Player Matchup

Sol
Sol
BillyHndrxx
Sol
Level 43
God Stats
7W - 8L
1,522 SR
Queue Stats
78W - 87L
1,542 Elo+
Party 2
Atlas
Atlas
Bj2004keen
Atlas
Level 40
God Stats
11W - 5L
1,619 SR
Queue Stats
38W - 42L
1,483 Elo+
Party 4
Hades
Hades
T1tti2Chains
Hades
Level 75
God Stats
67W - 41L
1,715 SR
Queue Stats
77W - 56L
1,551 Elo+
Party 2
Da Ji
Da Ji
TheVixxenn
Da Ji
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 163L
1,430 Elo+
Party 4
Neith
Neith
UnhappyRefrain__
Neith
Level 34
God Stats
4W - 1L
1,478 SR
Queue Stats
133W - 174L
1,407 Elo+
Solo
Team Averages
Level 51
1,567 SR
1,483 Elo+

VS

Team Averages
Level 78
1,522 SR
1,484 Elo+
Neith
Neith
CvZeno
Neith
Level 26
God Stats
1W - 1L
1,491 SR
Queue Stats
37W - 58L
1,234 Elo+
Party 1
Bacchus
Bacchus
Paraylxsis
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,672 Elo+
Party 3
Pele
Pele
V0id Astro
Pele
Level 43
God Stats
6W - 6L
1,432 SR
Queue Stats
62W - 81L
1,345 Elo+
Party 1
Danzaburou
Danzaburou
xDJnoSWAGx
Danzaburou
Level 157
God Stats
3W - 4L
1,417 SR
Queue Stats
204W - 202L
1,574 Elo+
Party 3
Cu Chulainn
Cu Chulainn
xTRIGGAxFINGGAx
Cu Chulainn
Level 159
God Stats
1W - 1L
1,769 SR
Queue Stats
395W - 377L
1,594 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,427
584
3,438
5,017
1,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Atlas
9
2 / 0 / 5
6,121
556
2,329
8,887
4,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 1 / 0
6,228
566
3,763
6,693
3,131
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
13
5 / 1 / 2
7,172
652
4,756
7,041
2,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
4 / 0 / 4
6,597
600
4,821
4,113
1,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CvZeno
Neith
9
1 / 4 / 0
5,093
463
6,117
5,918
1,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Paraylxsis
Bacchus
6
0 / 4 / 0
4,549
414
2,724
8,129
4,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

5
0 / 0 / 0
4,295
390
134
2,302
481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
xDJnoSWAGx
Danzaburou
10
1 / 3 / 1
5,851
532
4,759
6,681
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
xTRIGGAxFINGGAx
Cu Chulainn
11
1 / 1 / 0
5,679
516
3,779
7,962
5,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
12
Kills
3
3
Deaths
12
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
Atlas
2
0
5
4.5
L
Neith
CvZeno
Neith
1
4
0
0.25
L
Bacchus
Paraylxsis
Bacchus
0
4
0
0
W
0
1
0
0
W
Da Ji
5
1
2
6
W
4
0
4
6
L
0
0
0
0
L
Danzaburou
xDJnoSWAGx
Danzaburou
1
3
1
0.5
L
Cu Chulainn
xTRIGGAxFINGGAx
Cu Chulainn
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,107
Damage
17,513
31,751
Taken
30,992
13,843
Mitigated
13,971
14,293
Healing
8,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,438
1,348
0
2,011
5,017
1,468
2,017
52
4,965
31,521
4,442
W
Atlas
2,329
1,202
143
3,530
8,887
4,880
68
1,352
7,535
11,700
0
L
Neith
CvZeno
Neith
6,117
2,538
0
1,053
5,918
1,849
0
731
5,187
0
23,394
L
Bacchus
Paraylxsis
Bacchus
2,724
396
14
1,819
8,129
4,573
0
1,749
6,380
17,342
0
W
3,763
655
0
3,981
6,693
3,131
257
855
5,838
34,275
0
W
Da Ji
4,756
1,021
0
1,959
7,041
2,988
0
0
7,041
0
41,557
W
4,821
1,536
0
2,669
4,113
1,376
2,037
1,092
3,021
0
34,781
L
134
0
0
1,611
2,302
481
0
227
2,075
0
10,935
L
Danzaburou
xDJnoSWAGx
Danzaburou
4,759
2,057
0
2,233
6,681
2,062
538
2,095
4,586
0
37,636
L
Cu Chulainn
xTRIGGAxFINGGAx
Cu Chulainn
3,779
620
0
1,769
7,962
5,006
0
4,329
3,633
4,920
27,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,545
Gold Earned
25,467
325
Minions Killed
231
0
Camps Cleared
0
1,034,783
Distance Traveled
824,595
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,427
584
77
7
0
207,189
1
W
Atlas
6,121
556
17
2
0
214,389
3
L
Neith
5,093
463
37
3
0
182,276
2
L
Bacchus
4,549
414
40
4
0
165,338
0
W
Hades
6,228
566
90
8
0
195,427
3
W
Da Ji
7,172
652
79
7
0
231,672
3
W
Neith
6,597
600
62
6
0
186,106
0
L
Pele
4,295
390
26
2
0
105,658
0
L
Danzaburou
5,851
532
65
6
0
176,397
0
L
Cu Chulainn
5,679
516
63
6
0
194,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role