Player Matchup

Mulan
Mulan
AcridSolution1
Mulan
Level 48
God Stats
13W - 10L
1,520 SR
Queue Stats
19W - 21L
919 Elo+
Solo
Scylla
Scylla
JC Limits
Scylla
Level 25
God Stats
2W - 4L
1,439 SR
Queue Stats
74W - 83L
1,368 Elo+
Party 1
Sylvanus
Sylvanus
Mejia-_-
Sylvanus
Level 49
God Stats
9W - 14L
1,337 SR
Queue Stats
172W - 170L
1,365 Elo+
Party 1
Eset
Eset
Nova elixir
Eset
Level 83
God Stats
14W - 21L
1,404 SR
Queue Stats
176W - 188L
1,424 Elo+
Solo
Medusa
Medusa
Potato Send It
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,263 Elo+
Party 1
Team Averages
Level 44
1,440 SR
1,268 Elo+

VS

Team Averages
Level 58
1,543 SR
1,424 Elo+
Sol
Sol
CUPCAKE GRIP
Sol
Level 104
God Stats
34W - 35L
1,359 SR
Queue Stats
388W - 405L
1,416 Elo+
Solo
King Arthur
King Arthur
GreatGabsalot
King Arthur
Level 62
God Stats
1W - 4L
1,500 SR
Queue Stats
64W - 63L
1,500 Elo+
Solo
Arachne
Arachne
TTV_Rambo-FN
Arachne
Level 49
God Stats
10W - 8L
1,665 SR
Queue Stats
25W - 29L
1,426 Elo+
Party 2
Zeus
Zeus
crazy58monster
Zeus
Level 60
God Stats
3W - 1L
1,689 SR
Queue Stats
79W - 93L
1,378 Elo+
Party 2
Neith
Neith
san07ald07
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
4,467
279
0
0
0
Scylla
JC Limits
Scylla
13
4 / 8 / 1
7,827
489
4,393
10,032
3,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Mejia-_-
Sylvanus
11
2 / 4 / 6
7,453
466
6,574
18,752
16,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 3 / 2
8,635
540
7,823
8,463
3,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 5 / 5
7,073
442
8,588
10,189
3,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 5
9,959
622
9,631
13,041
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
GreatGabsalot
King Arthur
13
0 / 2 / 1
7,766
485
4,459
10,835
5,867
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
TTV_Rambo-FN
Arachne
15
5 / 4 / 5
9,132
571
5,785
10,352
3,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 4 / 3
7,585
474
7,042
10,677
7,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
11
3 / 3 / 2
7,479
467
6,644
9,164
2,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
34
14
Kills
18
20
Deaths
16
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
8
3
5
3.5
W
King Arthur
GreatGabsalot
King Arthur
0
2
1
0.25
L
Scylla
JC Limits
Scylla
4
8
1
0.56
L
Sylvanus
Mejia-_-
Sylvanus
2
4
6
1.25
L
5
3
2
2
L
3
5
5
1.1
W
Arachne
TTV_Rambo-FN
Arachne
5
4
5
1.88
W
2
4
3
0.88
W
Neith
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,378
Damage
33,561
47,436
Taken
54,069
27,549
Mitigated
23,617
12,876
Healing
14,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
9,631
4,460
0
7,172
13,041
4,089
4,088
4,103
8,656
67,400
0
W
King Arthur
GreatGabsalot
King Arthur
4,459
472
0
560
10,835
5,867
2,130
4,654
5,976
0
41,911
L
Scylla
JC Limits
Scylla
4,393
936
0
1,025
10,032
3,634
0
4,086
5,927
40,751
0
L
Sylvanus
Mejia-_-
Sylvanus
6,574
2,494
2,150
6,691
18,752
16,556
0
7,601
10,852
28,308
0
L
7,823
408
373
1,402
8,463
3,856
886
726
7,702
55,344
0
L
8,588
3,615
0
1,235
10,189
3,503
0
3,648
6,282
0
32,888
W
Arachne
TTV_Rambo-FN
Arachne
5,785
4,561
38
4,499
10,352
3,257
0
3,298
6,705
0
41,221
W
7,042
1,763
0
556
10,677
7,710
686
3,103
7,532
26,614
0
W
Neith
6,644
2,602
247
1,590
9,164
2,694
1,026
2,905
6,217
0
24,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,455
Gold Earned
41,921
296
Minions Killed
349
0
Camps Cleared
0
1,059,451
Distance Traveled
1,392,768
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
4,467
279
0
0
0
0
0
W
Sol
9,959
622
106
7
0
228,774
1
W
King Arthur
7,766
485
67
4
0
299,577
0
L
Scylla
7,827
489
80
5
0
266,022
0
L
Sylvanus
7,453
466
49
3
0
237,148
3
L
Eset
8,635
540
116
7
0
301,143
2
L
Medusa
7,073
442
51
3
0
255,138
1
W
Arachne
9,132
571
89
6
0
325,829
0
W
Zeus
7,585
474
49
3
0
257,603
1
W
Neith
7,479
467
38
2
0
280,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role