Player Matchup
Team Averages
Gold IV
Average Tier
Level 67
1,494 SR
1,435
MMR
VS
Team Averages
Bronze IV
Average Tier
Level 67
1,715 SR
1,163
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
MoneySyn
Chronos
11
3 / 0 / 0
6,182
1,236
5,009
4,065
1,717
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Demonic Grip
+75
Magical Power
+30%
Attack Speed
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).
Enchanted Ring
+35
Magical Power
+15%
Attack Speed
PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
GotZombie23
Chaac
9
0 / 3 / 0
4,340
868
2,523
7,229
3,374
Mace
+10
Physical Power
Enchanted Kusari
+20
Magical Protection
+5
Mp 5
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
4,340
868
29
6
2
116,892
1
W
6,182
1,236
49
10
3
105,823
2