Player Matchup

Thoth
Thoth
Bussylicious
Thoth
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 38L
1,626 Elo+
Party 2
Ares
Ares
CactusJazzz
Ares
Level 27
God Stats
3W - 0L
1,729 SR
Queue Stats
41W - 39L
1,452 Elo+
Party 1
Anhur
Anhur
LiterallySad
Anhur
Level 129
God Stats
19W - 16L
1,762 SR
Queue Stats
155W - 116L
1,677 Elo+
Party 2
Mulan
Mulan
LucinasThighs
Mulan
Level 129
God Stats
2W - 0L
1,546 SR
Queue Stats
54W - 37L
1,574 Elo+
Party 2
Fenrir
Fenrir
RoboKidFrLyfE
Fenrir
Level 100
God Stats
2W - 4L
1,535 SR
Queue Stats
198W - 192L
1,483 Elo+
Party 1
Team Averages
Level 80
1,614 SR
1,562 Elo+

VS

Team Averages
Level 105
1,485 SR
1,662 Elo+
Cernunnos
Cernunnos
Cortezty
Cernunnos
Level 61
God Stats
0W - 1L
1,258 SR
Queue Stats
16W - 16L
1,631 Elo+
Solo
Tiamat
Tiamat
LeChaacZone
Tiamat
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 106L
1,698 Elo+
Party 3
Cthulhu
Cthulhu
Noiyze
Cthulhu
Level 157
God Stats
2W - 4L
1,660 SR
Queue Stats
172W - 117L
1,678 Elo+
Party 3
Cliodhna
Cliodhna
SkinniThiccAF
Cliodhna
Level 124
God Stats
6W - 3L
1,858 SR
Queue Stats
171W - 116L
1,674 Elo+
Party 3
Ganesha
Ganesha
gechao
Ganesha
Level 27
God Stats
0W - 3L
1,149 SR
Queue Stats
39W - 25L
1,630 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 3 / 5
9,850
657
17,350
8,480
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 2 / 14
9,158
611
6,031
9,503
7,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
9 / 1 / 6
10,208
681
11,760
8,900
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 1 / 3
9,142
609
6,749
10,729
6,680
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 2 / 7
8,100
540
2,589
8,396
4,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Cortezty
Cernunnos
10
3 / 8 / 0
7,029
469
4,861
12,092
2,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
12
1 / 6 / 1
7,497
500
3,372
9,290
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Noiyze
Cthulhu
14
2 / 3 / 1
8,066
538
8,690
12,158
10,364
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cliodhna
SkinniThiccAF
Cliodhna
12
2 / 7 / 2
7,253
484
5,791
12,847
2,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ganesha
gechao
Ganesha
10
0 / 8 / 5
6,941
463
1,358
16,278
7,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
17
30
Kills
8
9
Deaths
32
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
13
3
5
5.17
W
4
2
14
5.5
L
Cernunnos
Cortezty
Cernunnos
3
8
0
0.38
L
Tiamat
1
6
1
0.25
W
9
1
6
12
W
1
1
3
2.5
L
Cthulhu
Noiyze
Cthulhu
2
3
1
0.83
W
3
2
7
3.25
L
Cliodhna
SkinniThiccAF
Cliodhna
2
7
2
0.43
L
Ganesha
gechao
Ganesha
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,479
Damage
24,072
46,008
Taken
62,665
23,692
Mitigated
27,099
10,941
Healing
13,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,350
539
0
374
8,480
2,847
0
4,539
3,941
68,080
0
W
6,031
571
0
1,987
9,503
7,294
252
2,083
7,420
21,047
0
L
Cernunnos
Cortezty
Cernunnos
4,861
2,971
0
1,863
12,092
2,155
0
1,630
10,462
0
35,398
L
Tiamat
3,372
463
0
976
9,290
3,852
112
4,419
4,871
41,040
0
W
11,760
6,623
0
3,356
8,900
2,700
2,987
570
8,330
0
67,334
W
6,749
2,405
0
3,516
10,729
6,680
0
5,664
5,065
0
56,943
L
Cthulhu
Noiyze
Cthulhu
8,690
1,542
0
4,083
12,158
10,364
0
2,519
9,639
49,822
0
W
2,589
62
0
1,708
8,396
4,171
1,004
564
7,832
0
39,957
L
Cliodhna
SkinniThiccAF
Cliodhna
5,791
658
0
4,027
12,847
2,875
0
6,803
6,044
0
47,744
L
Ganesha
gechao
Ganesha
1,358
131
1,284
1,253
16,278
7,853
0
8,010
8,268
11,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,458
Gold Earned
36,786
456
Minions Killed
356
0
Camps Cleared
0
1,466,426
Distance Traveled
1,409,698
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,850
657
114
8
0
304,710
6
W
Ares
9,158
611
25
2
0
297,723
4
L
Cernunnos
7,029
469
65
4
0
253,858
2
L
Tiamat
7,497
500
75
5
0
259,950
4
W
Anhur
10,208
681
113
8
0
281,628
8
W
Mulan
9,142
609
134
9
0
267,657
2
L
Cthulhu
8,066
538
113
8
0
323,509
5
W
Fenrir
8,100
540
70
5
0
314,708
3
L
Cliodhna
7,253
484
91
6
0
303,972
3
L
Ganesha
6,941
463
12
1
0
268,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role