Player Matchup

Ra
Ra
BeefyBreadBeard
Ra
Level 48
God Stats
6W - 6L
1,332 SR
Queue Stats
168W - 174L
1,391 Elo+
Solo
Sol
Sol
DarienMirrow
Sol
Level 106
God Stats
12W - 10L
1,451 SR
Queue Stats
258W - 266L
1,430 Elo+
Solo
Serqet
Serqet
Malichi2
Serqet
Level 159
God Stats
6W - 8L
1,467 SR
Queue Stats
191W - 223L
1,469 Elo+
Solo
Ganesha
Ganesha
Xx-tomascrack
Ganesha
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
19W - 29L
1,018 Elo+
Solo
Shiva
Shiva
xWade III
Shiva
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 79L
1,468 Elo+
Solo
Team Averages
Level 93
1,450 SR
1,355 Elo+

VS

Team Averages
Level 57
1,441 SR
1,351 Elo+
Tiamat
Tiamat
Blakkmajic24
Tiamat
Level 87
God Stats
15W - 27L
1,296 SR
Queue Stats
284W - 259L
1,478 Elo+
Solo
Artemis
Artemis
DannyDinger14
Artemis
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
152W - 173L
1,185 Elo+
Party 1
Da Ji
Da Ji
R4ZOR15SHARP
Da Ji
Level 106
God Stats
3W - 7L
1,669 SR
Queue Stats
81W - 86L
1,402 Elo+
Solo
Sun Wukong
Sun Wukong
ReD_KB_2498
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 161L
1,352 Elo+
Party 1
Ra
Ra
chc217
Ra
Level 37
God Stats
1W - 4L
1,239 SR
Queue Stats
120W - 157L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 7
11,456
603
10,944
10,236
4,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
9 / 1 / 4
10,991
578
10,250
11,385
4,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
Malichi2
Serqet
15
1 / 2 / 4
9,295
489
3,802
13,803
5,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ganesha
14
0 / 1 / 11
9,376
493
5,715
16,602
16,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shiva
xWade III
Shiva
16
1 / 1 / 1
9,517
501
3,577
8,671
4,830
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
0 / 4 / 2
7,598
400
7,908
10,592
8,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
14
1 / 4 / 1
8,472
446
7,785
10,679
2,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 2 / 2
10,001
526
12,298
13,781
5,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
ReD_KB_2498
Sun Wukong
15
1 / 0 / 1
9,553
503
4,194
9,584
6,291
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
12
0 / 6 / 1
7,084
373
1,718
8,524
2,450
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
16
Kills
6
6
Deaths
16
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
L
Tiamat
0
4
2
0.25
L
Artemis
1
4
1
0.38
W
9
1
4
11
W
Serqet
Malichi2
Serqet
1
2
4
1.5
L
4
2
2
2.5
L
Sun Wukong
ReD_KB_2498
Sun Wukong
1
0
1
1.5
W
Ganesha
0
1
11
5.5
L
Ra
0
6
1
0.08
W
Shiva
xWade III
Shiva
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,288
Damage
33,903
60,697
Taken
53,160
35,089
Mitigated
25,090
22,844
Healing
13,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,944
1,013
2,688
4,128
10,236
4,113
927
1,301
8,935
90,142
0
L
Tiamat
7,908
477
329
3,072
10,592
8,435
0
5,348
4,844
40,437
0
L
Artemis
7,785
2,672
0
2,684
10,679
2,858
343
7,227
3,452
0
58,866
W
10,250
1,464
0
5,239
11,385
4,324
2,805
3,095
7,488
64,835
6,000
W
Serqet
Malichi2
Serqet
3,802
675
0
6,513
13,803
5,001
669
1,711
12,092
0
58,209
L
12,298
3,161
0
2,260
13,781
5,056
0
6,443
7,208
0
74,984
L
Sun Wukong
ReD_KB_2498
Sun Wukong
4,194
358
0
3,546
9,584
6,291
149
1,654
7,930
0
58,314
W
Ganesha
5,715
384
100
3,008
16,602
16,821
291
3,065
12,829
30,676
0
L
Ra
1,718
314
118
1,081
8,524
2,450
0
5,821
2,703
32,334
0
W
Shiva
xWade III
Shiva
3,577
239
0
1,168
8,671
4,830
503
628
8,043
0
49,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,635
Gold Earned
42,708
526
Minions Killed
454
0
Camps Cleared
0
1,954,773
Distance Traveled
1,811,605
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,456
603
157
8
0
406,230
8
L
Tiamat
7,598
400
65
3
0
354,515
5
L
Artemis
8,472
446
112
6
0
330,860
3
W
Sol
10,991
578
151
8
0
376,193
2
W
Serqet
9,295
489
114
6
0
414,791
6
L
Da Ji
10,001
526
108
6
0
398,901
2
L
Sun Wukong
9,553
503
113
6
0
386,309
1
W
Ganesha
9,376
493
9
0
0
378,002
2
L
Ra
7,084
373
56
3
0
341,020
0
W
Shiva
9,517
501
95
5
0
379,557
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role