Player Matchup

Xbalanque
Xbalanque
Dios lesnar
Xbalanque
Level 103
God Stats
6W - 9L
1,536 SR
Queue Stats
194W - 233L
1,438 Elo+
Party 3
Nu Wa
Nu Wa
GOD AFRXDITA
Nu Wa
Level 104
God Stats
13W - 10L
1,602 SR
Queue Stats
63W - 76L
1,553 Elo+
Party 3
Fenrir
Fenrir
MeechTheBeast89
Fenrir
Level 147
God Stats
15W - 26L
1,660 SR
Queue Stats
126W - 162L
1,465 Elo+
Party 1
Ymir
Ymir
TheRocker30
Ymir
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 187L
1,438 Elo+
Party 3
Osiris
Osiris
dingowarrior666
Osiris
Level 160
God Stats
5W - 7L
1,602 SR
Queue Stats
725W - 817L
1,453 Elo+
Party 1
Team Averages
Level 122
1,580 SR
1,469 Elo+

VS

Team Averages
Level 93
1,608 SR
1,546 Elo+
Mercury
Mercury
 
Mercury
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
DancingYurtle82
Jormungandr
Level 72
God Stats
36W - 37L
1,486 SR
Queue Stats
306W - 297L
1,495 Elo+
Solo
Shiva
Shiva
Dark_GamerSwitch
Shiva
Level 69
God Stats
10W - 2L
1,697 SR
Queue Stats
85W - 57L
1,522 Elo+
Solo
Neith
Neith
JalapenoBro
Neith
Level 104
God Stats
16W - 11L
1,500 SR
Queue Stats
248W - 256L
1,608 Elo+
Party 2
Olorun
Olorun
Thisisjoe1012
Olorun
Level 120
God Stats
21W - 14L
1,858 SR
Queue Stats
138W - 134L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Dios lesnar
Xbalanque
13
3 / 2 / 1
7,397
528
6,181
7,341
2,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 8 / 0
6,795
485
5,652
9,890
3,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 4 / 1
7,581
542
6,666
11,613
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 1
6,174
441
2,602
12,656
8,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 6 / 1
7,190
514
6,099
16,109
10,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
13 / 0 / 2
10,430
745
10,744
9,611
3,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
DancingYurtle82
Jormungandr
12
2 / 2 / 4
7,532
538
6,940
11,509
6,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
6 / 4 / 2
8,769
626
12,570
11,623
8,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 2 / 2
6,886
492
6,728
7,658
2,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 1 / 7
8,804
629
4,278
7,369
2,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
9
Kills
23
23
Deaths
9
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
13
0
2
14
W
Jormungandr
DancingYurtle82
Jormungandr
2
2
4
2
W
6
4
2
1.75
L
Xbalanque
Dios lesnar
Xbalanque
3
2
1
1.75
L
0
8
0
0
W
1
2
2
1
L
3
4
1
0.88
L
1
3
1
0.5
W
1
1
7
4.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,200
Damage
41,260
57,609
Taken
47,770
29,773
Mitigated
23,436
12,657
Healing
18,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
10,744
6,254
0
4,094
9,611
3,580
0
2,391
7,086
0
83,566
W
Jormungandr
DancingYurtle82
Jormungandr
6,940
1,663
61
3,536
11,509
6,619
153
1,388
10,085
36,793
0
W
12,570
6,245
0
3,791
11,623
8,888
730
177
11,428
0
52,468
L
Xbalanque
Dios lesnar
Xbalanque
6,181
2,850
0
2,223
7,341
2,300
845
1,025
6,316
0
49,692
L
5,652
2,032
0
589
9,890
3,558
373
4,088
5,802
47,243
0
W
6,728
3,094
0
3,185
7,658
2,052
668
658
6,990
0
39,604
L
6,666
1,207
0
2,535
11,613
4,698
0
1,549
10,064
0
45,649
L
2,602
440
0
2,842
12,656
8,800
137
2,758
9,898
12,426
0
W
4,278
1,489
75
4,132
7,369
2,297
512
3,268
3,927
64,345
0
L
6,099
3,675
0
4,468
16,109
10,417
88
1,798
14,311
0
31,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,137
Gold Earned
42,421
359
Minions Killed
486
0
Camps Cleared
0
1,187,393
Distance Traveled
1,423,504
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,430
745
133
10
0
357,534
4
W
Jormungandr
7,532
538
52
4
0
281,980
5
W
Shiva
8,769
626
96
7
0
250,703
0
L
Xbalanque
7,397
528
86
6
0
238,119
5
L
Nu Wa
6,795
485
99
7
0
210,103
1
W
Neith
6,886
492
75
5
0
259,130
4
L
Fenrir
7,581
542
85
6
0
284,891
1
L
Ymir
6,174
441
25
2
0
220,981
1
W
Olorun
8,804
629
130
9
0
274,157
1
L
Osiris
7,190
514
64
5
0
233,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role