Player Matchup

Sylvanus
Sylvanus
Ysoo
Sylvanus
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
243W - 211L
1,593 Elo+
Party 1
Chaac
Chaac
专业摆烂
Chaac
Level 160
God Stats
1W - 1L
1,220 SR
Queue Stats
376W - 292L
1,580 Elo+
Party 1
Agni
Agni
久菜合子
Agni
Level 150
God Stats
14W - 3L
1,819 SR
Queue Stats
141W - 113L
1,701 Elo+
Party 1
Fenrir
Fenrir
又屎又烂瘾
Fenrir
Level 160
God Stats
27W - 20L
1,849 SR
Queue Stats
141W - 114L
1,953 Elo+
Party 1
Jing Wei
Jing Wei
开心菠萝头
Jing Wei
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,890 Elo+
Party 1
Team Averages
Level 140
1,578 SR
1,743 Elo+

VS

Team Averages
Level 103
1,664 SR
1,701 Elo+
Atlas
Atlas
DarkMw12
Atlas
Level 144
God Stats
11W - 4L
1,712 SR
Queue Stats
26W - 26L
1,696 Elo+
Party 2
Tyr
Tyr
DrMordecai
Tyr
Level 125
God Stats
1W - 2L
1,396 SR
Queue Stats
29W - 42L
1,586 Elo+
Party 2
Thoth
Thoth
Hambuns
Thoth
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,736 Elo+
Party 2
Izanami
Izanami
VonVerak
Izanami
Level 61
God Stats
3W - 5L
1,767 SR
Queue Stats
9W - 13L
1,676 Elo+
Party 2
Bakasura
Bakasura
metamorphosen
Bakasura
Level 105
God Stats
2W - 4L
1,944 SR
Queue Stats
19W - 15L
1,809 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ysoo
Sylvanus
19
7 / 4 / 13
11,921
518
12,121
26,907
33,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 3 / 8
13,492
587
22,214
25,923
30,467
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
9 / 4 / 8
13,640
593
18,688
11,441
4,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
6 / 3 / 12
13,708
596
17,033
19,283
13,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
20
5 / 4 / 16
13,562
590
17,326
19,859
10,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DarkMw12
Atlas
17
2 / 4 / 11
11,526
501
12,719
23,295
33,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
4 / 5 / 4
11,275
490
13,935
25,671
26,720
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thoth
Hambuns
Thoth
17
3 / 9 / 3
10,513
457
7,203
13,744
5,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
VonVerak
Izanami
17
4 / 9 / 5
11,474
499
12,951
20,264
8,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
metamorphosen
Bakasura
20
5 / 8 / 4
12,125
527
15,228
25,785
10,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
45
35
Kills
18
18
Deaths
35
57
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Atlas
DarkMw12
Atlas
2
4
11
1.88
L
4
5
4
1.2
L
Thoth
Hambuns
Thoth
3
9
3
0.5
L
Izanami
VonVerak
Izanami
4
9
5
0.72
W
Sylvanus
Ysoo
Sylvanus
7
4
13
3.38
L
Bakasura
metamorphosen
Bakasura
5
8
4
0.88
W
8
3
8
4
W
9
4
8
3.25
W
6
3
12
4
W
Jing Wei
5
4
16
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,382
Damage
62,036
103,413
Taken
108,759
92,213
Mitigated
84,959
42,369
Healing
29,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
DarkMw12
Atlas
12,719
4,502
467
4,117
23,295
33,752
0
6,830
16,465
39,204
0
L
13,935
2,004
0
9,274
25,671
26,720
570
4,533
21,138
0
72,890
L
Thoth
Hambuns
Thoth
7,203
117
0
271
13,744
5,163
0
5,161
8,583
48,083
0
L
Izanami
VonVerak
Izanami
12,951
10,006
0
5,021
20,264
8,338
0
4,393
15,871
0
68,712
W
Sylvanus
Ysoo
Sylvanus
12,121
2,489
4,367
8,143
26,907
33,299
504
5,774
20,293
30,084
12,388
L
Bakasura
metamorphosen
Bakasura
15,228
10,032
0
9,913
25,785
10,986
0
8,336
17,449
0
80,401
W
22,214
5,536
0
12,308
25,923
30,467
601
3,114
22,251
0
106,942
W
18,688
1,881
162
2,913
11,441
4,506
505
1,658
8,590
105,364
0
W
17,033
3,772
0
8,256
19,283
13,262
2,878
2,844
15,384
0
108,506
W
Jing Wei
17,326
11,084
0
6,220
19,859
10,679
4,456
6,532
12,946
0
119,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,323
Gold Earned
56,913
718
Minions Killed
505
0
Camps Cleared
0
2,263,714
Distance Traveled
2,226,985
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
11,526
501
37
2
0
466,760
8
L
Tyr
11,275
490
120
5
0
480,314
1
L
Thoth
10,513
457
76
3
0
391,673
6
L
Izanami
11,474
499
130
6
0
412,383
11
W
Sylvanus
11,921
518
47
2
0
417,976
7
L
Bakasura
12,125
527
142
6
0
475,855
2
W
Chaac
13,492
587
174
8
0
493,650
4
W
Agni
13,640
593
164
7
0
443,944
7
W
Fenrir
13,708
596
160
7
0
500,008
6
W
Jing Wei
13,562
590
173
8
0
408,136
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role