Player Matchup

Anhur
Anhur
Diamond II
 
Anhur
Diamond II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Masters
 
Scylla
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Masters
Arakhnic
Jing Wei
Masters
Level 160
God Stats
17W - 16L
1,768 SR
Queue Stats
325W - 274L
2,928 MMR
Solo
Ares
Ares
Masters
Dashboarřd
Ares
Masters
Level 160
God Stats
120W - 97L
1,674 SR
Queue Stats
1,639W - 1,585L
2,462 MMR
Solo
Chaac
Chaac
Masters
KingOceanss
Chaac
Masters
Level 160
God Stats
3W - 1L
1,865 SR
Queue Stats
519W - 447L
2,660 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 157
1,661 SR
2,210 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 141
1,654 SR
2,468 MMR
Sol
Sol
Masters
 
Sol
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Masters
Eatzz
Eset
Masters
Level 156
God Stats
7W - 6L
1,559 SR
Queue Stats
854W - 818L
2,614 MMR
Solo
Rama
Rama
Grandmaster
InMyZen
Rama
Grandmaster
Level 160
God Stats
36W - 20L
1,649 SR
Queue Stats
489W - 353L
3,104 MMR
Solo
Susano
Susano
Masters
Snaddy
Susano
Masters
Level 160
God Stats
2W - 2L
1,670 SR
Queue Stats
107W - 68L
2,650 MMR
Solo
Cerberus
Cerberus
Diamond II
klvssic
Cerberus
Diamond II
Level 69
God Stats
3W - 0L
1,893 SR
Queue Stats
68W - 37L
2,471 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
4 / 0 / 0
4,680
780
2,309
3,743
971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Scylla
 
Scylla
7
0 / 2 / 3
4,127
688
2,315
2,754
702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Arakhnic
Jing Wei
6
0 / 1 / 0
3,817
636
1,747
3,246
583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

5
0 / 2 / 0
3,443
574
2,297
5,192
1,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 4 / 0
3,630
605
958
4,101
1,359
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
CliodhnaArtioZhong KuiGilgamesh

VS

Bans
AtlasBastetKaliThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
1 / 2 / 1
3,997
666
2,208
3,024
662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Eset
Eatzz
Eset
7
2 / 2 / 1
4,211
702
2,463
3,761
686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
InMyZen
Rama
7
2 / 0 / 1
4,243
707
4,197
4,239
1,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Susano
Snaddy
Susano
9
4 / 0 / 1
5,040
840
3,272
3,108
869
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
klvssic
Cerberus
7
0 / 0 / 3
4,257
710
1,774
4,132
1,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
4
Kills
9
9
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
0
0
4
L
Scylla
 
Scylla
0
2
3
0.75
W
Sol
 
Sol
1
2
1
0.75
L
Jing Wei
Arakhnic
Jing Wei
0
1
0
0
L
0
2
0
0
W
Eset
Eatzz
Eset
2
2
1
1.25
W
Rama
InMyZen
Rama
2
0
1
2.5
L
0
4
0
0
W
Susano
Snaddy
Susano
4
0
1
4.5
W
Cerberus
klvssic
Cerberus
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,626
Damage
13,914
19,036
Taken
18,264
5,190
Mitigated
5,039
3,647
Healing
7,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,309
636
0
730
3,743
971
0
2,155
1,588
0
18,435
L
Scylla
 
Scylla
2,315
462
0
250
2,754
702
0
2,060
694
17,220
0
W
Sol
 
Sol
2,208
934
0
876
3,024
662
138
1,235
1,709
21,169
0
L
Jing Wei
Arakhnic
Jing Wei
1,747
1,335
0
862
3,246
583
0
852
2,394
0
18,717
L
2,297
94
0
1,390
5,192
1,575
0
1,378
3,814
8,671
0
W
Eset
Eatzz
Eset
2,463
317
170
308
3,761
686
0
822
2,871
20,251
0
W
Rama
InMyZen
Rama
4,197
3,549
0
3,015
4,239
1,040
0
1,483
2,756
0
24,683
L
958
263
0
415
4,101
1,359
0
0
4,101
0
13,054
W
Susano
Snaddy
Susano
3,272
1,653
0
1,000
3,108
869
0
0
3,108
0
23,528
W
Cerberus
klvssic
Cerberus
1,774
237
0
2,278
4,132
1,782
0
920
3,208
11,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,697
Gold Earned
21,748
166
Minions Killed
222
0
Camps Cleared
0
630,049
Distance Traveled
660,126
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,680
780
42
7
0
138,277
3
L
Scylla
4,127
688
38
6
0
117,195
3
W
Sol
3,997
666
44
7
0
124,650
3
L
Jing Wei
3,817
636
46
8
0
122,631
0
L
Ares
3,443
574
11
2
0
132,549
3
W
Eset
4,211
702
43
7
0
143,547
0
W
Rama
4,243
707
60
10
0
116,723
4
L
Chaac
3,630
605
29
5
0
119,397
1
W
Susano
5,040
840
56
9
0
135,563
3
W
Cerberus
4,257
710
19
3
0
139,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role