Player Matchup

Atlas
Atlas
CaelS26
Atlas
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 78L
1,328 Elo+
Solo
Ne Zha
Ne Zha
GeminiTheGuy
Ne Zha
Level 36
God Stats
4W - 5L
1,500 SR
Queue Stats
224W - 241L
1,378 Elo+
Solo
Bacchus
Bacchus
NerdRage373
Bacchus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,114 Elo+
Solo
Bastet
Bastet
karapuz88
Bastet
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 28L
1,420 Elo+
Solo
Nox
Nox
whitneyhoustoned
Nox
Level 113
God Stats
12W - 13L
1,617 SR
Queue Stats
879W - 842L
1,389 Elo+
Solo
Team Averages
Level 58
1,523 SR
1,326 Elo+

VS

Team Averages
Level 74
1,495 SR
1,389 Elo+
Merlin
Merlin
HoudiniDoMagic7
Merlin
Level 47
God Stats
4W - 3L
1,407 SR
Queue Stats
49W - 65L
1,499 Elo+
Party 1
Nemesis
Nemesis
LordMegatron888
Nemesis
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
187W - 188L
1,375 Elo+
Solo
Achilles
Achilles
WesdanilevirusX
Achilles
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 58L
1,144 Elo+
Solo
Set
Set
darkkaze13
Set
Level 148
God Stats
4W - 1L
1,500 SR
Queue Stats
166W - 170L
1,423 Elo+
Solo
Agni
Agni
xXBuzZK1LL21Xx
Agni
Level 108
God Stats
5W - 4L
1,570 SR
Queue Stats
118W - 121L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
CaelS26
Atlas
17
3 / 4 / 11
9,544
795
10,286
15,925
17,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
1
0 / 0 / 0
2,944
245
0
0
0
Bacchus
NerdRage373
Bacchus
16
1 / 5 / 10
9,389
782
9,746
21,277
20,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
karapuz88
Bastet
15
4 / 8 / 5
8,651
721
7,926
14,516
5,470
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
9 / 5 / 3
9,639
803
10,103
8,972
3,696
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 14
10,754
896
16,107
8,897
3,549
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 6 / 9
8,097
675
4,531
8,950
3,169
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
16
2 / 3 / 13
9,261
772
5,373
14,702
16,066
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

15
2 / 4 / 14
9,364
780
9,251
9,711
6,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
13 / 2 / 8
11,476
956
19,527
5,816
2,291
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
80
17
Kills
22
22
Deaths
17
29
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Atlas
CaelS26
Atlas
3
4
11
2.13
L
Ne Zha
0
0
0
0
W
5
2
14
6
W
0
6
9
0.75
L
Bacchus
NerdRage373
Bacchus
1
5
10
1.2
W
Achilles
2
3
13
2.83
W
2
4
14
2.25
L
Bastet
karapuz88
Bastet
4
8
5
0.81
L
9
5
3
2.1
W
13
2
8
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,061
Damage
54,789
60,690
Taken
48,076
47,392
Mitigated
31,734
16,559
Healing
14,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
CaelS26
Atlas
10,286
2,927
618
3,768
15,925
17,336
131
8,862
6,735
22,524
0
L
Ne Zha
0
0
0
0
0
0
0
0
0
0
0
W
16,107
1,295
1,092
2,794
8,897
3,549
1,374
5,969
2,928
42,351
0
W
4,531
965
1,856
892
8,950
3,169
0
5,847
3,103
0
7,482
L
Bacchus
NerdRage373
Bacchus
9,746
856
0
6,232
21,277
20,890
270
11,964
8,776
17,435
0
W
Achilles
5,373
1,548
1,167
2,607
14,702
16,066
436
9,422
5,280
0
7,774
W
9,251
3,214
269
1,540
9,711
6,659
1,313
5,474
4,237
0
18,779
L
Bastet
karapuz88
Bastet
7,926
1,909
1,078
2,304
14,516
5,470
0
9,188
5,040
0
16,255
L
10,103
1,304
1,519
1,040
8,972
3,696
412
5,620
3,314
26,804
0
W
19,527
1,581
1,916
837
5,816
2,291
1,728
3,423
2,393
35,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,167
Gold Earned
48,952
95
Minions Killed
129
0
Camps Cleared
0
808,853
Distance Traveled
1,138,775
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,544
795
19
2
0
180,561
0
L
Ne Zha
2,944
245
0
0
0
0
0
W
Merlin
10,754
896
57
5
0
200,429
5
W
Nemesis
8,097
675
12
1
0
239,029
3
L
Bacchus
9,389
782
13
1
0
209,200
1
W
Achilles
9,261
772
10
1
0
232,780
4
W
Set
9,364
780
27
2
0
240,482
0
L
Bastet
8,651
721
18
2
0
234,850
0
L
Nox
9,639
803
45
4
0
184,242
0
W
Agni
11,476
956
23
2
0
226,055
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role