Player Matchup

Hel
Hel
 
Hel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
DesertDevilPro
Camazotz
Level 17
God Stats
0W - 2L
1,285 SR
Queue Stats
18W - 27L
1,487 Elo+
Party 1
Jormungandr
Jormungandr
DesertJ0nty
Jormungandr
Level 88
God Stats
17W - 11L
1,696 SR
Queue Stats
468W - 471L
1,552 Elo+
Party 1
Susano
Susano
RammFeuerRZK92
Susano
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,415 Elo+
Party 2
Nox
Nox
SuperNoodlePot
Nox
Level 155
God Stats
0W - 3L
1,121 SR
Queue Stats
21W - 22L
1,444 Elo+
Party 2
Team Averages
Level 102
1,420 SR
1,480 Elo+

VS

Team Averages
Level 100
1,527 SR
1,483 Elo+
Yemoja
Yemoja
December666
Yemoja
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
151W - 133L
1,447 Elo+
Party 3
Artemis
Artemis
HummusHotline
Artemis
Level 107
God Stats
2W - 0L
1,733 SR
Queue Stats
19W - 17L
1,428 Elo+
Solo
Medusa
Medusa
nafar14
Medusa
Level 114
God Stats
1W - 2L
1,486 SR
Queue Stats
183W - 147L
1,527 Elo+
Party 3
Raijin
Raijin
pharmacist7777
Raijin
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
219W - 187L
1,517 Elo+
Party 3
Achilles
Achilles
Сабудай
Achilles
Level 125
God Stats
10W - 12L
1,417 SR
Queue Stats
444W - 478L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 6 / 6
8,955
689
10,822
16,779
5,792
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Camazotz
15
2 / 10 / 7
9,169
705
3,754
17,629
9,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jormungandr
DesertJ0nty
Jormungandr
19
4 / 4 / 8
11,096
854
25,576
19,535
23,357
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
2 / 9 / 8
9,395
723
17,978
16,901
11,991
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 5 / 6
9,991
769
16,418
15,380
6,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
3 / 1 / 22
11,126
856
8,266
17,045
17,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
18
8 / 2 / 21
11,177
860
22,482
16,113
6,862
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
nafar14
Medusa
19
11 / 4 / 20
11,778
906
17,994
19,666
8,370
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 3 / 21
10,752
827
14,618
15,574
6,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
17
5 / 2 / 22
10,435
803
16,267
26,231
20,574
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
140
12
Kills
34
34
Deaths
12
35
Assists
106
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
6
6
0.67
W
Yemoja
3
1
22
14
L
Camazotz
2
10
7
0.55
L
Jormungandr
DesertJ0nty
Jormungandr
4
4
8
2
W
Artemis
8
2
21
9.25
L
2
9
8
0.67
L
3
5
6
1.2
W
Medusa
nafar14
Medusa
11
4
20
5.25
W
7
3
21
5.83
W
Achilles
5
2
22
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,548
Damage
79,627
86,224
Taken
94,629
56,572
Mitigated
59,683
31,702
Healing
41,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
10,822
161
11,490
8,160
16,779
5,792
568
6,642
9,595
14,017
0
W
Yemoja
8,266
1,190
10,234
3,322
17,045
17,661
87
8,149
8,493
16,098
0
L
Camazotz
3,754
167
195
2,456
17,629
9,372
945
2,691
14,583
0
7,644
L
Jormungandr
DesertJ0nty
Jormungandr
25,576
1,720
746
4,132
19,535
23,357
756
5,224
13,528
52,749
0
W
Artemis
22,482
10,785
3,826
4,516
16,113
6,862
2,757
9,226
6,353
0
37,215
L
17,978
2,405
870
734
16,901
11,991
523
3,121
13,158
0
26,911
L
16,418
558
231
2,688
15,380
6,060
0
5,184
9,584
29,169
0
W
Medusa
nafar14
Medusa
17,994
9,283
1,241
2,969
19,666
8,370
2,014
10,917
8,200
0
37,921
W
14,618
1,385
2,162
1,615
15,574
6,216
663
10,283
4,935
25,487
0
W
Achilles
16,267
2,136
1,312
10,423
26,231
20,574
113
11,995
13,421
4,614
23,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,606
Gold Earned
55,268
129
Minions Killed
140
0
Camps Cleared
0
1,136,434
Distance Traveled
1,244,154
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,955
689
8
1
0
244,576
1
W
Yemoja
11,126
856
15
1
0
233,539
0
L
Camazotz
9,169
705
10
1
0
219,982
0
L
Jormungandr
11,096
854
54
4
0
241,993
3
W
Artemis
11,177
860
39
3
0
255,775
1
L
Susano
9,395
723
17
1
0
200,979
0
L
Nox
9,991
769
40
3
0
228,904
0
W
Medusa
11,778
906
39
3
0
233,929
3
W
Raijin
10,752
827
24
2
0
234,789
2
W
Achilles
10,435
803
23
2
0
286,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role