Player Matchup

Raijin
Raijin
DarK J35T3R
Raijin
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
377W - 383L
1,452 Elo+
Party 2
Shiva
Shiva
Fury of Narfi
Shiva
Level 79
God Stats
12W - 7L
1,532 SR
Queue Stats
218W - 245L
1,413 Elo+
Party 2
Izanami
Izanami
MeechTheBeast89
Izanami
Level 147
God Stats
7W - 3L
1,987 SR
Queue Stats
126W - 162L
1,476 Elo+
Party 1
Thor
Thor
Mr Cleatus5707
Thor
Level 68
God Stats
3W - 5L
1,316 SR
Queue Stats
52W - 58L
1,431 Elo+
Party 2
Ares
Ares
dingowarrior666
Ares
Level 160
God Stats
66W - 61L
1,487 SR
Queue Stats
725W - 817L
1,462 Elo+
Party 1
Team Averages
Level 108
1,564 SR
1,447 Elo+

VS

Team Averages
Level 114
1,483 SR
1,518 Elo+
Shiva
Shiva
 
Shiva
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Andremosch22
Discordia
Level 127
God Stats
2W - 1L
1,789 SR
Queue Stats
82W - 79L
1,698 Elo+
Solo
Ne Zha
Ne Zha
Dios lesnar
Ne Zha
Level 103
God Stats
2W - 6L
1,211 SR
Queue Stats
194W - 233L
1,425 Elo+
Party 3
Sol
Sol
GOD AFRXDITA
Sol
Level 104
God Stats
13W - 16L
1,524 SR
Queue Stats
63W - 76L
1,545 Elo+
Party 3
Hercules
Hercules
TheRocker30
Hercules
Level 98
God Stats
9W - 8L
1,390 SR
Queue Stats
153W - 187L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
3 / 5 / 0
8,793
517
5,348
10,695
4,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 4 / 3
8,900
524
8,947
14,721
13,227
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 6 / 1
7,621
448
7,245
8,658
2,836
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 4 / 2
9,167
539
10,209
11,981
5,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 3 / 2
8,218
483
8,633
14,557
15,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
1 / 2 / 6
8,999
529
9,039
12,860
11,624
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
Andremosch22
Discordia
15
6 / 3 / 4
9,260
545
7,321
8,749
2,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
15
7 / 2 / 8
8,873
522
8,562
12,021
4,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 3 / 5
8,950
526
7,556
11,772
4,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
TheRocker30
Hercules
13
5 / 0 / 10
9,308
548
5,463
18,421
19,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
10
Kills
22
22
Deaths
10
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
2
6
2
W
Discordia
Andremosch22
Discordia
6
3
4
2.67
L
Raijin
3
5
0
0.6
W
Ne Zha
7
2
8
5.5
L
0
4
3
0.38
W
3
3
5
1.83
L
1
6
1
0.25
L
4
4
2
1.25
W
Hercules
TheRocker30
Hercules
5
0
10
10
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,382
Damage
37,941
60,612
Taken
63,823
40,690
Mitigated
43,151
8,351
Healing
22,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
9,039
1,979
362
3,322
12,860
11,624
779
144
12,716
0
57,611
W
Discordia
Andremosch22
Discordia
7,321
271
0
1,566
8,749
2,872
317
3,215
5,534
57,128
0
L
Raijin
5,348
422
0
2,152
10,695
4,330
0
3,604
7,091
58,745
0
W
Ne Zha
8,562
4,617
0
4,512
12,021
4,833
0
2,103
9,918
0
39,486
L
8,947
1,646
0
1,832
14,721
13,227
0
403
14,318
0
58,134
W
7,556
2,829
0
5,964
11,772
4,822
2,753
2,784
8,988
59,448
7,512
L
7,245
4,429
0
459
8,658
2,836
1,097
3,489
5,169
0
39,444
L
10,209
3,078
0
391
11,981
5,203
0
1,939
10,042
0
70,396
W
Hercules
TheRocker30
Hercules
5,463
2,544
0
6,444
18,421
19,000
0
4,979
13,442
0
19,364
L
8,633
293
0
3,517
14,557
15,094
181
4,738
9,819
26,588
5,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,699
Gold Earned
45,390
449
Minions Killed
400
0
Camps Cleared
0
1,498,309
Distance Traveled
1,617,786
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,999
529
98
6
0
339,218
1
W
Discordia
9,260
545
96
6
0
309,257
1
L
Raijin
8,793
517
105
6
0
293,010
7
W
Ne Zha
8,873
522
62
4
0
376,025
6
L
Shiva
8,900
524
124
7
0
309,051
0
W
Sol
8,950
526
123
7
0
263,608
0
L
Izanami
7,621
448
66
4
0
289,359
3
L
Thor
9,167
539
108
6
0
320,853
6
W
Hercules
9,308
548
21
1
0
329,678
3
L
Ares
8,218
483
46
3
0
286,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role