Player Matchup

Rama
Rama
Orochichild
Rama
Level 142
God Stats
9W - 0L
1,849 SR
Queue Stats
68W - 8L
1,731 Elo+
Party 2
Thoth
Thoth
Orochipapa
Thoth
Level 160
God Stats
16W - 3L
1,816 SR
Queue Stats
347W - 76L
1,872 Elo+
Party 2
Cerberus
Cerberus
pickaname21
Cerberus
Level 28
God Stats
5W - 0L
2,010 SR
Queue Stats
62W - 17L
1,824 Elo+
Party 2
Team Averages
Level 110
1,892 SR
1,809 Elo+

VS

Team Averages
Level 69
1,545 SR
1,596 Elo+
Bacchus
Bacchus
 
Bacchus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Nahium
Da Ji
Level 64
God Stats
6W - 7L
1,679 SR
Queue Stats
66W - 53L
1,528 Elo+
Solo
Cupid
Cupid
funBox256
Cupid
Level 5
God Stats
2W - 1L
1,458 SR
Queue Stats
4W - 6L
1,759 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 14
7,824
869
6,202
4,548
1,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
14
14 / 0 / 6
9,378
1,042
13,491
5,073
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
pickaname21
Cerberus
13
5 / 1 / 15
8,721
969
5,453
8,159
7,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 4 / 2
6,096
677
3,962
10,330
9,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Nahium
Da Ji
9
1 / 7 / 1
5,884
654
1,485
8,802
2,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
funBox256
Cupid
9
1 / 11 / 1
6,233
693
2,655
11,013
2,117
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
22
Kills
2
2
Deaths
22
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
4
2
0.25
L
Da Ji
Nahium
Da Ji
1
7
1
0.21
W
3
1
14
10
W
Thoth
14
0
6
17
L
Cupid
funBox256
Cupid
1
11
1
0.14
W
Cerberus
pickaname21
Cerberus
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,146
Damage
8,102
17,780
Taken
30,145
10,657
Mitigated
13,684
5,476
Healing
2,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,962
346
0
2,017
10,330
9,135
0
6,201
4,129
9,466
0
L
Da Ji
Nahium
Da Ji
1,485
228
0
65
8,802
2,432
0
5,502
3,300
0
7,699
W
6,202
3,954
0
691
4,548
1,817
604
1,356
3,192
0
26,517
W
Thoth
13,491
490
0
2,224
5,073
1,800
902
1,924
3,149
37,161
0
L
Cupid
funBox256
Cupid
2,655
1,608
178
664
11,013
2,117
0
7,241
3,772
0
10,658
W
Cerberus
pickaname21
Cerberus
5,453
460
0
2,561
8,159
7,040
260
1,363
6,796
14,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,923
Gold Earned
18,213
126
Minions Killed
28
8
Camps Cleared
0
457,501
Distance Traveled
361,025
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,096
677
3
0
0
130,238
0
L
Da Ji
5,884
654
14
2
0
121,899
1
W
Rama
7,824
869
41
5
4
137,399
2
W
Thoth
9,378
1,042
47
5
2
162,568
3
L
Cupid
6,233
693
11
1
0
108,888
0
W
Cerberus
8,721
969
38
4
2
157,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role