Player Matchup

Horus
Horus
Diamond IV
Bossnian07
Horus
Diamond IV
Level 160
God Stats
13W - 21L
1,474 SR
Queue Stats
655W - 658L
2,062 MMR
Solo
Merlin
Merlin
Diamond III
IKanoxTV
Merlin
Diamond III
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
88W - 65L
2,303 MMR
Solo
Kali
Kali
Diamond I
Jоhnstone
Kali
Diamond I
Level 124
God Stats
2W - 1L
1,777 SR
Queue Stats
61W - 42L
2,486 MMR
Solo
Gilgamesh
Gilgamesh
Diamond IV
Nickboum
Gilgamesh
Diamond IV
Level 145
God Stats
14W - 7L
1,733 SR
Queue Stats
385W - 364L
2,077 MMR
Solo
Olorun
Olorun
Diamond III
Ruthra_B
Olorun
Diamond III
Level 159
God Stats
14W - 9L
1,480 SR
Queue Stats
536W - 525L
2,269 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,593 SR
2,240 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,649 SR
2,007 MMR
Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond IV
 
Geb
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond II
ZerYaTix
Fenrir
Diamond II
Level 160
God Stats
5W - 3L
1,812 SR
Queue Stats
119W - 90L
2,385 MMR
Party 1
Agni
Agni
Masters
léwís
Agni
Masters
Level 160
God Stats
12W - 8L
1,705 SR
Queue Stats
221W - 187L
2,571 MMR
Party 1
Artio
Artio
Diamond V
sparky2O
Artio
Diamond V
Level 103
God Stats
17W - 16L
1,731 SR
Queue Stats
258W - 235L
2,082 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
16
2 / 3 / 10
10,155
534
6,592
17,789
19,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
IKanoxTV
Merlin
19
9 / 1 / 5
11,965
630
15,445
12,533
4,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 3 / 8
11,625
612
14,206
18,151
8,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Nickboum
Gilgamesh
20
5 / 1 / 5
12,638
665
17,197
25,417
18,251
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Olorun
Ruthra_B
Olorun
20
3 / 1 / 4
12,629
665
10,775
13,265
4,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LokiSolBastet

VS

Bans
SusanoAtlasCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
2 / 3 / 2
11,267
593
9,643
13,525
3,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
 
Geb
13
0 / 5 / 7
8,735
460
3,991
18,044
14,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
ZerYaTix
Fenrir
15
2 / 7 / 5
9,530
502
7,858
16,957
6,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
léwís
Agni
16
4 / 6 / 2
10,242
539
15,973
11,152
3,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
sparky2O
Artio
16
1 / 4 / 0
10,260
540
16,929
24,807
22,840
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
24
Kills
9
9
Deaths
25
32
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
3
2
1
L
Geb
 
Geb
0
5
7
0.7
W
Horus
2
3
10
2.33
W
Merlin
IKanoxTV
Merlin
9
1
5
11.5
W
5
3
8
3
W
Gilgamesh
Nickboum
Gilgamesh
5
1
5
7.5
W
Olorun
Ruthra_B
Olorun
3
1
4
5
L
Fenrir
ZerYaTix
Fenrir
2
7
5
0.64
L
Agni
léwís
Agni
4
6
2
0.83
L
Artio
sparky2O
Artio
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,215
Damage
54,394
87,155
Taken
84,485
55,551
Mitigated
50,739
31,967
Healing
24,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
9,643
3,866
0
4,201
13,525
3,831
3,876
4,771
8,754
0
90,808
L
Geb
 
Geb
3,991
206
390
4,506
18,044
14,876
0
7,872
10,172
12,285
0
W
Horus
6,592
2,621
1,644
5,519
17,789
19,205
0
10,038
7,751
0
22,538
W
Merlin
IKanoxTV
Merlin
15,445
289
336
2,968
12,533
4,611
516
6,202
6,331
103,938
0
W
14,206
6,221
0
5,340
18,151
8,574
360
7,567
10,584
0
93,084
W
Gilgamesh
Nickboum
Gilgamesh
17,197
6,081
0
8,414
25,417
18,251
463
12,657
12,760
0
96,844
W
Olorun
Ruthra_B
Olorun
10,775
6,343
437
7,309
13,265
4,910
3,768
2,060
11,205
119,060
2,964
L
Fenrir
ZerYaTix
Fenrir
7,858
2,368
0
4,135
16,957
6,098
0
5,422
11,535
0
63,783
L
Agni
léwís
Agni
15,973
1,026
0
436
11,152
3,094
0
3,612
7,540
78,350
0
L
Artio
sparky2O
Artio
16,929
1,352
172
11,074
24,807
22,840
0
4,508
20,299
75,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,012
Gold Earned
50,034
697
Minions Killed
587
0
Camps Cleared
0
1,920,932
Distance Traveled
1,819,612
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,267
593
177
9
0
353,163
5
L
Geb
8,735
460
13
1
0
380,064
2
W
Horus
10,155
534
25
1
0
390,166
8
W
Merlin
11,965
630
183
10
0
381,695
5
W
Kali
11,625
612
130
7
0
411,654
4
W
Gilgamesh
12,638
665
161
8
0
373,667
1
W
Olorun
12,629
665
198
10
0
363,750
5
L
Fenrir
9,530
502
99
5
0
389,911
3
L
Agni
10,242
539
148
8
0
350,154
8
L
Artio
10,260
540
150
8
0
346,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role