Player Matchup

Yemoja
Yemoja
LoRezSkunky
Yemoja
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 16L
1,822 Elo+
Party 2
Rama
Rama
VKrishna
Rama
Level 138
God Stats
5W - 2L
1,500 SR
Queue Stats
426W - 161L
1,741 Elo+
Party 2
Ganesha
Ganesha
kEnAnNiLaToR
Ganesha
Level 58
God Stats
17W - 8L
1,843 SR
Queue Stats
361W - 111L
1,817 Elo+
Party 2
Team Averages
Level 66
1,614 SR
1,793 Elo+

VS

Team Averages
Level 60
1,858 SR
1,708 Elo+
Janus
Janus
ImaBackPack247
Janus
Level 155
God Stats
7W - 2L
1,727 SR
Queue Stats
216W - 114L
1,683 Elo+
Party 1
King Arthur
King Arthur
MNA04
King Arthur
Level 12
God Stats
7W - 4L
1,905 SR
Queue Stats
93W - 58L
1,777 Elo+
Party 1
Neith
Neith
TinyToez
Neith
Level 14
God Stats
15W - 6L
1,942 SR
Queue Stats
166W - 96L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
3 / 5 / 3
10,647
665
9,211
24,624
23,892
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rama
15
4 / 11 / 2
11,219
701
20,556
23,425
9,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
kEnAnNiLaToR
Ganesha
15
0 / 7 / 6
10,561
660
5,727
28,665
34,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 15
12,343
771
24,305
12,002
4,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
MNA04
King Arthur
16
3 / 1 / 17
11,645
728
17,278
23,151
12,900
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
TinyToez
Neith
17
14 / 4 / 7
13,101
819
26,634
12,725
6,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
62
7
Kills
23
23
Deaths
8
11
Assists
39
Player
Kills
Deaths
Assists
KDA
W
6
3
15
4.5
L
Yemoja
3
5
3
0.9
W
King Arthur
MNA04
King Arthur
3
1
17
11.5
W
Neith
TinyToez
Neith
14
4
7
4.38
L
Rama
4
11
2
0.45
L
Ganesha
kEnAnNiLaToR
Ganesha
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,494
Damage
68,217
76,714
Taken
47,878
68,588
Mitigated
24,489
15,367
Healing
18,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,305
730
0
2,518
12,002
4,888
207
3,509
8,493
66,798
0
L
Yemoja
9,211
675
2,398
4,254
24,624
23,892
319
6,877
17,747
28,682
0
W
King Arthur
MNA04
King Arthur
17,278
2,056
734
11,753
23,151
12,900
102
8,236
14,915
0
36,243
W
Neith
TinyToez
Neith
26,634
10,760
0
3,839
12,725
6,701
1,514
3,811
8,914
0
58,157
L
Rama
20,556
15,472
0
5,711
23,425
9,896
1,534
8,795
14,630
0
44,014
L
Ganesha
kEnAnNiLaToR
Ganesha
5,727
624
754
2,250
28,665
34,800
147
8,756
19,909
15,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,427
Gold Earned
37,089
97
Minions Killed
204
1
Camps Cleared
11
794,217
Distance Traveled
893,015
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,343
771
97
6
5
317,226
1
L
Yemoja
10,647
665
29
2
0
287,295
4
W
King Arthur
11,645
728
36
2
2
324,170
0
W
Neith
13,101
819
71
4
4
251,619
0
L
Rama
11,219
701
64
4
1
226,239
6
L
Ganesha
10,561
660
4
0
0
280,683
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role