Player Matchup

Vamana
Vamana
 
Vamana
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Bkined
Hou Yi
Level 119
God Stats
5W - 2L
1,856 SR
Queue Stats
61W - 61L
1,543 Elo+
Solo
Cabrakan
Cabrakan
LordStankTheFird
Cabrakan
Level 51
God Stats
2W - 4L
1,425 SR
Queue Stats
82W - 78L
1,373 Elo+
Solo
Janus
Janus
Slyzce
Janus
Level 69
God Stats
1W - 5L
1,264 SR
Queue Stats
132W - 151L
1,353 Elo+
Solo
Susano
Susano
实力装睡
Susano
Level 118
God Stats
1W - 1L
1,715 SR
Queue Stats
269W - 292L
1,490 Elo+
Solo
Team Averages
Level 101
1,552 SR
1,452 Elo+

VS

Team Averages
Level 116
1,490 SR
1,518 Elo+
Arachne
Arachne
 
Arachne
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Daxrio
Ra
Level 127
God Stats
12W - 14L
1,450 SR
Queue Stats
78W - 82L
1,496 Elo+
Solo
Sobek
Sobek
STaKi32
Sobek
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
2 / 4 / 0
9,434
590
7,313
16,519
7,216
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
Bkined
Hou Yi
12
3 / 6 / 3
7,290
456
8,921
11,073
2,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 7 / 2
6,478
405
2,403
12,769
8,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
Slyzce
Janus
14
3 / 3 / 0
8,958
560
5,891
8,289
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
10
2 / 5 / 2
6,784
424
3,684
8,704
2,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
11 / 1 / 3
10,294
643
12,025
11,142
5,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
 
Skadi
15
9 / 4 / 4
9,364
585
11,692
10,280
3,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
 
Chang'e
14
1 / 1 / 1
7,955
497
5,789
6,496
4,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ra
18
4 / 2 / 2
10,652
666
5,230
7,263
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
STaKi32
Sobek
12
0 / 3 / 13
8,089
506
5,874
11,876
8,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
11
Kills
25
25
Deaths
11
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
4
0
0.5
W
Arachne
 
Arachne
11
1
3
12.5
W
Skadi
 
Skadi
9
4
4
2.75
W
Chang'e
 
Chang'e
1
1
1
1.5
L
Hou Yi
Bkined
Hou Yi
3
6
3
0.75
W
Ra
4
2
2
2.5
L
1
7
2
0.29
W
Sobek
STaKi32
Sobek
0
3
13
2.17
L
Janus
Slyzce
Janus
3
3
0
1
L
Susano
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,212
Damage
40,610
57,354
Taken
47,057
22,865
Mitigated
24,807
12,044
Healing
13,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
7,313
2,768
0
4,672
16,519
7,216
352
5,185
10,730
0
52,721
W
Arachne
 
Arachne
12,025
9,500
0
1,581
11,142
5,682
589
832
10,310
0
71,379
W
Skadi
 
Skadi
11,692
6,152
0
2,298
10,280
3,233
2,732
1,633
8,647
0
57,677
W
Chang'e
 
Chang'e
5,789
645
373
3,504
6,496
4,787
141
0
6,496
39,210
0
L
Hou Yi
Bkined
Hou Yi
8,921
2,228
0
2,783
11,073
2,656
0
3,223
7,673
0
46,983
W
Ra
5,230
1,882
150
3,007
7,263
2,589
0
4,094
3,169
86,289
0
L
2,403
453
358
611
12,769
8,863
0
2,373
10,396
18,125
0
W
Sobek
STaKi32
Sobek
5,874
796
0
2,830
11,876
8,516
162
1,735
10,141
19,716
0
L
Janus
Slyzce
Janus
5,891
133
0
1,306
8,289
1,500
0
4,887
3,402
58,184
0
L
Susano
3,684
194
0
2,314
8,704
2,630
0
621
8,083
0
31,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,944
Gold Earned
46,354
385
Minions Killed
499
0
Camps Cleared
0
1,359,644
Distance Traveled
1,544,478
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,434
590
97
6
0
284,748
5
W
Arachne
10,294
643
114
7
0
320,095
3
W
Skadi
9,364
585
111
7
0
257,327
5
W
Chang'e
7,955
497
84
5
0
310,847
5
L
Hou Yi
7,290
456
66
4
0
261,448
6
W
Ra
10,652
666
168
11
0
348,777
6
L
Cabrakan
6,478
405
40
3
0
262,575
3
W
Sobek
8,089
506
22
1
0
307,432
6
L
Janus
8,958
560
126
8
0
276,305
5
L
Susano
6,784
424
56
4
0
274,568
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role