Player Matchup

Chang'e
Chang'e
SteveTheBear
Chang'e
Level 98
God Stats
4W - 2L
1,576 SR
Queue Stats
264W - 236L
1,494 Elo+
Party 1
Medusa
Medusa
UnbornCreeper
Medusa
Level 119
God Stats
15W - 10L
1,350 SR
Queue Stats
234W - 199L
1,517 Elo+
Party 1
Ymir
Ymir
bones jr max 23
Ymir
Level 159
God Stats
2W - 2L
1,285 SR
Queue Stats
305W - 200L
1,679 Elo+
Solo
Team Averages
Level 125
1,403 SR
1,564 Elo+

VS

Team Averages
Level 119
1,518 SR
1,410 Elo+
Mulan
Mulan
Denizen567
Mulan
Level 116
God Stats
8W - 5L
1,745 SR
Queue Stats
46W - 44L
1,411 Elo+
Solo
Ares
Ares
PretendSign1254
Ares
Level 89
God Stats
15W - 10L
1,603 SR
Queue Stats
263W - 370L
1,504 Elo+
Solo
The Morrigan
The Morrigan
WR3N
The Morrigan
Level 152
God Stats
0W - 1L
1,206 SR
Queue Stats
1W - 5L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
SteveTheBear
Chang'e
16
2 / 3 / 12
10,687
668
7,552
14,125
4,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
10 / 3 / 5
11,855
741
17,153
12,059
4,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 3 / 11
11,667
729
7,994
18,099
15,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
1 / 6 / 8
9,650
603
13,047
17,724
16,148
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 6 / 7
9,560
598
4,665
17,020
20,337
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

The Morrigan
WR3N
The Morrigan
16
8 / 4 / 1
11,205
700
17,167
9,403
4,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
16
Kills
9
9
Deaths
16
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mulan
1
6
8
0.83
L
0
6
7
0.58
W
Chang'e
SteveTheBear
Chang'e
2
3
12
2.67
W
10
3
5
4.17
L
The Morrigan
WR3N
The Morrigan
8
4
1
2.13
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,699
Damage
34,879
44,283
Taken
44,147
24,852
Mitigated
40,526
20,585
Healing
4,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
13,047
1,599
272
2,281
17,724
16,148
28
6,409
11,315
0
28,060
L
4,665
346
375
255
17,020
20,337
80
6,283
10,737
13,645
0
W
Chang'e
SteveTheBear
Chang'e
7,552
380
6,385
6,814
14,125
4,545
550
6,171
7,772
34,638
0
W
17,153
8,031
0
2,928
12,059
4,949
1,759
3,299
8,654
0
58,264
L
The Morrigan
WR3N
The Morrigan
17,167
3,185
0
1,253
9,403
4,041
881
3,287
6,095
51,469
7,084
W
7,994
1,826
0
4,458
18,099
15,358
268
7,506
10,205
20,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,209
Gold Earned
30,415
154
Minions Killed
130
9
Camps Cleared
4
803,842
Distance Traveled
734,729
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,650
603
25
2
0
256,163
0
L
Ares
9,560
598
9
1
1
238,711
2
W
Chang'e
10,687
668
52
3
4
283,252
0
W
Medusa
11,855
741
80
5
3
266,855
3
L
The Morrigan
11,205
700
96
6
3
239,855
3
W
Ymir
11,667
729
22
1
2
253,735
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role