Player Matchup

Mercury
Mercury
 
Mercury
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Dona1210
Sun Wukong
Level 110
God Stats
3W - 4L
1,438 SR
Queue Stats
173W - 177L
1,512 Elo+
Solo
Ymir
Ymir
GooodAF
Ymir
Level 104
God Stats
11W - 13L
1,494 SR
Queue Stats
179W - 178L
1,439 Elo+
Solo
Neith
Neith
Sexy Asian Doll
Neith
Level 67
God Stats
0W - 2L
1,272 SR
Queue Stats
7W - 20L
1,500 Elo+
Party 2
Chang'e
Chang'e
Tae00300
Chang'e
Level 85
God Stats
5W - 4L
1,592 SR
Queue Stats
22W - 40L
1,354 Elo+
Party 2
Team Averages
Level 95
1,459 SR
1,461 Elo+

VS

Team Averages
Level 112
1,541 SR
1,477 Elo+
Tsukuyomi
Tsukuyomi
DabbinBeast559
Tsukuyomi
Level 129
God Stats
4W - 5L
1,473 SR
Queue Stats
177W - 186L
1,443 Elo+
Party 1
Bacchus
Bacchus
Lemonicus65
Bacchus
Level 74
God Stats
13W - 4L
1,691 SR
Queue Stats
425W - 431L
1,469 Elo+
Solo
Medusa
Medusa
PickleRick8811
Medusa
Level 121
God Stats
12W - 11L
1,610 SR
Queue Stats
31W - 29L
1,557 Elo+
Party 1
Horus
Horus
tttaabbooo
Horus
Level 122
God Stats
5W - 2L
1,392 SR
Queue Stats
399W - 411L
1,477 Elo+
Solo
Chang'e
Chang'e
woolymf
Chang'e
Level 115
God Stats
26W - 35L
1,538 SR
Queue Stats
207W - 249L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 1 / 0
5,177
518
2,344
6,228
1,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Dona1210
Sun Wukong
9
0 / 0 / 0
5,301
530
2,776
5,311
2,977
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
GooodAF
Ymir
7
0 / 4 / 0
4,472
447
2,481
9,283
4,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 4 / 0
4,583
458
3,152
4,653
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Tae00300
Chang'e
7
0 / 6 / 1
4,522
452
3,233
7,506
1,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DabbinBeast559
Tsukuyomi
12
5 / 1 / 6
6,865
687
7,531
8,493
2,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Lemonicus65
Bacchus
9
1 / 0 / 5
5,667
567
2,652
5,649
3,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
5 / 0 / 3
6,359
636
4,230
2,629
781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
10
1 / 0 / 2
5,815
582
3,983
6,022
2,988
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
woolymf
Chang'e
10
3 / 0 / 5
6,325
633
3,951
5,539
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
15
15
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
1
0
1
W
Tsukuyomi
DabbinBeast559
Tsukuyomi
5
1
6
8
L
Sun Wukong
Dona1210
Sun Wukong
0
0
0
0
L
Ymir
GooodAF
Ymir
0
4
0
0
W
Bacchus
Lemonicus65
Bacchus
1
0
5
3.5
W
5
0
3
6.5
L
0
4
0
0
L
Chang'e
Tae00300
Chang'e
0
6
1
0.08
W
Horus
1
0
2
2
W
Chang'e
woolymf
Chang'e
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,986
Damage
22,347
32,981
Taken
28,332
13,344
Mitigated
11,824
6,200
Healing
11,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,344
1,128
0
500
6,228
1,884
0
1,167
5,061
0
28,340
W
Tsukuyomi
DabbinBeast559
Tsukuyomi
7,531
3,047
0
386
8,493
2,806
0
3,079
5,220
0
45,386
L
Sun Wukong
Dona1210
Sun Wukong
2,776
593
14
1,190
5,311
2,977
0
313
4,998
0
31,057
L
Ymir
GooodAF
Ymir
2,481
804
0
1,553
9,283
4,891
0
2,581
6,702
13,660
0
W
Bacchus
Lemonicus65
Bacchus
2,652
325
0
2,280
5,649
3,601
405
1,157
4,476
8,546
0
W
4,230
1,092
0
1,029
2,629
781
832
128
2,485
0
34,278
L
3,152
1,030
0
938
4,653
1,683
0
1,124
3,529
0
20,519
L
Chang'e
Tae00300
Chang'e
3,233
528
392
1,613
7,506
1,909
0
1,418
6,088
19,098
0
W
Horus
3,983
2,203
162
3,800
6,022
2,988
719
0
6,022
0
28,326
W
Chang'e
woolymf
Chang'e
3,951
769
1,003
3,273
5,539
1,648
176
1,064
4,415
29,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,055
Gold Earned
31,031
234
Minions Killed
284
0
Camps Cleared
0
936,556
Distance Traveled
1,015,227
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,177
518
61
6
0
222,193
3
W
Tsukuyomi
6,865
687
87
9
0
226,272
1
L
Sun Wukong
5,301
530
67
7
0
195,904
2
L
Ymir
4,472
447
17
2
0
160,701
1
W
Bacchus
5,667
567
11
1
0
216,716
2
W
Medusa
6,359
636
64
6
0
182,119
4
L
Neith
4,583
458
48
5
0
190,711
0
L
Chang'e
4,522
452
41
4
0
167,047
0
W
Horus
5,815
582
64
6
0
199,868
2
W
Chang'e
6,325
633
58
6
0
190,252
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role