Player Matchup

Tiamat
Tiamat
Bucctte
Tiamat
Level 158
God Stats
4W - 2L
1,499 SR
Queue Stats
66W - 19L
1,825 Elo+
Party 1
Nike
Nike
GlucoseDaddy
Nike
Level 160
God Stats
2W - 0L
1,484 SR
Queue Stats
194W - 79L
1,859 Elo+
Party 1
Sylvanus
Sylvanus
ImIvanM
Sylvanus
Level 159
God Stats
6W - 0L
1,858 SR
Queue Stats
166W - 54L
1,810 Elo+
Party 1
Team Averages
Level 159
1,614 SR
1,831 Elo+

VS

Team Averages
Level 118
1,639 SR
1,603 Elo+
Janus
Janus
AridPuppet3
Janus
Level 159
God Stats
4W - 3L
1,772 SR
Queue Stats
174W - 176L
1,688 Elo+
Solo
Khepri
Khepri
DarkChaosWolf1
Khepri
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,519 Elo+
Solo
Kali
Kali
alexsmerkous
Kali
Level 125
God Stats
54W - 35L
1,645 SR
Queue Stats
148W - 134L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bucctte
Tiamat
13
4 / 0 / 6
8,242
749
14,257
7,928
5,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 1 / 4
8,364
760
8,019
11,589
7,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sylvanus
ImIvanM
Sylvanus
13
1 / 0 / 9
8,480
771
4,244
8,086
7,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
6,506
591
5,575
5,400
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 5 / 0
7,476
680
4,847
13,189
12,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
0 / 4 / 0
6,745
613
5,514
9,422
4,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
10
Kills
1
1
Deaths
10
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Tiamat
Bucctte
Tiamat
4
0
6
7
L
1
5
0
0.2
W
5
1
4
7
W
Sylvanus
ImIvanM
Sylvanus
1
0
9
5.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,520
Damage
15,936
27,603
Taken
28,011
20,268
Mitigated
18,305
12,315
Healing
4,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,575
465
33
1,126
5,400
1,466
0
4,145
1,194
24,130
0
W
Tiamat
Bucctte
Tiamat
14,257
1,644
0
2,429
7,928
5,012
0
3,647
4,281
47,256
0
L
4,847
429
172
2,672
13,189
12,106
0
8,011
4,693
8,614
0
W
8,019
1,351
0
3,362
11,589
7,749
0
3,292
8,297
0
24,917
W
Sylvanus
ImIvanM
Sylvanus
4,244
761
2,240
4,284
8,086
7,507
12
3,804
4,282
12,395
0
L
5,514
2,277
0
922
9,422
4,733
0
6,237
3,059
0
23,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,086
Gold Earned
20,727
142
Minions Killed
108
8
Camps Cleared
2
591,329
Distance Traveled
545,219
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,506
591
35
3
1
186,139
3
W
Tiamat
8,242
749
92
8
6
195,182
2
L
Khepri
7,476
680
22
2
0
188,382
4
W
Nike
8,364
760
36
3
1
209,907
4
W
Sylvanus
8,480
771
14
1
1
186,240
4
L
Kali
6,745
613
51
5
1
170,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role