa
Medusa
VTG Miggy
Medusa
Level 24
God Stats
2W - 3L
1,169 SR
Queue Stats
86W - 118L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
3 / 2 / 3
8,780
516
4,555
13,116
5,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Scylla
BenZeSauce
Scylla
16
2 / 3 / 3
9,163
539
6,746
7,152
1,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
ITrippinl
Charybdis
12
2 / 3 / 4
7,263
427
8,530
9,540
3,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Kryptocurium
Achilles
11
4 / 1 / 2
7,539
443
3,881
8,062
7,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
Lush62
Cu Chulainn
13
0 / 6 / 2
7,765
457
8,606
17,010
14,100
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BIuxrrr
Cliodhna
17
4 / 1 / 0
9,920
584
8,496
8,654
3,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 0 / 1
9,437
555
10,150
12,180
13,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
12
1 / 2 / 2
7,737
455
3,613
11,792
10,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
2 / 4 / 1
8,945
526
6,493
10,029
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
VTG Miggy
Medusa
13
1 / 4 / 1
7,612
448
6,728
8,402
2,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
11
Kills
13
15
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
3
2
3
2.25
W
Cliodhna
BIuxrrr
Cliodhna
4
1
0
4
L
Scylla
BenZeSauce
Scylla
2
3
3
1.17
L
Charybdis
ITrippinl
Charybdis
2
3
4
1.33
L
Achilles
Kryptocurium
Achilles
4
1
2
5
L
Cu Chulainn
Lush62
Cu Chulainn
0
6
2
0.17
W
5
0
1
5.5
W
Geb
1
2
2
1
W
2
4
1
0.63
W
Medusa
VTG Miggy
Medusa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,318
Damage
35,480
54,880
Taken
51,057
31,389
Mitigated
32,779
15,746
Healing
15,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
4,555
1,351
375
5,377
13,116
5,183
0
2,849
10,267
0
53,384
W
Cliodhna
BIuxrrr
Cliodhna
8,496
1,653
0
4,916
8,654
3,290
0
1,265
7,339
0
84,137
L
Scylla
BenZeSauce
Scylla
6,746
280
0
2,529
7,152
1,552
0
4,145
3,007
49,589
0
L
Charybdis
ITrippinl
Charybdis
8,530
3,900
0
3,280
9,540
3,012
552
1,245
8,295
0
48,367
L
Achilles
Kryptocurium
Achilles
3,881
1,021
246
1,589
8,062
7,542
252
1,867
6,195
0
15,645
L
Cu Chulainn
Lush62
Cu Chulainn
8,606
2,323
0
2,350
17,010
14,100
94
0
17,010
10,948
38,216
W
10,150
3,973
0
3,690
12,180
13,539
2,597
2,090
10,090
0
52,592
W
Geb
3,613
338
292
3,643
11,792
10,606
597
464
11,304
20,113
0
W
6,493
413
0
1,902
10,029
3,278
284
4,541
5,062
51,742
0
W
Medusa
VTG Miggy
Medusa
6,728
3,932
0
1,479
8,402
2,066
3,060
0
8,402
0
42,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,510
Gold Earned
43,651
408
Minions Killed
467
0
Camps Cleared
0
1,459,098
Distance Traveled
1,612,162
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,780
516
95
6
0
344,897
3
W
Cliodhna
9,920
584
145
9
0
409,798
5
L
Scylla
9,163
539
97
6
0
306,318
2
L
Charybdis
7,263
427
93
5
0
267,776
5
L
Achilles
7,539
443
24
1
0
261,469
1
L
Cu Chulainn
7,765
457
99
6
0
278,638
2
W
Mulan
9,437
555
111
7
0
295,363
0
W
Geb
7,737
455
26
2
0
336,076
6
W
He Bo
8,945
526
101
6
0
280,934
1
W
Medusa
7,612
448
84
5
0
289,991
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role