Player Matchup

He Bo
He Bo
 
He Bo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
ProG Eolo
Awilix
Level 87
God Stats
7W - 7L
1,482 SR
Queue Stats
247W - 258L
1,471 Elo+
Party 1
Heimdallr
Heimdallr
YeahNah21
Heimdallr
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,366 Elo+
Solo
Bellona
Bellona
alex143250
Bellona
Level 6
God Stats
1W - 0L
1,541 SR
Queue Stats
70W - 105L
1,533 Elo+
Party 1
Ares
Ares
pollinski
Ares
Level 141
God Stats
3W - 1L
1,571 SR
Queue Stats
235W - 282L
1,386 Elo+
Party 1
Team Averages
Level 90
1,519 SR
1,451 Elo+

VS

Team Averages
Level 80
1,454 SR
1,435 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ElMarco1321
Thanatos
Level 27
God Stats
10W - 12L
1,254 SR
Queue Stats
28W - 29L
1,781 Elo+
Party 3
Horus
Horus
Jack Bauer Hart
Horus
Level 149
God Stats
0W - 3L
1,568 SR
Queue Stats
74W - 75L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Rivers349
Danzaburou
Level 60
God Stats
0W - 4L
1,449 SR
Queue Stats
8W - 14L
1,269 Elo+
Party 2
Cthulhu
Cthulhu
TheLastGhost0
Cthulhu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,126 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
2 / 3 / 3
7,739
516
5,368
6,336
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
ProG Eolo
Awilix
16
13 / 0 / 6
9,572
638
14,163
7,885
3,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
YeahNah21
Heimdallr
11
2 / 4 / 5
6,859
457
2,569
10,647
3,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
alex143250
Bellona
12
0 / 1 / 2
7,024
468
2,968
6,556
3,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
11
2 / 1 / 6
6,904
460
2,933
7,783
5,508
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
2 / 1 / 1
8,527
568
8,709
5,446
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
ElMarco1321
Thanatos
9
1 / 7 / 0
6,038
403
1,149
10,005
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 3 / 3
6,023
402
4,670
8,955
5,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Rivers349
Danzaburou
11
4 / 4 / 0
7,163
478
6,212
9,179
2,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
9
1 / 6 / 0
6,118
408
4,038
12,543
8,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
19
Kills
9
9
Deaths
21
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
3
3
1.17
L
Nu Wa
 
Nu Wa
2
1
1
2.5
L
Thanatos
ElMarco1321
Thanatos
1
7
0
0.14
L
1
3
3
0.83
W
Awilix
ProG Eolo
Awilix
13
0
6
16
L
Danzaburou
Rivers349
Danzaburou
4
4
0
1
L
Cthulhu
1
6
0
0.17
W
Heimdallr
YeahNah21
Heimdallr
2
4
5
1.13
W
Bellona
alex143250
Bellona
0
1
2
1
W
Ares
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,001
Damage
24,778
39,207
Taken
46,128
17,124
Mitigated
20,630
9,964
Healing
11,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
5,368
31
81
638
6,336
1,851
455
3,318
2,804
45,490
755
L
Nu Wa
 
Nu Wa
8,709
1,129
0
1,903
5,446
1,717
65
1,448
3,886
66,982
0
L
Thanatos
ElMarco1321
Thanatos
1,149
149
0
3,913
10,005
2,189
63
2,283
7,668
0
19,520
L
4,670
2,139
1,054
2,828
8,955
5,681
294
1,637
7,306
0
14,868
W
Awilix
ProG Eolo
Awilix
14,163
5,245
0
4,222
7,885
3,060
389
2,305
5,386
0
71,976
L
Danzaburou
Rivers349
Danzaburou
6,212
2,351
0
1,226
9,179
2,218
858
1,637
7,502
0
37,777
L
Cthulhu
4,038
69
0
80
12,543
8,825
230
1,339
11,111
16,447
0
W
Heimdallr
YeahNah21
Heimdallr
2,569
1,321
221
2,590
10,647
3,484
336
718
9,787
0
25,277
W
Bellona
alex143250
Bellona
2,968
242
0
609
6,556
3,221
185
4,258
2,090
6,857
15,531
W
Ares
2,933
259
199
1,404
7,783
5,508
120
1,196
6,393
15,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,098
Gold Earned
33,869
351
Minions Killed
272
0
Camps Cleared
0
1,500,791
Distance Traveled
1,337,821
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,739
516
85
6
0
271,861
2
L
Nu Wa
8,527
568
131
9
0
275,767
3
L
Thanatos
6,038
403
38
3
0
243,763
1
L
Horus
6,023
402
24
2
0
308,193
3
W
Awilix
9,572
638
137
9
0
349,495
4
L
Danzaburou
7,163
478
53
4
0
251,563
3
L
Cthulhu
6,118
408
26
2
0
258,535
1
W
Heimdallr
6,859
457
53
4
0
285,115
4
W
Bellona
7,024
468
55
4
0
315,733
3
W
Ares
6,904
460
21
1
0
278,587
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role