Player Matchup

Cthulhu
Cthulhu
AirSavage
Cthulhu
Level 61
God Stats
38W - 17L
1,714 SR
Queue Stats
81W - 45L
1,679 Elo+
Party 3
Anubis
Anubis
Aztracity
Anubis
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 95L
1,688 Elo+
Party 3
Nike
Nike
ExyExy
Nike
Level 40
God Stats
17W - 11L
1,590 SR
Queue Stats
60W - 29L
1,727 Elo+
Party 3
Pele
Pele
Valdemir
Pele
Level 118
God Stats
3W - 2L
1,359 SR
Queue Stats
47W - 22L
1,776 Elo+
Party 3
Medusa
Medusa
YungVek
Medusa
Level 82
God Stats
7W - 0L
1,705 SR
Queue Stats
92W - 54L
1,701 Elo+
Party 3
Team Averages
Level 92
1,574 SR
1,714 Elo+

VS

Team Averages
Level 63
1,414 SR
1,537 Elo+
Geb
Geb
 
Geb
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
MyLittleCummy
Achilles
Level 84
God Stats
2W - 6L
1,099 SR
Queue Stats
149W - 77L
1,767 Elo+
Party 1
Ullr
Ullr
OMGCharizard27
Ullr
Level 37
God Stats
0W - 1L
1,305 SR
Queue Stats
106W - 122L
1,472 Elo+
Solo
Bastet
Bastet
Sempai_leo
Bastet
Level 67
God Stats
99W - 97L
1,553 SR
Queue Stats
519W - 619L
1,508 Elo+
Party 2
Chang'e
Chang'e
Stygimoloch618
Chang'e
Level 96
God Stats
29W - 26L
1,612 SR
Queue Stats
170W - 224L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AirSavage
Cthulhu
18
0 / 2 / 18
10,632
759
7,766
11,726
12,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
Aztracity
Anubis
19
9 / 3 / 12
11,957
854
15,416
12,434
6,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
ExyExy
Nike
18
5 / 1 / 11
11,134
795
10,035
9,197
11,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Pele
19
3 / 0 / 20
11,325
809
12,372
9,402
3,626
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
YungVek
Medusa
20
12 / 1 / 12
11,936
853
15,084
10,260
4,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
1 / 6 / 2
10,015
715
7,253
18,880
14,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
MyLittleCummy
Achilles
17
3 / 8 / 1
10,853
775
10,128
20,684
13,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
0 / 4 / 1
9,733
695
2,151
10,398
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
Sempai_leo
Bastet
16
1 / 5 / 3
9,467
676
8,584
12,574
3,102
16
1 / 7 / 3
9,388
671
5,805
14,536
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
16
29
Kills
6
7
Deaths
30
73
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
6
2
0.33
W
Cthulhu
AirSavage
Cthulhu
0
2
18
4.5
W
Anubis
Aztracity
Anubis
9
3
12
5
W
Nike
ExyExy
Nike
5
1
11
10.5
L
Achilles
MyLittleCummy
Achilles
3
8
1
0.44
L
0
4
1
0.13
L
Bastet
Sempai_leo
Bastet
1
5
3
0.5
L
1
7
3
0.36
W
Pele
3
0
20
13
W
Medusa
YungVek
Medusa
12
1
12
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,673
Damage
33,921
53,019
Taken
77,072
38,341
Mitigated
38,522
13,170
Healing
14,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,253
696
248
1,613
18,880
14,367
0
3,937
14,571
32,808
0
W
Cthulhu
AirSavage
Cthulhu
7,766
477
1,175
2,521
11,726
12,507
1,689
1,743
9,983
37,357
0
W
Anubis
Aztracity
Anubis
15,416
826
0
5,464
12,434
6,725
1,873
3,123
9,311
58,344
0
W
Nike
ExyExy
Nike
10,035
1,926
0
1,435
9,197
11,042
37
2,602
6,595
115
32,690
L
Achilles
MyLittleCummy
Achilles
10,128
2,248
486
3,119
20,684
13,818
0
9,312
10,650
0
32,447
L
2,151
1,228
0
1,881
10,398
3,220
0
1,447
8,752
0
37,414
L
Bastet
Sempai_leo
Bastet
8,584
1,746
0
1,230
12,574
3,102
0
4,063
8,251
0
22,711
L
5,805
179
1,714
3,736
14,536
4,015
0
3,660
10,582
26,879
0
W
Pele
12,372
3,191
0
848
9,402
3,626
2,763
2,775
6,627
0
45,950
W
Medusa
YungVek
Medusa
15,084
6,380
0
1,727
10,260
4,441
3,530
2,815
7,445
0
40,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,984
Gold Earned
49,456
302
Minions Killed
255
0
Camps Cleared
0
1,562,891
Distance Traveled
1,323,706
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,015
715
43
3
0
255,022
0
W
Cthulhu
10,632
759
50
4
0
309,612
1
W
Anubis
11,957
854
68
5
0
275,531
1
W
Nike
11,134
795
61
4
0
306,254
2
L
Achilles
10,853
775
51
4
0
262,601
0
L
Ullr
9,733
695
80
6
0
254,583
2
L
Bastet
9,467
676
25
2
0
303,981
1
L
Chang'e
9,388
671
56
4
0
247,519
1
W
Pele
11,325
809
65
5
0
378,378
3
W
Medusa
11,936
853
58
4
0
293,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role