Player Matchup

Aphrodite
Aphrodite
H0NiF
Aphrodite
Level 97
God Stats
1W - 1L
1,856 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Odin
Odin
LUOVEN
Odin
Level 142
God Stats
20W - 19L
1,409 SR
Queue Stats
48W - 59L
1,400 Elo+
Solo
Rama
Rama
ThePredicter
Rama
Level 106
God Stats
2W - 2L
1,907 SR
Queue Stats
110W - 97L
1,466 Elo+
Solo
Team Averages
Level 115
1,724 SR
1,455 Elo+

VS

Team Averages
Level 50
1,346 SR
1,282 Elo+
Cthulhu
Cthulhu
FuuFailer
Cthulhu
Level 18
God Stats
5W - 7L
1,373 SR
Queue Stats
11W - 26L
1,181 Elo+
Party 1
Merlin
Merlin
Khalifa122
Merlin
Level 95
God Stats
1W - 3L
1,331 SR
Queue Stats
39W - 60L
1,406 Elo+
Solo
Ne Zha
Ne Zha
sryimgodbro
Ne Zha
Level 36
God Stats
3W - 5L
1,333 SR
Queue Stats
27W - 59L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
H0NiF
Aphrodite
17
2 / 1 / 12
11,463
674
4,888
14,125
7,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Odin
LUOVEN
Odin
17
4 / 2 / 11
11,920
701
5,713
17,873
13,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
10 / 3 / 6
12,735
749
20,351
21,264
6,563
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FuuFailer
Cthulhu
13
0 / 5 / 5
9,686
570
7,943
15,130
19,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
Khalifa122
Merlin
16
1 / 5 / 3
10,935
643
14,584
8,141
3,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
15
5 / 6 / 0
10,922
642
15,008
12,770
5,864
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
16
Kills
6
6
Deaths
16
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FuuFailer
Cthulhu
0
5
5
0.5
W
Aphrodite
H0NiF
Aphrodite
2
1
12
8
L
Merlin
Khalifa122
Merlin
1
5
3
0.5
W
Odin
LUOVEN
Odin
4
2
11
4.75
W
10
3
6
4.33
L
Ne Zha
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,952
Damage
37,535
53,262
Taken
36,041
27,378
Mitigated
29,041
33,960
Healing
5,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FuuFailer
Cthulhu
7,943
285
0
2,602
15,130
19,877
130
2,097
12,702
20,814
0
W
Aphrodite
H0NiF
Aphrodite
4,888
251
9,147
10,514
14,125
7,526
67
6,180
7,790
33,710
0
L
Merlin
Khalifa122
Merlin
14,584
231
0
1,300
8,141
3,300
287
1,001
7,072
53,594
0
W
Odin
LUOVEN
Odin
5,713
843
0
4,485
17,873
13,289
0
6,849
10,691
57
36,512
W
20,351
17,962
0
9,814
21,264
6,563
2,641
9,868
11,007
0
58,856
L
Ne Zha
15,008
4,452
0
1,786
12,770
5,864
0
1,998
10,618
117
34,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,118
Gold Earned
31,543
195
Minions Killed
141
9
Camps Cleared
4
880,014
Distance Traveled
796,323
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,686
570
16
1
0
234,736
2
W
Aphrodite
11,463
674
63
4
2
328,120
5
L
Merlin
10,935
643
98
6
3
267,211
4
W
Odin
11,920
701
44
3
2
276,370
5
W
Rama
12,735
749
88
5
5
275,524
1
L
Ne Zha
10,922
642
27
2
1
294,376
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role