Player Matchup

Ah Puch
Ah Puch
Derysive
Ah Puch
Level 154
God Stats
5W - 4L
1,285 SR
Queue Stats
345W - 322L
1,558 Elo+
Party 1
Ra
Ra
VeeLisous
Ra
Level 31
God Stats
2W - 2L
1,611 SR
Queue Stats
120W - 134L
1,510 Elo+
Solo
Eset
Eset
Yuukishin
Eset
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 65L
1,572 Elo+
Solo
Tiamat
Tiamat
monkeyB54
Tiamat
Level 140
God Stats
6W - 8L
1,465 SR
Queue Stats
258W - 259L
1,602 Elo+
Solo
Rama
Rama
nlang600
Rama
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 220L
1,532 Elo+
Party 1
Team Averages
Level 120
1,472 SR
1,555 Elo+

VS

Team Averages
Level 143
1,467 SR
1,570 Elo+
Sol
Sol
EaSy x Frank
Sol
Level 160
God Stats
5W - 1L
1,701 SR
Queue Stats
111W - 83L
1,616 Elo+
Party 2
Guan Yu
Guan Yu
GnomeGiant
Guan Yu
Level 148
God Stats
5W - 6L
1,357 SR
Queue Stats
530W - 565L
1,417 Elo+
Solo
Erlang Shen
Erlang Shen
Mawio
Erlang Shen
Level 159
God Stats
1W - 1L
1,275 SR
Queue Stats
158W - 123L
1,590 Elo+
Party 2
Hera
Hera
Oh Kou
Hera
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 11L
1,671 Elo+
Party 2
Hun Batz
Hun Batz
SxY DeLiMaN
Hun Batz
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
205W - 192L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Derysive
Ah Puch
20
7 / 5 / 5
11,779
736
19,685
16,792
8,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 9 / 12
10,966
685
11,082
16,937
10,470
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Eset
18
2 / 7 / 12
10,984
687
13,076
15,852
7,464
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
monkeyB54
Tiamat
16
0 / 7 / 11
9,872
617
6,780
22,877
27,975
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
20
8 / 6 / 12
12,517
782
17,257
17,499
8,238
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 15
14,464
904
23,976
16,229
7,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Guan Yu
GnomeGiant
Guan Yu
18
4 / 5 / 13
12,216
764
5,874
19,769
24,007
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Erlang Shen
Mawio
Erlang Shen
19
4 / 5 / 24
11,715
732
13,503
20,852
22,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
Oh Kou
Hera
19
3 / 4 / 21
11,772
736
18,853
9,874
4,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
SxY DeLiMaN
Hun Batz
20
12 / 7 / 16
13,467
842
19,274
21,142
11,513
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
123
21
Kills
34
34
Deaths
23
52
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Derysive
Ah Puch
7
5
5
1.9
W
11
2
15
9.25
W
Guan Yu
GnomeGiant
Guan Yu
4
5
13
2.1
W
Erlang Shen
Mawio
Erlang Shen
4
5
24
3.2
W
Hera
Oh Kou
Hera
3
4
21
3.38
W
Hun Batz
SxY DeLiMaN
Hun Batz
12
7
16
2.86
L
4
9
12
1.11
L
Eset
2
7
12
1.14
L
Tiamat
monkeyB54
Tiamat
0
7
11
0.79
L
Rama
8
6
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,880
Damage
81,480
89,957
Taken
87,866
62,698
Mitigated
69,566
23,145
Healing
42,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Derysive
Ah Puch
19,685
605
185
3,679
16,792
8,551
467
6,266
10,424
44,999
0
W
23,976
8,978
902
8,067
16,229
7,127
3,995
10,131
6,098
64,029
0
W
Guan Yu
GnomeGiant
Guan Yu
5,874
960
9,438
7,088
19,769
24,007
653
10,862
8,907
0
14,680
W
Erlang Shen
Mawio
Erlang Shen
13,503
5,632
115
5,032
20,852
22,458
750
9,227
11,625
0
21,401
W
Hera
Oh Kou
Hera
18,853
3,642
1,104
632
9,874
4,461
732
7,594
2,280
36,601
0
W
Hun Batz
SxY DeLiMaN
Hun Batz
19,274
4,038
1,919
7,921
21,142
11,513
556
12,809
8,333
0
35,280
L
11,082
499
4,692
2,914
16,937
10,470
0
8,586
7,768
32,500
0
L
Eset
13,076
568
1,264
2,241
15,852
7,464
0
6,421
8,897
33,790
0
L
Tiamat
monkeyB54
Tiamat
6,780
400
1,324
2,248
22,877
27,975
0
11,087
11,198
21,391
0
L
Rama
17,257
13,162
1,326
3,272
17,499
8,238
594
9,268
7,876
0
30,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,118
Gold Earned
63,634
174
Minions Killed
198
0
Camps Cleared
0
1,328,289
Distance Traveled
1,497,699
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,779
736
53
3
0
275,898
0
W
Sol
14,464
904
104
7
0
297,151
0
W
Guan Yu
12,216
764
19
1
0
313,962
1
W
Erlang Shen
11,715
732
21
1
0
311,807
3
W
Hera
11,772
736
31
2
0
316,893
0
W
Hun Batz
13,467
842
23
1
0
257,886
2
L
Ra
10,966
685
42
3
0
271,318
1
L
Eset
10,984
687
35
2
0
265,001
1
L
Tiamat
9,872
617
16
1
0
250,264
0
L
Rama
12,517
782
28
2
0
265,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role