Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Hectic Bunn
Scylla
Level 111
God Stats
2W - 4L
1,772 SR
Queue Stats
250W - 275L
1,482 Elo+
Solo
Nox
Nox
Rarely Scared
Nox
Level 100
God Stats
1W - 4L
1,341 SR
Queue Stats
205W - 224L
1,449 Elo+
Party 1
Arachne
Arachne
SAJAHAND420g
Arachne
Level 61
God Stats
3W - 4L
1,490 SR
Queue Stats
500W - 556L
1,431 Elo+
Party 1
Thor
Thor
iiTz_Zeno6946
Thor
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,380 Elo+
Party 2
Team Averages
Level 102
1,521 SR
1,448 Elo+

VS

Team Averages
Level 97
1,588 SR
1,359 Elo+
Geb
Geb
CoachWeekends
Geb
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 17L
1,319 Elo+
Party 3
Xbalanque
Xbalanque
LinkuSeth
Xbalanque
Level 103
God Stats
1W - 0L
1,697 SR
Queue Stats
6W - 15L
1,220 Elo+
Solo
Hou Yi
Hou Yi
MADDDN3SSS
Hou Yi
Level 54
God Stats
4W - 0L
1,826 SR
Queue Stats
98W - 93L
1,424 Elo+
Solo
Anubis
Anubis
Rooster_Boix
Anubis
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,388 Elo+
Party 3
Merlin
Merlin
pixelmenace
Merlin
Level 126
God Stats
3W - 3L
1,418 SR
Queue Stats
145W - 157L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
20
8 / 4 / 5
12,039
752
17,110
14,939
6,631
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
17
1 / 5 / 8
10,286
643
9,579
9,897
4,587
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
2 / 6 / 8
11,490
718
8,618
13,142
5,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
SAJAHAND420g
Arachne
18
3 / 5 / 10
10,985
687
10,459
13,308
5,137
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

19
6 / 7 / 7
11,826
739
11,798
14,166
7,936
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 6 / 18
11,390
712
5,309
19,638
21,186
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
LinkuSeth
Xbalanque
20
7 / 5 / 13
13,110
819
17,654
12,404
5,609
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hou Yi
MADDDN3SSS
Hou Yi
20
6 / 3 / 11
12,187
762
9,770
12,971
6,227
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
20
7 / 3 / 13
12,769
798
11,853
15,305
7,909
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Merlin
17
6 / 4 / 10
11,191
699
16,043
11,968
4,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
92
20
Kills
27
27
Deaths
21
38
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
8
4
5
2.63
W
1
6
18
1.67
L
Scylla
1
5
8
1
W
Xbalanque
LinkuSeth
Xbalanque
7
5
13
2.7
W
Hou Yi
MADDDN3SSS
Hou Yi
6
3
11
3.83
L
2
6
8
1
W
Anubis
7
3
13
4.5
L
Arachne
SAJAHAND420g
Arachne
3
5
10
1.6
L
6
7
7
1.36
W
Merlin
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,564
Damage
60,629
65,452
Taken
72,286
29,337
Mitigated
45,921
18,289
Healing
23,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
17,110
4,381
1,016
6,475
14,939
6,631
1,135
6,664
8,275
0
40,224
W
5,309
81
1,161
860
19,638
21,186
98
3,781
15,590
21,983
0
L
Scylla
9,579
93
359
1,901
9,897
4,587
0
5,089
4,808
28,124
0
W
Xbalanque
LinkuSeth
Xbalanque
17,654
6,729
1,496
1,935
12,404
5,609
2,769
2,446
9,845
0
52,303
W
Hou Yi
MADDDN3SSS
Hou Yi
9,770
1,884
1,507
1,331
12,971
6,227
1,848
3,731
9,024
0
29,002
L
8,618
220
1,054
1,516
13,142
5,046
0
7,834
5,308
26,658
0
W
Anubis
11,853
74
2,065
7,157
15,305
7,909
752
4,563
10,670
40,422
0
L
Arachne
SAJAHAND420g
Arachne
10,459
7,669
695
2,492
13,308
5,137
55
7,989
5,319
0
16,068
L
11,798
219
520
2,261
14,166
7,936
506
5,629
8,537
0
25,563
W
Merlin
16,043
286
3,619
2,412
11,968
4,990
438
3,676
8,131
30,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,626
Gold Earned
60,647
165
Minions Killed
290
0
Camps Cleared
0
1,476,947
Distance Traveled
1,454,736
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
12,039
752
55
3
0
318,034
0
W
Geb
11,390
712
24
2
0
303,414
1
L
Scylla
10,286
643
35
2
0
314,561
1
W
Xbalanque
13,110
819
102
6
0
288,460
1
W
Hou Yi
12,187
762
58
4
0
305,651
1
L
Nox
11,490
718
44
3
0
258,575
0
W
Anubis
12,769
798
70
4
0
290,741
0
L
Arachne
10,985
687
14
1
0
308,764
0
L
Thor
11,826
739
17
1
0
277,013
0
W
Merlin
11,191
699
36
2
0
266,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role