Player Matchup

Sobek
Sobek
CreedUD
Sobek
Level 44
God Stats
6W - 6L
1,506 SR
Queue Stats
269W - 357L
1,316 Elo+
Party 2
Hades
Hades
Escanor989240
Hades
Level 108
God Stats
8W - 7L
1,768 SR
Queue Stats
421W - 467L
1,389 Elo+
Solo
Charybdis
Charybdis
Nostratepeta
Charybdis
Level 49
God Stats
3W - 5L
1,298 SR
Queue Stats
276W - 357L
1,320 Elo+
Party 2
Janus
Janus
ixslem
Janus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,360 Elo+
Party 1
Fenrir
Fenrir
tupac-shakur-57
Fenrir
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,360 Elo+
Party 1
Team Averages
Level 62
1,515 SR
1,349 Elo+

VS

Team Averages
Level 72
1,453 SR
1,391 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
 
Neith
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Davdcope888
Nemesis
Level 82
God Stats
3W - 2L
1,520 SR
Queue Stats
198W - 191L
1,308 Elo+
Solo
Hades
Hades
Matador0508777
Hades
Level 47
God Stats
1W - 2L
1,244 SR
Queue Stats
91W - 104L
1,310 Elo+
Solo
Terra
Terra
iTz_AirToxicVIII
Terra
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 44L
1,335 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CreedUD
Sobek
13
5 / 1 / 11
9,023
564
8,375
12,201
11,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
8 / 1 / 10
9,697
606
15,578
10,888
5,875
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Nostratepeta
Charybdis
14
4 / 4 / 9
8,397
525
13,682
11,425
3,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
ixslem
Janus
12
2 / 7 / 5
7,736
484
5,433
7,826
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 2 / 3
9,817
614
6,794
8,463
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
5 / 5 / 5
7,728
483
8,041
12,685
6,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
 
Neith
13
2 / 6 / 3
7,640
478
8,606
12,018
3,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Davdcope888
Nemesis
13
3 / 7 / 2
7,993
500
5,190
15,114
4,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
4 / 6 / 3
8,032
502
8,687
13,817
5,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 3 / 8
7,117
445
2,988
13,067
9,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
36
27
Kills
15
15
Deaths
27
38
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
5
5
5
1.5
L
Neith
 
Neith
2
6
3
0.58
W
Sobek
CreedUD
Sobek
5
1
11
10.5
L
Nemesis
Davdcope888
Nemesis
3
7
2
0.57
W
8
1
10
13
L
4
6
3
0.92
W
Charybdis
Nostratepeta
Charybdis
4
4
9
2.13
L
1
3
8
1.67
W
Janus
ixslem
Janus
2
7
5
0.64
W
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,862
Damage
33,512
50,803
Taken
66,701
25,832
Mitigated
30,452
20,064
Healing
19,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,041
1,739
264
3,178
12,685
6,713
112
7,251
5,258
0
31,255
L
Neith
 
Neith
8,606
5,747
42
3,313
12,018
3,214
1,478
3,914
8,104
0
49,352
W
Sobek
CreedUD
Sobek
8,375
908
291
5,048
12,201
11,164
1,080
3,286
8,915
25,223
3,181
L
Nemesis
Davdcope888
Nemesis
5,190
785
532
5,726
15,114
4,910
0
5,627
9,371
0
45,439
W
15,578
1,706
1,075
6,019
10,888
5,875
473
3,014
7,874
44,199
0
L
8,687
779
237
3,192
13,817
5,750
0
7,488
6,051
44,018
0
W
Charybdis
Nostratepeta
Charybdis
13,682
7,039
111
4,153
11,425
3,380
532
2,247
9,178
0
51,573
L
2,988
1,149
825
1,950
13,067
9,865
90
3,769
9,158
10,488
0
W
Janus
ixslem
Janus
5,433
193
0
125
7,826
2,063
933
2,110
5,716
38,222
0
W
6,794
1,661
0
3,242
8,463
3,350
1,999
1,018
7,445
0
60,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,670
Gold Earned
38,510
371
Minions Killed
314
0
Camps Cleared
0
1,524,522
Distance Traveled
1,379,893
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,728
483
58
4
0
318,506
2
L
Neith
7,640
478
84
5
0
263,216
0
W
Sobek
9,023
564
27
2
0
307,955
2
L
Nemesis
7,993
500
88
6
0
279,033
0
W
Hades
9,697
606
91
6
0
320,188
1
L
Hades
8,032
502
72
5
0
254,997
4
W
Charybdis
8,397
525
79
5
0
266,557
1
L
Terra
7,117
445
12
1
0
264,141
1
W
Janus
7,736
484
71
4
0
287,027
1
W
Fenrir
9,817
614
103
6
0
342,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role