Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
BOTJosh
Nemesis
Level 55
God Stats
1W - 1L
1,745 SR
Queue Stats
32W - 42L
1,408 Elo+
Party 1
Baron Samedi
Baron Samedi
Woidus
Baron Samedi
Level 23
God Stats
3W - 4L
1,356 SR
Queue Stats
15W - 25L
1,325 Elo+
Party 1
Team Averages
Level 62
1,534 SR
1,411 Elo+

VS

Team Averages
Level 96
1,533 SR
1,515 Elo+
Chiron
Chiron
Siggi93
Chiron
Level 156
God Stats
1W - 1L
1,324 SR
Queue Stats
20W - 14L
1,654 Elo+
Solo
Baba Yaga
Baba Yaga
ape6996
Baba Yaga
Level 29
God Stats
2W - 0L
1,686 SR
Queue Stats
132W - 147L
1,450 Elo+
Party 2
Sun Wukong
Sun Wukong
marcusdavid
Sun Wukong
Level 102
God Stats
41W - 39L
1,589 SR
Queue Stats
127W - 142L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 7 / 2
6,568
597
8,410
17,047
14,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
BOTJosh
Nemesis
11
1 / 7 / 1
6,955
632
4,910
11,475
3,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Woidus
Baron Samedi
8
1 / 4 / 1
6,454
587
2,134
4,718
1,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Siggi93
Chiron
14
8 / 0 / 6
9,525
866
12,349
9,058
3,185
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
ape6996
Baba Yaga
14
2 / 1 / 15
8,571
779
5,956
6,035
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
marcusdavid
Sun Wukong
14
8 / 1 / 8
9,635
876
12,590
10,873
6,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
2
Kills
18
18
Deaths
2
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
7
2
0.14
L
Nemesis
BOTJosh
Nemesis
1
7
1
0.21
W
Chiron
Siggi93
Chiron
8
0
6
11
L
Baron Samedi
Woidus
Baron Samedi
1
4
1
0.38
W
Baba Yaga
ape6996
Baba Yaga
2
1
15
9.5
W
Sun Wukong
marcusdavid
Sun Wukong
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,454
Damage
30,895
33,240
Taken
25,966
20,559
Mitigated
11,717
3,377
Healing
12,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
8,410
1,889
0
1,337
17,047
14,936
0
2,845
13,412
24,310
0
L
Nemesis
BOTJosh
Nemesis
4,910
810
0
1,140
11,475
3,972
0
1,570
9,500
0
14,462
W
Chiron
Siggi93
Chiron
12,349
5,635
911
4,570
9,058
3,185
1,095
3,206
5,852
0
54,560
L
Baron Samedi
Woidus
Baron Samedi
2,134
222
290
610
4,718
1,651
0
983
3,542
6,167
0
W
Baba Yaga
ape6996
Baba Yaga
5,956
610
0
2,355
6,035
2,224
738
2,377
3,658
19,752
0
W
Sun Wukong
marcusdavid
Sun Wukong
12,590
2,337
0
4,934
10,873
6,308
183
5,478
4,740
0
31,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,977
Gold Earned
27,731
60
Minions Killed
152
1
Camps Cleared
9
451,956
Distance Traveled
637,372
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,568
597
29
3
0
175,252
1
L
Nemesis
6,955
632
24
2
1
186,537
1
W
Chiron
9,525
866
93
8
6
213,378
3
L
Baron Samedi
6,454
587
7
1
0
90,167
1
W
Baba Yaga
8,571
779
16
1
0
212,596
0
W
Sun Wukong
9,635
876
43
4
3
211,398
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role