Player Matchup

Serqet
Serqet
 
Serqet
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
Bronzerol
Sobek
Level 25
God Stats
7W - 14L
1,406 SR
Queue Stats
14W - 21L
1,455 Elo+
Party 3
Guan Yu
Guan Yu
Dranilla
Guan Yu
Level 26
God Stats
1W - 1L
1,741 SR
Queue Stats
26W - 26L
1,479 Elo+
Party 4
Hachiman
Hachiman
TetsuKyojin
Hachiman
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,501 Elo+
Party 4
Nu Wa
Nu Wa
ThiccyWaifu
Nu Wa
Level 137
God Stats
15W - 7L
1,632 SR
Queue Stats
26W - 26L
1,479 Elo+
Party 4
Team Averages
Level 75
1,556 SR
1,483 Elo+

VS

Team Averages
Level 44
1,496 SR
1,480 Elo+
Merlin
Merlin
Exoesis
Merlin
Level 68
God Stats
1W - 1L
1,343 SR
Queue Stats
28W - 41L
1,470 Elo+
Party 1
Bellona
Bellona
MBader
Bellona
Level 49
God Stats
3W - 1L
1,809 SR
Queue Stats
26W - 13L
1,495 Elo+
Party 2
Fenrir
Fenrir
NerdyOwl516
Fenrir
Level 25
God Stats
2W - 1L
1,263 SR
Queue Stats
8W - 4L
1,537 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Nozuru
Kumbhakarna
Level 47
God Stats
5W - 5L
1,566 SR
Queue Stats
32W - 48L
1,443 Elo+
Party 1
Sol
Sol
TOOXIC860
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
1 / 1 / 3
7,352
525
2,482
9,523
3,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Bronzerol
Sobek
9
0 / 0 / 1
6,205
443
3,293
10,015
6,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
Dranilla
Guan Yu
13
4 / 1 / 2
8,152
582
9,052
12,429
10,574
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
TetsuKyojin
Hachiman
9
0 / 5 / 1
5,649
404
2,749
7,824
2,064
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
2 / 3 / 1
7,216
515
5,306
6,538
2,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Exoesis
Merlin
14
3 / 1 / 3
8,612
615
8,049
5,003
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bellona
MBader
Bellona
12
0 / 6 / 3
7,202
514
5,389
11,870
9,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
15
4 / 0 / 3
8,258
590
4,921
7,778
2,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
Nozuru
Kumbhakarna
11
0 / 0 / 6
7,294
521
5,293
10,603
9,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 0 / 1
8,175
584
4,706
3,365
940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
7
Kills
10
10
Deaths
7
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
1
3
2.5
L
Sobek
Bronzerol
Sobek
0
0
1
0.5
L
Guan Yu
Dranilla
Guan Yu
4
1
2
5
W
Merlin
Exoesis
Merlin
3
1
3
4.5
W
Bellona
MBader
Bellona
0
6
3
0.25
W
Fenrir
4
0
3
5.5
W
Kumbhakarna
Nozuru
Kumbhakarna
0
0
6
3
W
3
0
1
3.5
L
Hachiman
TetsuKyojin
Hachiman
0
5
1
0.1
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,882
Damage
28,358
46,329
Taken
38,619
24,879
Mitigated
24,163
17,160
Healing
12,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,482
490
0
4,009
9,523
3,320
0
2,276
7,247
0
48,181
L
Sobek
Bronzerol
Sobek
3,293
192
0
3,478
10,015
6,868
0
5,996
4,019
13,280
0
L
Guan Yu
Dranilla
Guan Yu
9,052
950
468
6,112
12,429
10,574
0
2,126
10,303
0
39,633
W
Merlin
Exoesis
Merlin
8,049
842
0
432
5,003
1,465
908
1,406
2,993
57,734
0
W
Bellona
MBader
Bellona
5,389
1,129
0
3,038
11,870
9,695
264
1,206
10,598
334
32,392
W
Fenrir
4,921
1,112
0
4,223
7,778
2,980
1,911
1,337
6,265
0
47,422
W
Kumbhakarna
Nozuru
Kumbhakarna
5,293
740
141
3,467
10,603
9,083
363
2,547
7,732
26,135
0
W
4,706
2,300
0
1,681
3,365
940
2,004
1,421
1,838
50,409
2,237
L
Hachiman
TetsuKyojin
Hachiman
2,749
1,700
0
1,643
7,824
2,064
0
4,357
3,467
0
24,096
L
5,306
1,228
66
1,384
6,538
2,053
558
3,293
3,245
37,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,574
Gold Earned
39,541
321
Minions Killed
431
0
Camps Cleared
0
1,391,450
Distance Traveled
1,408,441
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,352
525
91
7
0
343,362
5
L
Sobek
6,205
443
15
1
0
281,906
5
L
Guan Yu
8,152
582
84
6
0
287,988
2
W
Merlin
8,612
615
122
9
0
284,263
3
W
Bellona
7,202
514
76
5
0
254,376
0
W
Fenrir
8,258
590
91
7
0
293,999
0
W
Kumbhakarna
7,294
521
26
2
0
301,870
2
W
Sol
8,175
584
116
8
0
273,933
6
L
Hachiman
5,649
404
53
4
0
240,429
5
L
Nu Wa
7,216
515
78
6
0
237,765
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role