Player Matchup

Chiron
Chiron
 
Chiron
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
GoldenMaster20
Nox
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
211W - 199L
1,497 Elo+
Party 1
Neith
Neith
NiethSmiteSol
Neith
Level 129
God Stats
6W - 5L
1,366 SR
Queue Stats
55W - 71L
1,384 Elo+
Solo
Odin
Odin
ZanosX
Odin
Level 140
God Stats
2W - 0L
1,700 SR
Queue Stats
154W - 148L
1,467 Elo+
Solo
Team Averages
Level 134
1,513 SR
1,470 Elo+

VS

Team Averages
Level 90
1,508 SR
1,520 Elo+
Thanatos
Thanatos
 
Thanatos
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
LuiiSiiTo30
Shiva
Level 74
God Stats
5W - 3L
1,550 SR
Queue Stats
28W - 26L
1,667 Elo+
Solo
Discordia
Discordia
PandaIuwuI
Discordia
Level 66
God Stats
7W - 6L
1,526 SR
Queue Stats
36W - 32L
1,373 Elo+
Party 2
Athena
Athena
STR8_LIGHTNING
Athena
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 102L
1,545 Elo+
Solo
Artemis
Artemis
ShoopDaWhoop20
Artemis
Level 107
God Stats
3W - 3L
1,462 SR
Queue Stats
133W - 108L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
5 / 3 / 8
9,329
777
13,203
11,391
4,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
 
Yemoja
14
0 / 1 / 11
8,384
699
2,986
6,941
5,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 1 / 11
9,135
761
4,452
4,744
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
4 / 2 / 7
8,870
739
7,314
8,395
3,277
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
ZanosX
Odin
16
5 / 2 / 11
9,249
771
11,355
10,374
4,721
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
0 / 6 / 1
7,560
630
3,493
9,370
3,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
3 / 2 / 3
8,939
745
6,075
10,593
7,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
PandaIuwuI
Discordia
14
1 / 3 / 0
7,954
663
8,300
7,329
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 4 / 5
7,928
661
3,281
11,763
9,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
5 / 3 / 3
9,321
777
11,370
10,233
3,836
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
21
18
Kills
9
9
Deaths
18
48
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
3
8
3
W
Yemoja
 
Yemoja
0
1
11
5.5
L
Thanatos
 
Thanatos
0
6
1
0.08
W
4
1
11
9.5
L
3
2
3
2.25
W
4
2
7
3.75
L
Discordia
PandaIuwuI
Discordia
1
3
0
0.33
L
0
4
5
0.63
L
5
3
3
2.17
W
Odin
ZanosX
Odin
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,310
Damage
32,519
41,845
Taken
49,288
20,351
Mitigated
26,078
12,353
Healing
11,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
13,203
4,374
524
5,013
11,391
4,708
58
3,115
8,045
0
40,656
W
Yemoja
 
Yemoja
2,986
337
1,586
2,357
6,941
5,462
158
1,636
5,066
13,206
0
L
Thanatos
 
Thanatos
3,493
508
0
3,869
9,370
3,377
0
753
8,593
0
12,987
W
4,452
114
0
125
4,744
2,183
562
1,694
2,948
25,937
0
L
6,075
1,015
127
1,482
10,593
7,631
829
1,573
8,908
1,180
16,862
W
7,314
2,151
0
1,783
8,395
3,277
676
2,878
5,369
0
21,640
L
Discordia
PandaIuwuI
Discordia
8,300
321
0
1,041
7,329
2,057
116
878
6,415
30,468
0
L
3,281
1,045
303
1,121
11,763
9,177
0
2,261
9,342
9,602
0
L
11,370
3,126
0
3,204
10,233
3,836
268
1,549
8,592
0
45,116
W
Odin
ZanosX
Odin
11,355
3,099
509
456
10,374
4,721
0
2,156
7,997
0
33,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,967
Gold Earned
41,702
231
Minions Killed
200
0
Camps Cleared
0
1,172,614
Distance Traveled
1,123,892
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,329
777
61
5
0
222,940
7
W
Yemoja
8,384
699
25
2
0
208,052
9
L
Thanatos
7,560
630
29
2
0
231,335
1
W
Nox
9,135
761
60
5
0
239,854
1
L
Shiva
8,939
745
27
2
0
241,851
0
W
Neith
8,870
739
34
3
0
243,547
0
L
Discordia
7,954
663
52
4
0
220,169
0
L
Athena
7,928
661
21
2
0
226,871
3
L
Artemis
9,321
777
71
6
0
203,666
1
W
Odin
9,249
771
51
4
0
258,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role