Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
EECarlsson
Scylla
Level 49
God Stats
21W - 15L
1,496 SR
Queue Stats
98W - 100L
1,445 Elo+
Party 2
Sun Wukong
Sun Wukong
Forno2
Sun Wukong
Level 46
God Stats
3W - 0L
1,500 SR
Queue Stats
64W - 70L
1,407 Elo+
Party 2
Bastet
Bastet
Svihs
Bastet
Level 128
God Stats
2W - 2L
1,296 SR
Queue Stats
71W - 73L
1,389 Elo+
Solo
Team Averages
Level 92
1,459 SR
1,448 Elo+

VS

Team Averages
Level 60
1,315 SR
1,341 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Fix4505
King Arthur
Level 30
God Stats
6W - 26L
992 SR
Queue Stats
86W - 129L
1,191 Elo+
Party 1
Loki
Loki
NikoHelpAHH
Loki
Level 79
God Stats
18W - 14L
1,609 SR
Queue Stats
139W - 128L
1,507 Elo+
Solo
Cthulhu
Cthulhu
Valya12
Cthulhu
Level 8
God Stats
0W - 2L
1,256 SR
Queue Stats
4W - 11L
1,122 Elo+
Party 1
Artemis
Artemis
klasadin
Artemis
Level 66
God Stats
73W - 66L
1,216 SR
Queue Stats
216W - 243L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
2 / 1 / 7
7,306
522
2,135
8,954
5,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
 
Neith
10
2 / 3 / 2
6,443
460
3,071
5,750
1,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
EECarlsson
Scylla
14
4 / 3 / 4
8,247
589
9,138
7,084
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Forno2
Sun Wukong
15
3 / 1 / 6
8,615
615
6,754
10,542
6,007
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bastet
Svihs
Bastet
14
6 / 0 / 6
8,169
584
8,658
9,605
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
2 / 3 / 2
7,864
562
5,172
8,766
2,596
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Fix4505
King Arthur
10
0 / 5 / 1
6,173
441
4,181
11,184
5,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
5 / 2 / 1
8,286
592
5,908
8,658
2,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Valya12
Cthulhu
9
0 / 4 / 2
5,891
421
3,715
9,457
5,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
klasadin
Artemis
11
1 / 3 / 2
6,475
463
5,471
6,651
1,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
17
Kills
8
8
Deaths
17
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
2
1
7
5.5
W
Neith
 
Neith
2
3
2
1
L
Morgan Le Fay
 
Morgan Le Fay
2
3
2
1
W
Scylla
EECarlsson
Scylla
4
3
4
2
L
King Arthur
Fix4505
King Arthur
0
5
1
0.1
W
Sun Wukong
Forno2
Sun Wukong
3
1
6
6
L
5
2
1
2.75
W
Bastet
Svihs
Bastet
6
0
6
9
L
Cthulhu
Valya12
Cthulhu
0
4
2
0.25
L
Artemis
klasadin
Artemis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,756
Damage
24,447
41,935
Taken
44,716
17,752
Mitigated
17,584
14,556
Healing
11,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
2,135
150
312
2,249
8,954
5,064
84
3,598
5,061
12,431
0
W
Neith
 
Neith
3,071
902
0
1,306
5,750
1,603
707
1,089
4,661
0
32,448
L
Morgan Le Fay
 
Morgan Le Fay
5,172
570
49
2,177
8,766
2,596
0
5,163
3,603
50,392
0
W
Scylla
EECarlsson
Scylla
9,138
857
0
1,380
7,084
2,094
0
1,746
5,338
60,018
0
L
King Arthur
Fix4505
King Arthur
4,181
593
62
2,410
11,184
5,126
188
939
10,245
0
29,795
W
Sun Wukong
Forno2
Sun Wukong
6,754
1,855
0
3,756
10,542
6,007
1,820
1,315
8,874
0
55,176
L
5,908
1,317
0
3,937
8,658
2,322
0
2,772
5,886
0
50,904
W
Bastet
Svihs
Bastet
8,658
1,901
0
5,553
9,605
2,984
8
1,139
8,466
0
42,670
L
Cthulhu
Valya12
Cthulhu
3,715
429
0
722
9,457
5,747
0
1,105
8,352
13,220
0
L
Artemis
klasadin
Artemis
5,471
2,118
0
2,363
6,651
1,793
0
1,294
5,357
0
43,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,780
Gold Earned
34,689
401
Minions Killed
361
0
Camps Cleared
0
1,407,097
Distance Traveled
1,364,706
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,306
522
10
1
0
286,260
3
W
Neith
6,443
460
81
6
0
256,402
4
L
Morgan Le Fay
7,864
562
96
7
0
262,413
1
W
Scylla
8,247
589
109
8
0
262,575
2
L
King Arthur
6,173
441
61
4
0
279,564
1
W
Sun Wukong
8,615
615
118
8
0
291,936
3
L
Loki
8,286
592
106
8
0
310,002
1
W
Bastet
8,169
584
83
6
0
309,924
0
L
Cthulhu
5,891
421
10
1
0
275,290
1
L
Artemis
6,475
463
88
6
0
237,437
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role