Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DesertJ0nty
Nu Wa
Level 88
God Stats
7W - 3L
1,304 SR
Queue Stats
468W - 471L
1,600 Elo+
Solo
Freya
Freya
Illthani
Freya
Level 68
God Stats
1W - 1L
1,298 SR
Queue Stats
15W - 17L
1,505 Elo+
Solo
Cerberus
Cerberus
JIM2990
Cerberus
Level 98
God Stats
6W - 3L
1,614 SR
Queue Stats
109W - 109L
1,589 Elo+
Solo
Team Averages
Level 104
1,443 SR
1,539 Elo+

VS

Team Averages
Level 126
1,499 SR
1,502 Elo+
Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Ansheek
Bastet
Level 117
God Stats
1W - 4L
1,375 SR
Queue Stats
85W - 87L
1,501 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Grudacus
Morgan Le Fay
Level 141
God Stats
7W - 8L
1,621 SR
Queue Stats
686W - 659L
1,558 Elo+
Party 1
Erlang Shen
Erlang Shen
TF9527
Erlang Shen
Level 146
God Stats
3W - 3L
1,500 SR
Queue Stats
786W - 780L
1,523 Elo+
Solo
Heimdallr
Heimdallr
bcExKasL
Heimdallr
Level 108
God Stats
4W - 5L
1,500 SR
Queue Stats
240W - 213L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
3 / 3 / 13
9,652
804
8,602
9,441
3,964
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
 
Atlas
14
3 / 5 / 13
9,482
790
6,258
18,202
22,884
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 4 / 9
9,629
802
11,551
6,651
2,404
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Freya
Illthani
Freya
18
9 / 4 / 10
10,847
904
14,088
12,900
7,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
JIM2990
Cerberus
17
2 / 2 / 14
10,226
852
6,912
16,418
14,999
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 6 / 5
8,712
726
6,056
11,343
5,846
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bastet
Ansheek
Bastet
14
5 / 4 / 9
9,588
799
9,895
8,914
3,015
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Grudacus
Morgan Le Fay
18
6 / 4 / 10
10,452
871
15,418
8,412
3,406
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
TF9527
Erlang Shen
14
0 / 4 / 11
8,247
687
3,622
12,381
13,376
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
bcExKasL
Heimdallr
18
3 / 3 / 14
10,273
856
13,568
10,876
4,779
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
67
21
Kills
18
18
Deaths
21
59
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
3
13
3.17
W
Atlas
 
Atlas
3
5
13
1.9
L
Fenrir
 
Fenrir
4
6
5
1.08
L
Bastet
Ansheek
Bastet
5
4
9
2.38
W
4
4
9
2.13
L
Morgan Le Fay
Grudacus
Morgan Le Fay
6
4
10
2.75
W
Freya
Illthani
Freya
9
4
10
3.5
W
Cerberus
JIM2990
Cerberus
2
2
14
4.5
L
Erlang Shen
TF9527
Erlang Shen
0
4
11
1.38
L
Heimdallr
bcExKasL
Heimdallr
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,411
Damage
48,559
63,612
Taken
51,926
51,378
Mitigated
30,422
18,707
Healing
15,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
8,602
253
1,132
1,962
9,441
3,964
1,223
1,678
7,687
27,697
0
W
Atlas
 
Atlas
6,258
1,426
1,255
3,985
18,202
22,884
539
3,353
14,721
16,891
0
L
Fenrir
 
Fenrir
6,056
1,306
593
795
11,343
5,846
0
10,441
902
0
7,344
L
Bastet
Ansheek
Bastet
9,895
1,908
1,990
1,238
8,914
3,015
994
8,611
303
0
13,979
W
11,551
2,732
698
247
6,651
2,404
1,227
2,293
4,300
24,967
0
L
Morgan Le Fay
Grudacus
Morgan Le Fay
15,418
1,100
1,202
1,126
8,412
3,406
890
7,825
587
41,148
0
W
Freya
Illthani
Freya
14,088
4,352
986
2,854
12,900
7,127
1,430
2,775
10,047
23,193
1,547
W
Cerberus
JIM2990
Cerberus
6,912
48
1,192
4,396
16,418
14,999
310
4,825
11,439
19,875
0
L
Erlang Shen
TF9527
Erlang Shen
3,622
1,114
1,872
3,239
12,381
13,376
275
9,952
2,429
0
10,333
L
Heimdallr
bcExKasL
Heimdallr
13,568
4,282
1,310
1,956
10,876
4,779
1,439
9,463
1,413
0
42,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,836
Gold Earned
47,272
159
Minions Killed
141
0
Camps Cleared
0
1,127,596
Distance Traveled
1,090,779
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,652
804
46
4
0
204,693
1
W
Atlas
9,482
790
20
2
0
255,005
0
L
Fenrir
8,712
726
2
0
0
203,030
1
L
Bastet
9,588
799
8
1
0
236,047
0
W
Nu Wa
9,629
802
34
3
0
217,812
2
L
Morgan Le Fay
10,452
871
68
6
0
218,334
3
W
Freya
10,847
904
19
2
0
207,269
0
W
Cerberus
10,226
852
40
3
0
242,817
0
L
Erlang Shen
8,247
687
5
0
0
221,743
5
L
Heimdallr
10,273
856
58
5
0
211,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role