Player Matchup

Bacchus
Bacchus
CheetoSlayer14
Bacchus
Level 67
God Stats
1W - 0L
1,525 SR
Queue Stats
4W - 11L
1,184 Elo+
Party 2
Thanatos
Thanatos
DaddyWinter
Thanatos
Level 25
God Stats
2W - 5L
1,149 SR
Queue Stats
5W - 12L
1,220 Elo+
Party 2
Neith
Neith
Neithmakesmecome
Neith
Level 27
God Stats
1W - 0L
1,555 SR
Queue Stats
5W - 12L
1,220 Elo+
Party 2
Nu Wa
Nu Wa
RIFF_BENIGN
Nu Wa
Level 64
God Stats
1W - 0L
1,334 SR
Queue Stats
4W - 11L
1,184 Elo+
Party 2
Hercules
Hercules
Smitema
Hercules
Level 22
God Stats
3W - 6L
1,439 SR
Queue Stats
4W - 9L
1,228 Elo+
Party 2
Team Averages
Level 41
1,401 SR
1,207 Elo+

VS

Team Averages
Level 33
1,378 SR
1,250 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
JoltRanger
Thanatos
Level 29
God Stats
1W - 2L
1,197 SR
Queue Stats
42W - 51L
1,246 Elo+
Party 1
Merlin
Merlin
Spymaster7
Merlin
Level 5
God Stats
0W - 3L
1,197 SR
Queue Stats
0W - 3L
1,144 Elo+
Party 1
Danzaburou
Danzaburou
ThatOnePupper69
Danzaburou
Level 29
God Stats
1W - 3L
1,496 SR
Queue Stats
2W - 3L
1,044 Elo+
Party 1
Amaterasu
Amaterasu
alyson1111
Amaterasu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 7
9,610
534
6,894
15,119
16,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
DaddyWinter
Thanatos
17
8 / 1 / 3
10,292
572
13,656
16,780
6,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
6 / 0 / 2
9,472
526
10,446
9,647
4,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
4 / 1 / 11
9,812
545
14,067
6,776
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Smitema
Hercules
15
1 / 1 / 2
9,025
501
6,121
15,533
8,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 3 / 2
7,240
402
4,883
12,290
12,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
JoltRanger
Thanatos
14
4 / 5 / 1
9,023
501
12,897
17,400
4,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Spymaster7
Merlin
14
0 / 5 / 0
8,366
465
3,279
8,967
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
ThatOnePupper69
Danzaburou
12
1 / 9 / 1
8,083
449
10,329
16,033
5,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
alyson1111
Amaterasu
14
0 / 2 / 1
8,122
451
10,585
14,258
11,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
24
Kills
5
5
Deaths
24
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
2
0.33
W
5
2
7
4.25
W
Thanatos
DaddyWinter
Thanatos
8
1
3
9.5
L
Thanatos
JoltRanger
Thanatos
4
5
1
0.9
W
6
0
2
7
W
4
1
11
9.5
W
Hercules
Smitema
Hercules
1
1
2
2
L
Merlin
Spymaster7
Merlin
0
5
0
0
L
Danzaburou
ThatOnePupper69
Danzaburou
1
9
1
0.17
L
Amaterasu
alyson1111
Amaterasu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,184
Damage
41,973
63,855
Taken
68,948
38,240
Mitigated
37,943
34,827
Healing
27,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,883
902
930
3,596
12,290
12,601
0
4,300
7,698
24,009
0
W
6,894
1,024
773
3,942
15,119
16,443
282
3,159
11,859
38,092
0
W
Thanatos
DaddyWinter
Thanatos
13,656
5,349
0
14,750
16,780
6,670
576
2,432
14,234
0
82,653
L
Thanatos
JoltRanger
Thanatos
12,897
3,643
143
12,529
17,400
4,750
0
4,742
12,272
0
56,314
W
10,446
4,926
0
3,094
9,647
4,717
1,384
1,454
8,193
0
53,752
W
14,067
2,403
498
1,652
6,776
1,891
2,701
952
5,634
47,181
0
W
Hercules
Smitema
Hercules
6,121
2,662
0
10,118
15,533
8,519
1,278
2,375
12,197
0
41,459
L
Merlin
Spymaster7
Merlin
3,279
160
22
752
8,967
3,080
563
3,721
4,970
48,089
0
L
Danzaburou
ThatOnePupper69
Danzaburou
10,329
4,216
0
2,254
16,033
5,596
210
4,195
11,696
0
54,770
L
Amaterasu
alyson1111
Amaterasu
10,585
2,092
0
6,921
14,258
11,916
0
2,741
10,537
12,256
30,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,211
Gold Earned
40,834
447
Minions Killed
406
0
Camps Cleared
0
1,750,952
Distance Traveled
1,586,780
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,240
402
39
2
0
306,564
8
W
Bacchus
9,610
534
44
2
0
345,982
7
W
Thanatos
10,292
572
126
7
0
362,135
3
L
Thanatos
9,023
501
85
5
0
387,783
4
W
Neith
9,472
526
106
6
0
329,500
1
W
Nu Wa
9,812
545
88
5
0
341,486
5
W
Hercules
9,025
501
83
5
0
371,849
2
L
Merlin
8,366
465
114
6
0
285,476
0
L
Danzaburou
8,083
449
91
5
0
264,164
1
L
Amaterasu
8,122
451
77
4
0
342,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role