Player Matchup

Bellona
Bellona
 
Bellona
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
AlSuhail
Ymir
Level 146
God Stats
1W - 1L
1,088 SR
Queue Stats
83W - 108L
1,349 Elo+
Party 2
Janus
Janus
Rahkoi
Janus
Level 155
God Stats
15W - 16L
1,542 SR
Queue Stats
159W - 149L
1,569 Elo+
Party 3
Chiron
Chiron
StaryMurlok
Chiron
Level 28
God Stats
3W - 3L
1,537 SR
Queue Stats
75W - 89L
1,382 Elo+
Party 2
Team Averages
Level 97
1,433 SR
1,460 Elo+

VS

Team Averages
Level 98
1,705 SR
1,520 Elo+
Kuzenbo
Kuzenbo
BasPlaySK
Kuzenbo
Level 123
God Stats
4W - 1L
1,893 SR
Queue Stats
77W - 69L
1,636 Elo+
Party 1
Ares
Ares
Bbeerrnnaarrdd
Ares
Level 113
God Stats
2W - 4L
1,540 SR
Queue Stats
158W - 148L
1,654 Elo+
Party 1
Mercury
Mercury
Danutu13
Mercury
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,332 Elo+
Solo
Hel
Hel
Jim_Mikros
Hel
Level 18
God Stats
1W - 1L
1,719 SR
Queue Stats
4W - 9L
1,351 Elo+
Solo
Osiris
Osiris
gfdgs
Osiris
Level 125
God Stats
2W - 3L
1,872 SR
Queue Stats
210W - 194L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
12 / 2 / 8
9,891
989
12,841
10,148
10,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
 
Nu Wa
16
5 / 0 / 17
9,383
938
15,816
5,057
1,852
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
14
3 / 4 / 11
8,311
831
6,462
11,079
12,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Janus
Rahkoi
Janus
16
7 / 4 / 14
9,368
937
15,705
8,026
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
13
1 / 5 / 10
7,579
758
10,079
9,584
4,062
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BasPlaySK
Kuzenbo
13
1 / 3 / 9
7,577
758
5,515
14,623
15,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
5 / 6 / 6
8,475
848
9,643
18,148
14,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Mercury
Danutu13
Mercury
15
6 / 7 / 3
8,905
891
4,426
10,449
3,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 7 / 2
6,865
687
2,830
11,335
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
gfdgs
Osiris
13
2 / 5 / 9
7,493
749
9,191
15,685
11,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
44
28
Kills
15
15
Deaths
28
60
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
12
2
8
8
W
Nu Wa
 
Nu Wa
5
0
17
13.5
W
Ymir
3
4
11
2.13
L
Kuzenbo
BasPlaySK
Kuzenbo
1
3
9
1.83
L
5
6
6
1.33
L
Mercury
Danutu13
Mercury
6
7
3
1.07
L
1
7
2
0.29
W
Janus
Rahkoi
Janus
7
4
14
3.5
W
Chiron
1
5
10
1.2
L
Osiris
gfdgs
Osiris
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,903
Damage
31,605
43,894
Taken
70,240
31,939
Mitigated
48,984
6,432
Healing
11,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
12,841
3,218
0
1,680
10,148
10,458
120
2,992
7,156
0
27,829
W
Nu Wa
 
Nu Wa
15,816
3,775
0
652
5,057
1,852
2,308
2,902
2,155
43,208
0
W
Ymir
6,462
631
0
284
11,079
12,791
275
3,527
7,552
15,964
0
L
Kuzenbo
BasPlaySK
Kuzenbo
5,515
2,098
731
1,410
14,623
15,703
67
7,725
6,499
12,293
0
L
9,643
373
0
2,855
18,148
14,515
0
8,878
8,916
14,820
0
L
Mercury
Danutu13
Mercury
4,426
1,077
242
811
10,449
3,926
0
4,851
5,256
0
22,225
L
2,830
409
1,346
2,155
11,335
3,469
0
5,661
5,452
17,957
0
W
Janus
Rahkoi
Janus
15,705
853
0
1,058
8,026
2,776
1,437
4,548
3,478
35,697
0
W
Chiron
10,079
2,553
1,132
1,626
9,584
4,062
2,030
4,019
5,526
0
20,607
L
Osiris
gfdgs
Osiris
9,191
2,648
0
1,618
15,685
11,371
86
9,752
5,460
0
20,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,532
Gold Earned
39,315
215
Minions Killed
109
0
Camps Cleared
0
1,086,470
Distance Traveled
968,500
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,891
989
31
3
0
232,937
2
W
Nu Wa
9,383
938
56
6
0
216,606
2
W
Ymir
8,311
831
34
3
0
211,588
2
L
Kuzenbo
7,577
758
8
1
0
198,748
3
L
Ares
8,475
848
3
0
0
193,165
2
L
Mercury
8,905
891
36
4
0
204,356
0
L
Hel
6,865
687
27
3
0
162,436
4
W
Janus
9,368
937
67
7
0
227,326
1
W
Chiron
7,579
758
27
3
0
198,013
3
L
Osiris
7,493
749
35
4
0
209,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role