Player Matchup

Zhong Kui
Zhong Kui
Bronze III
Anak10da
Zhong Kui
Bronze III
Level 45
God Stats
1W - 0L
1,603 SR
Queue Stats
5W - 12L
1,354 MMR
Solo
Anhur
Anhur
Gold IV
Giaulins
Anhur
Gold IV
Level 89
God Stats
10W - 12L
1,504 SR
Queue Stats
145W - 154L
1,349 MMR
Solo
Scylla
Scylla
Gold IV
Kinetix07
Scylla
Gold IV
Level 69
God Stats
9W - 3L
1,592 SR
Queue Stats
123W - 121L
1,460 MMR
Solo
Ganesha
Ganesha
Gold III
ReSt0Re
Ganesha
Gold III
Level 123
God Stats
3W - 1L
1,745 SR
Queue Stats
74W - 72L
1,402 MMR
Solo
Bastet
Bastet
Platinum V
philigodzi
Bastet
Platinum V
Level 158
God Stats
4W - 2L
1,792 SR
Queue Stats
74W - 73L
1,513 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 97
1,647 SR
1,416 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,512 SR
1,453 MMR
Kumbhakarna
Kumbhakarna
Silver II
 
Kumbhakarna
Silver II
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Silver I
BaneMannen
Vamana
Silver I
Level 89
God Stats
85W - 61L
1,620 SR
Queue Stats
709W - 740L
1,420 MMR
Solo
Raijin
Raijin
Silver III
MaryPoppins414
Raijin
Silver III
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 80L
1,365 MMR
Solo
Fenrir
Fenrir
Silver I
NEHA4AND1N
Fenrir
Silver I
Level 88
God Stats
28W - 36L
1,439 SR
Queue Stats
533W - 526L
1,462 MMR
Party 1
Cupid
Cupid
Gold IV
TheRealNemxsis
Cupid
Gold IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 83L
1,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Anak10da
Zhong Kui
12
0 / 5 / 2
6,914
532
4,834
9,330
9,894
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Giaulins
Anhur
15
7 / 2 / 2
9,118
701
8,023
10,847
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
Kinetix07
Scylla
12
3 / 1 / 2
6,858
528
5,265
5,514
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
ReSt0Re
Ganesha
12
0 / 2 / 10
7,365
567
6,439
7,372
5,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
philigodzi
Bastet
14
8 / 0 / 3
8,313
639
6,522
8,056
2,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AgniPersephoneThothCliodhna

VS

Bans
AthenaSolAwilixGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
2 / 3 / 2
6,078
468
2,668
10,719
4,280
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vamana
BaneMannen
Vamana
13
3 / 2 / 2
7,629
587
5,387
11,628
10,674
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 4 / 0
6,339
488
2,750
6,990
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
NEHA4AND1N
Fenrir
12
2 / 3 / 4
7,052
542
6,627
11,640
2,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

13
3 / 6 / 0
7,683
591
7,688
9,656
1,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
18
Kills
10
10
Deaths
18
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
2
3
2
1
W
Zhong Kui
Anak10da
Zhong Kui
0
5
2
0.2
L
Vamana
BaneMannen
Vamana
3
2
2
2
W
Anhur
Giaulins
Anhur
7
2
2
4
W
Scylla
Kinetix07
Scylla
3
1
2
4
L
0
4
0
0
L
Fenrir
NEHA4AND1N
Fenrir
2
3
4
1.33
W
Ganesha
ReSt0Re
Ganesha
0
2
10
2.5
L
3
6
0
0.5
W
Bastet
philigodzi
Bastet
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,083
Damage
25,120
41,119
Taken
50,633
22,279
Mitigated
21,034
13,034
Healing
11,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
2,668
284
155
1,407
10,719
4,280
0
6,224
4,374
9,129
0
W
Zhong Kui
Anak10da
Zhong Kui
4,834
1,460
0
3,162
9,330
9,894
0
262
9,068
37,285
0
L
Vamana
BaneMannen
Vamana
5,387
3,003
0
5,499
11,628
10,674
243
3,957
7,651
0
44,176
W
Anhur
Giaulins
Anhur
8,023
3,610
0
5,312
10,847
2,418
0
335
10,512
0
68,918
W
Scylla
Kinetix07
Scylla
5,265
284
0
986
5,514
1,800
572
1,798
3,716
43,837
0
L
2,750
327
0
888
6,990
1,951
0
2,469
4,363
42,110
0
L
Fenrir
NEHA4AND1N
Fenrir
6,627
1,989
0
1,232
11,640
2,969
0
3,419
8,153
0
39,531
W
Ganesha
ReSt0Re
Ganesha
6,439
958
83
1,664
7,372
5,572
119
1,671
5,701
21,116
0
L
7,688
4,154
0
2,276
9,656
1,160
0
102
9,554
0
50,474
W
Bastet
philigodzi
Bastet
6,522
1,079
0
1,827
8,056
2,595
305
1,608
6,448
0
56,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,568
Gold Earned
34,781
425
Minions Killed
365
0
Camps Cleared
0
1,318,899
Distance Traveled
1,273,809
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,078
468
22
2
0
253,276
6
W
Zhong Kui
6,914
532
93
7
0
220,184
2
L
Vamana
7,629
587
90
7
0
261,399
6
W
Anhur
9,118
701
132
10
0
245,782
3
W
Scylla
6,858
528
96
7
0
260,819
2
L
Raijin
6,339
488
78
6
0
236,351
1
L
Fenrir
7,052
542
71
5
0
295,209
2
W
Ganesha
7,365
567
5
0
0
285,725
7
L
Cupid
7,683
591
104
8
0
227,574
1
W
Bastet
8,313
639
99
8
0
306,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role