Player Matchup

Heimdallr
Heimdallr
Engeltier
Heimdallr
Level 106
God Stats
1W - 4L
1,500 SR
Queue Stats
156W - 168L
1,529 Elo+
Party 3
Artio
Artio
JamesToTheQuick
Artio
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
214W - 218L
1,530 Elo+
Party 3
Chang'e
Chang'e
Manaless Mage
Chang'e
Level 160
God Stats
12W - 11L
1,501 SR
Queue Stats
973W - 1,053L
1,541 Elo+
Party 1
Cabrakan
Cabrakan
TheEarly007
Cabrakan
Level 160
God Stats
10W - 3L
1,743 SR
Queue Stats
499W - 508L
1,564 Elo+
Party 1
Nike
Nike
selbalicious
Nike
Level 147
God Stats
9W - 2L
1,695 SR
Queue Stats
215W - 224L
1,543 Elo+
Party 1
Team Averages
Level 140
1,588 SR
1,542 Elo+

VS

Team Averages
Level 103
1,561 SR
1,521 Elo+
Terra
Terra
Celiaa
Terra
Level 158
God Stats
6W - 4L
1,720 SR
Queue Stats
644W - 660L
1,524 Elo+
Solo
Merlin
Merlin
ColonelJakeyPoo
Merlin
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,596 Elo+
Party 4
Fenrir
Fenrir
YoYoLover52
Fenrir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,316 Elo+
Party 4
Atlas
Atlas
jbeard84
Atlas
Level 118
God Stats
0W - 2L
1,275 SR
Queue Stats
51W - 51L
1,584 Elo+
Party 2
Vulcan
Vulcan
trippbelcher
Vulcan
Level 133
God Stats
2W - 1L
1,808 SR
Queue Stats
49W - 50L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Engeltier
Heimdallr
13
5 / 3 / 13
8,197
1,025
12,627
9,077
3,954
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 2 / 13
8,162
1,020
5,630
17,122
13,532
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
14
4 / 1 / 11
8,051
1,006
7,450
8,474
4,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
TheEarly007
Cabrakan
12
2 / 4 / 12
7,328
916
5,779
11,155
12,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
7 / 2 / 11
8,134
1,017
8,577
7,406
7,346
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Celiaa
Terra
12
2 / 2 / 5
6,989
874
3,516
9,548
8,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

14
2 / 3 / 7
7,155
894
8,643
7,779
3,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
12
3 / 7 / 4
7,015
877
6,618
9,073
5,924
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Atlas
jbeard84
Atlas
12
2 / 4 / 5
7,136
892
5,142
11,742
12,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
10
2 / 5 / 6
6,494
812
7,308
5,708
2,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
38
21
Kills
11
12
Deaths
21
60
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Terra
Celiaa
Terra
2
2
5
2.25
L
2
3
7
1.83
W
Heimdallr
Engeltier
Heimdallr
5
3
13
3.83
W
3
2
13
4.75
W
Chang'e
4
1
11
9.5
W
Cabrakan
TheEarly007
Cabrakan
2
4
12
2
L
Fenrir
3
7
4
0.71
L
Atlas
jbeard84
Atlas
2
4
5
1.13
W
7
2
11
6.25
L
Vulcan
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,063
Damage
31,227
53,234
Taken
43,850
42,210
Mitigated
33,126
25,377
Healing
12,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Celiaa
Terra
3,516
527
3,765
3,957
9,548
8,947
0
3,583
5,965
5,593
0
L
8,643
803
886
1,377
7,779
3,155
0
3,686
4,093
21,300
0
W
Heimdallr
Engeltier
Heimdallr
12,627
2,908
0
164
9,077
3,954
1,323
4,721
4,356
0
26,938
W
5,630
660
1,655
7,322
17,122
13,532
1,048
7,973
9,149
8,615
0
W
Chang'e
7,450
546
6,892
4,811
8,474
4,545
804
4,567
3,907
23,091
0
W
Cabrakan
TheEarly007
Cabrakan
5,779
406
511
2,382
11,155
12,833
54
4,175
6,980
14,825
0
L
Fenrir
6,618
1,988
0
216
9,073
5,924
0
4,620
4,453
0
7,982
L
Atlas
jbeard84
Atlas
5,142
1,757
445
792
11,742
12,473
0
4,274
7,468
11,550
0
W
8,577
658
822
818
7,406
7,346
184
3,173
4,233
0
11,425
L
Vulcan
7,308
1,743
393
241
5,708
2,627
0
2,696
3,012
11,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,872
Gold Earned
34,789
88
Minions Killed
46
0
Camps Cleared
0
724,985
Distance Traveled
801,728
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,989
874
2
0
0
193,501
0
L
Merlin
7,155
894
23
3
0
129,720
1
W
Heimdallr
8,197
1,025
29
4
0
145,047
2
W
Artio
8,162
1,020
6
1
0
145,536
1
W
Chang'e
8,051
1,006
28
4
0
157,390
2
W
Cabrakan
7,328
916
15
2
0
117,906
0
L
Fenrir
7,015
877
1
0
0
138,951
0
L
Atlas
7,136
892
11
1
0
197,736
0
W
Nike
8,134
1,017
10
1
0
159,106
0
L
Vulcan
6,494
812
9
1
0
141,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role