Player Matchup

Hun Batz
Hun Batz
Exoesis
Hun Batz
Level 68
God Stats
0W - 2L
1,313 SR
Queue Stats
28W - 41L
1,480 Elo+
Party 1
Bacchus
Bacchus
FergyFergus
Bacchus
Level 29
God Stats
16W - 11L
1,736 SR
Queue Stats
128W - 128L
1,543 Elo+
Party 3
Osiris
Osiris
Hey901
Osiris
Level 50
God Stats
13W - 5L
1,701 SR
Queue Stats
261W - 226L
1,622 Elo+
Party 3
Izanami
Izanami
Nozuru
Izanami
Level 47
God Stats
4W - 7L
1,491 SR
Queue Stats
32W - 48L
1,451 Elo+
Party 1
He Bo
He Bo
NubTheOneAndOnly
He Bo
Level 157
God Stats
0W - 2L
1,282 SR
Queue Stats
216W - 174L
1,584 Elo+
Party 3
Team Averages
Level 70
1,505 SR
1,536 Elo+

VS

Team Averages
Level 67
1,616 SR
1,555 Elo+
Cerberus
Cerberus
GrimReaper6618
Cerberus
Level 64
God Stats
3W - 2L
1,428 SR
Queue Stats
73W - 45L
1,560 Elo+
Party 2
Ullr
Ullr
IkZGHOSTI
Ullr
Level 69
God Stats
12W - 11L
1,643 SR
Queue Stats
158W - 98L
1,539 Elo+
Party 2
Thanatos
Thanatos
SkittishDragon
Thanatos
Level 53
God Stats
12W - 7L
1,721 SR
Queue Stats
175W - 141L
1,612 Elo+
Party 2
Agni
Agni
xXDR AlvarezXx
Agni
Level 103
God Stats
1W - 0L
1,464 SR
Queue Stats
109W - 119L
1,507 Elo+
Solo
Bastet
Bastet
zlahix
Bastet
Level 47
God Stats
2W - 0L
1,827 SR
Queue Stats
53W - 49L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Exoesis
Hun Batz
12
2 / 6 / 3
7,233
556
4,355
10,015
2,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
FergyFergus
Bacchus
10
1 / 5 / 4
6,245
480
5,809
11,877
8,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
Hey901
Osiris
11
1 / 4 / 1
6,499
500
7,170
11,059
7,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Nozuru
Izanami
12
2 / 1 / 3
7,249
558
5,120
6,425
1,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 3 / 1
8,017
617
7,829
8,667
2,549
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
1 / 4 / 6
6,970
536
3,813
12,765
7,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ullr
13
2 / 1 / 3
7,486
576
5,986
6,735
1,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
13
9 / 3 / 5
8,479
652
9,946
10,709
4,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 3 / 4
7,604
585
5,886
6,609
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
zlahix
Bastet
15
4 / 1 / 3
8,362
643
9,221
8,577
2,682
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
12
Kills
18
19
Deaths
12
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Exoesis
Hun Batz
2
6
3
0.58
L
Bacchus
FergyFergus
Bacchus
1
5
4
0.6
W
Cerberus
1
4
6
1
L
Osiris
Hey901
Osiris
1
4
1
0.38
W
Ullr
2
1
3
3.5
L
Izanami
Nozuru
Izanami
2
1
3
3.5
L
6
3
1
2.17
W
Thanatos
9
3
5
3.83
W
2
3
4
1.33
W
Bastet
zlahix
Bastet
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,283
Damage
34,852
48,043
Taken
45,395
22,482
Mitigated
17,848
6,304
Healing
17,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Exoesis
Hun Batz
4,355
1,267
0
216
10,015
2,343
0
715
9,300
0
46,139
L
Bacchus
FergyFergus
Bacchus
5,809
1,065
0
1,498
11,877
8,405
0
3,395
8,482
17,065
0
W
Cerberus
3,813
710
98
3,406
12,765
7,071
0
3,714
9,015
23,068
0
L
Osiris
Hey901
Osiris
7,170
2,875
0
1,354
11,059
7,367
0
830
10,229
0
29,064
W
Ullr
5,986
2,347
0
1,608
6,735
1,990
0
2,110
4,625
0
55,848
L
Izanami
Nozuru
Izanami
5,120
3,246
0
1,408
6,425
1,818
0
1,174
5,251
0
55,090
L
7,829
416
0
1,828
8,667
2,549
0
3,585
5,082
51,690
0
W
Thanatos
9,946
3,132
0
8,761
10,709
4,092
0
3,346
7,225
0
46,686
W
5,886
126
41
1,284
6,609
2,013
890
4,426
2,183
38,417
0
W
Bastet
zlahix
Bastet
9,221
1,939
0
2,077
8,577
2,682
136
42
8,230
0
50,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,243
Gold Earned
38,901
363
Minions Killed
393
0
Camps Cleared
0
1,295,320
Distance Traveled
1,353,837
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,233
556
90
7
0
270,098
3
L
Bacchus
6,245
480
16
1
0
256,713
5
W
Cerberus
6,970
536
47
4
0
239,799
4
L
Osiris
6,499
500
67
5
0
237,388
0
W
Ullr
7,486
576
102
8
0
240,766
2
L
Izanami
7,249
558
101
8
0
262,912
4
L
He Bo
8,017
617
89
7
0
268,209
6
W
Thanatos
8,479
652
72
6
0
309,520
0
W
Agni
7,604
585
71
5
0
262,802
2
W
Bastet
8,362
643
101
8
0
300,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role