Player Matchup

Hun Batz
Hun Batz
AO-FOSHO
Hun Batz
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
177W - 207L
1,364 Elo+
Party 3
Fenrir
Fenrir
DeadSpade
Fenrir
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,472 Elo+
Party 1
Vulcan
Vulcan
OhJoeYouDidnt
Vulcan
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 83L
1,446 Elo+
Party 3
Medusa
Medusa
Willisisboss
Medusa
Level 124
God Stats
1W - 0L
1,975 SR
Queue Stats
4W - 1L
1,472 Elo+
Party 1
Yemoja
Yemoja
master041398
Yemoja
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,547 Elo+
Party 1
Team Averages
Level 116
1,595 SR
1,460 Elo+

VS

Team Averages
Level 121
1,532 SR
1,481 Elo+
Atlas
Atlas
 
Atlas
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
AyooGREEN-_-
Nemesis
Level 107
God Stats
0W - 1L
1,783 SR
Queue Stats
25W - 29L
1,476 Elo+
Solo
Cerberus
Cerberus
Blizzarednite
Cerberus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 129L
1,458 Elo+
Party 2
Hel
Hel
SuperBebop
Hel
Level 160
God Stats
0W - 1L
1,377 SR
Queue Stats
47W - 62L
1,436 Elo+
Solo
Susano
Susano
xPRPRODIGYx
Susano
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AO-FOSHO
Hun Batz
13
2 / 8 / 15
9,383
670
10,084
14,375
5,277
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
DeadSpade
Fenrir
19
17 / 5 / 12
12,574
898
14,194
19,428
19,021
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
3 / 3 / 25
11,080
791
21,868
9,567
4,225
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
18
8 / 4 / 21
11,354
811
32,758
13,318
6,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
19
3 / 1 / 24
11,501
822
10,510
11,215
14,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
6 / 4 / 10
11,179
799
12,714
24,372
28,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
AyooGREEN-_-
Nemesis
14
3 / 7 / 11
9,303
665
9,224
16,683
7,133
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Blizzarednite
Cerberus
18
4 / 7 / 13
11,031
788
14,770
25,016
23,642
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
3 / 7 / 12
10,241
732
7,211
17,547
7,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
16
5 / 8 / 6
9,957
711
9,684
18,076
10,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
73
33
Kills
21
21
Deaths
33
97
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
6
4
10
2.75
W
Hun Batz
AO-FOSHO
Hun Batz
2
8
15
1.19
L
Nemesis
AyooGREEN-_-
Nemesis
3
7
11
1.21
L
Cerberus
Blizzarednite
Cerberus
4
7
13
1.5
W
Fenrir
DeadSpade
Fenrir
17
5
12
4.6
W
3
3
25
5.17
L
3
7
12
1.29
W
Medusa
8
4
21
4.63
W
Yemoja
3
1
24
15
L
Susano
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,414
Damage
53,603
67,903
Taken
101,694
49,465
Mitigated
77,214
25,365
Healing
43,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
12,714
4,817
1,205
2,718
24,372
28,785
562
9,179
15,193
23,127
0
W
Hun Batz
AO-FOSHO
Hun Batz
10,084
342
549
977
14,375
5,277
333
7,873
6,315
0
17,114
L
Nemesis
AyooGREEN-_-
Nemesis
9,224
2,617
3,111
2,406
16,683
7,133
1,479
4,977
11,706
0
18,366
L
Cerberus
Blizzarednite
Cerberus
14,770
1,055
822
6,069
25,016
23,642
0
7,661
17,355
33,036
0
W
Fenrir
DeadSpade
Fenrir
14,194
4,938
0
1,961
19,428
19,021
582
9,564
9,623
0
23,937
W
21,868
10,889
409
3,394
9,567
4,225
190
3,817
5,610
41,521
0
L
7,211
314
14,725
6,961
17,547
7,435
108
4,347
13,200
24,723
0
W
Medusa
32,758
16,268
1,322
3,298
13,318
6,185
3,439
6,797
6,480
0
54,121
W
Yemoja
10,510
3,547
8,785
4,670
11,215
14,757
635
6,644
4,401
19,470
0
L
Susano
9,684
2,572
1,204
4,121
18,076
10,219
482
6,214
11,862
0
19,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,892
Gold Earned
51,711
132
Minions Killed
153
0
Camps Cleared
0
1,233,931
Distance Traveled
1,210,924
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
11,179
799
22
2
0
245,751
1
W
Hun Batz
9,383
670
12
1
0
219,450
1
L
Nemesis
9,303
665
17
1
0
262,641
0
L
Cerberus
11,031
788
62
4
0
240,276
0
W
Fenrir
12,574
898
25
2
0
247,296
0
W
Vulcan
11,080
791
39
3
0
277,445
0
L
Hel
10,241
732
27
2
0
237,832
2
W
Medusa
11,354
811
34
2
0
242,106
0
W
Yemoja
11,501
822
22
2
0
247,634
0
L
Susano
9,957
711
25
2
0
224,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role