Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
CRexx55
Ne Zha
Level 27
God Stats
2W - 2L
1,708 SR
Queue Stats
17W - 6L
1,711 Elo+
Party 1
Izanami
Izanami
Carcanaconda
Izanami
Level 49
God Stats
2W - 5L
1,521 SR
Queue Stats
48W - 45L
1,649 Elo+
Party 1
Sol
Sol
StyxxMcClain
Sol
Level 75
God Stats
2W - 1L
1,752 SR
Queue Stats
43W - 39L
1,688 Elo+
Party 1
Mercury
Mercury
TrinketsTurret
Mercury
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,839 Elo+
Party 1
Team Averages
Level 43
1,596 SR
1,677 Elo+

VS

Team Averages
Level 49
1,559 SR
1,634 Elo+
Serqet
Serqet
Barimaeus
Serqet
Level 40
God Stats
6W - 2L
1,923 SR
Queue Stats
14W - 5L
1,684 Elo+
Party 2
The Morrigan
The Morrigan
Navefuh
The Morrigan
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 45L
1,548 Elo+
Solo
Shiva
Shiva
Voregeoisie2
Shiva
Level 66
God Stats
5W - 4L
1,754 SR
Queue Stats
44W - 24L
1,708 Elo+
Party 2
Neith
Neith
coleticklesme
Neith
Level 33
God Stats
0W - 3L
1,286 SR
Queue Stats
41W - 56L
1,535 Elo+
Solo
Gilgamesh
Gilgamesh
voregeoisie
Gilgamesh
Level 67
God Stats
0W - 2L
1,331 SR
Queue Stats
40W - 19L
1,695 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
4 / 1 / 3
8,117
580
6,654
8,480
7,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
CRexx55
Ne Zha
14
3 / 3 / 3
8,491
607
8,308
11,367
9,770
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Carcanaconda
Izanami
15
2 / 1 / 4
8,580
613
5,942
8,009
2,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

13
4 / 4 / 5
7,955
568
9,772
9,187
3,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
5 / 3 / 3
8,937
638
7,746
11,440
4,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Barimaeus
Serqet
11
3 / 3 / 5
6,996
500
6,334
11,532
4,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Morrigan
Navefuh
The Morrigan
13
5 / 5 / 5
8,349
596
10,031
8,909
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 3 / 6
7,059
504
5,122
12,908
8,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 3 / 0
6,617
473
7,120
8,639
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
voregeoisie
Gilgamesh
12
1 / 4 / 2
7,015
501
4,425
11,873
7,435
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
30
18
Kills
12
12
Deaths
18
18
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
1
3
5.5
L
Serqet
Barimaeus
Serqet
3
3
5
1.83
W
Ne Zha
CRexx55
Ne Zha
3
3
3
1.5
W
Izanami
Carcanaconda
Izanami
2
1
4
4
L
The Morrigan
Navefuh
The Morrigan
5
5
5
1.5
W
4
4
5
1.63
W
5
3
3
2.17
L
1
3
6
1.33
L
2
3
0
0.67
L
Gilgamesh
voregeoisie
Gilgamesh
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,422
Damage
33,032
48,483
Taken
53,861
28,120
Mitigated
24,685
11,637
Healing
12,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,654
1,959
0
2,390
8,480
7,990
40
1,821
6,474
20,630
2,501
L
Serqet
Barimaeus
Serqet
6,334
991
0
2,733
11,532
4,031
0
4,866
6,666
0
31,918
W
Ne Zha
CRexx55
Ne Zha
8,308
2,290
0
1,937
11,367
9,770
29
1,381
9,842
0
49,880
W
Izanami
Carcanaconda
Izanami
5,942
3,263
0
4,126
8,009
2,696
904
931
7,078
0
71,426
L
The Morrigan
Navefuh
The Morrigan
10,031
2,801
0
2,109
8,909
2,727
0
2,453
6,086
39,969
2,549
W
9,772
3,455
0
2,944
9,187
3,313
0
3,047
6,140
43,593
3,903
W
7,746
2,417
0
240
11,440
4,351
0
1,731
9,115
0
75,892
L
5,122
520
631
2,611
12,908
8,267
0
5,469
7,439
4,029
16,654
L
7,120
1,999
0
2,621
8,639
2,225
444
1,046
7,593
0
44,537
L
Gilgamesh
voregeoisie
Gilgamesh
4,425
1,789
0
1,669
11,873
7,435
0
1,553
10,320
0
23,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,080
Gold Earned
36,036
444
Minions Killed
296
0
Camps Cleared
0
1,528,368
Distance Traveled
1,427,154
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,117
580
31
2
0
309,395
1
L
Serqet
6,996
500
56
4
0
333,389
5
W
Ne Zha
8,491
607
83
6
0
272,945
6
W
Izanami
8,580
613
127
9
0
282,489
2
L
The Morrigan
8,349
596
75
5
0
279,452
0
W
Sol
7,955
568
80
6
0
284,509
4
W
Mercury
8,937
638
123
9
0
379,030
1
L
Shiva
7,059
504
31
2
0
290,551
5
L
Neith
6,617
473
75
5
0
265,789
5
L
Gilgamesh
7,015
501
59
4
0
257,973
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role