Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Krallum
Charybdis
Level 108
God Stats
5W - 3L
1,773 SR
Queue Stats
219W - 205L
1,533 Elo+
Solo
Camazotz
Camazotz
Sheogorate
Camazotz
Level 147
God Stats
6W - 5L
1,529 SR
Queue Stats
196W - 194L
1,562 Elo+
Solo
Anubis
Anubis
makeunameless
Anubis
Level 104
God Stats
9W - 6L
1,405 SR
Queue Stats
137W - 160L
1,557 Elo+
Party 1
Team Averages
Level 106
1,541 SR
1,530 Elo+

VS

Team Averages
Level 121
1,557 SR
1,596 Elo+
Arachne
Arachne
SourDeisel
Arachne
Level 126
God Stats
3W - 2L
1,650 SR
Queue Stats
20W - 16L
1,604 Elo+
Party 3
He Bo
He Bo
TempestFyre2002
He Bo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 79L
1,596 Elo+
Party 3
Ullr
Ullr
Terry769
Ullr
Level 110
God Stats
1W - 1L
1,831 SR
Queue Stats
119W - 117L
1,592 Elo+
Party 2
Fenrir
Fenrir
WhiteWaved
Fenrir
Level 124
God Stats
1W - 3L
1,251 SR
Queue Stats
4W - 5L
1,628 Elo+
Party 3
Artemis
Artemis
XrayPandaZ213
Artemis
Level 123
God Stats
1W - 2L
1,555 SR
Queue Stats
162W - 169L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
3 / 2 / 1
7,667
639
8,605
9,849
7,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
 
Bacchus
11
1 / 2 / 6
7,168
597
3,807
11,720
8,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
Krallum
Charybdis
14
1 / 3 / 0
7,918
660
5,577
8,545
2,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
Sheogorate
Camazotz
13
5 / 3 / 2
7,811
651
6,955
10,330
3,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
6 / 2 / 2
8,547
712
6,371
7,295
3,537
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
SourDeisel
Arachne
11
1 / 4 / 1
6,110
509
3,784
10,684
2,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 3 / 1
7,544
629
6,883
6,275
1,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
11
1 / 1 / 2
6,604
550
2,425
7,196
1,890
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
WhiteWaved
Fenrir
11
2 / 4 / 3
6,922
577
3,446
9,890
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
10
5 / 4 / 2
6,408
534
9,756
10,791
3,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
16
Kills
12
12
Deaths
16
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
3
2
1
1.75
W
Bacchus
 
Bacchus
1
2
6
2
W
Charybdis
Krallum
Charybdis
1
3
0
0.33
W
Camazotz
Sheogorate
Camazotz
5
3
2
2
L
Arachne
SourDeisel
Arachne
1
4
1
0.38
L
3
3
1
1.17
L
Ullr
1
1
2
2
L
Fenrir
WhiteWaved
Fenrir
2
4
3
0.88
L
Artemis
5
4
2
1.5
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,315
Damage
26,294
47,739
Taken
44,836
24,744
Mitigated
11,553
23,784
Healing
12,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
8,605
4,178
0
5,620
9,849
7,056
2,338
865
8,984
0
43,638
W
Bacchus
 
Bacchus
3,807
502
312
5,211
11,720
8,532
417
388
11,332
17,545
0
W
Charybdis
Krallum
Charybdis
5,577
2,053
0
3,291
8,545
2,216
624
1,018
7,527
0
60,945
W
Camazotz
Sheogorate
Camazotz
6,955
1,527
0
5,540
10,330
3,403
264
1,905
8,425
0
38,627
L
Arachne
SourDeisel
Arachne
3,784
2,857
0
4,104
10,684
2,832
0
676
10,008
0
24,302
L
6,883
554
0
384
6,275
1,130
0
2,083
4,192
41,735
0
L
Ullr
2,425
837
0
1,784
7,196
1,890
0
885
6,311
0
47,350
L
Fenrir
WhiteWaved
Fenrir
3,446
846
0
3,007
9,890
2,532
0
2,674
7,216
0
29,521
L
Artemis
9,756
4,135
242
2,913
10,791
3,169
0
3,860
6,931
0
27,628
W
6,371
464
0
3,810
7,295
3,537
0
2,707
4,588
56,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,111
Gold Earned
33,588
423
Minions Killed
338
0
Camps Cleared
0
1,172,448
Distance Traveled
1,151,698
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,667
639
102
9
0
205,456
5
W
Bacchus
7,168
597
22
2
0
236,147
6
W
Charybdis
7,918
660
126
11
0
238,733
3
W
Camazotz
7,811
651
74
6
0
269,602
2
L
Arachne
6,110
509
42
4
0
209,529
4
L
He Bo
7,544
629
95
8
0
244,053
5
L
Ullr
6,604
550
89
7
0
223,041
3
L
Fenrir
6,922
577
75
6
0
254,648
4
L
Artemis
6,408
534
37
3
0
220,427
3
W
Anubis
8,547
712
99
8
0
222,510
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role