Player Matchup

Arachne
Arachne
Avramm
Arachne
Level 129
God Stats
1W - 6L
1,247 SR
Queue Stats
137W - 97L
1,581 Elo+
Party 3
Sylvanus
Sylvanus
Chuckles-Kachiga
Sylvanus
Level 18
God Stats
14W - 11L
1,488 SR
Queue Stats
53W - 47L
1,546 Elo+
Party 3
Tiamat
Tiamat
MexiBear
Tiamat
Level 129
God Stats
10W - 5L
1,236 SR
Queue Stats
194W - 127L
1,576 Elo+
Party 3
Izanami
Izanami
PiiNK RANGR
Izanami
Level 28
God Stats
10W - 5L
1,699 SR
Queue Stats
99W - 109L
1,460 Elo+
Party 2
Gilgamesh
Gilgamesh
RedRangerHoe
Gilgamesh
Level 128
God Stats
5W - 9L
1,478 SR
Queue Stats
89W - 97L
1,453 Elo+
Party 2
Team Averages
Level 86
1,430 SR
1,523 Elo+

VS

Team Averages
Level 54
1,614 SR
1,608 Elo+
Thanatos
Thanatos
Ahtashi
Thanatos
Level 125
God Stats
0W - 2L
1,678 SR
Queue Stats
200W - 197L
1,617 Elo+
Party 1
Guan Yu
Guan Yu
BigNate4321
Guan Yu
Level 8
God Stats
0W - 1L
1,495 SR
Queue Stats
6W - 3L
1,701 Elo+
Party 1
Raijin
Raijin
Capnprice14
Raijin
Level 88
God Stats
8W - 6L
1,783 SR
Queue Stats
127W - 110L
1,626 Elo+
Party 1
Ymir
Ymir
Pyrocarrot
Ymir
Level 28
God Stats
8W - 5L
1,624 SR
Queue Stats
54W - 40L
1,596 Elo+
Party 1
Nu Wa
Nu Wa
sydnellia
Nu Wa
Level 19
God Stats
38W - 32L
1,494 SR
Queue Stats
141W - 143L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Avramm
Arachne
20
7 / 6 / 10
14,046
826
19,448
20,408
6,982
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
2 / 2 / 15
13,453
791
6,655
20,986
20,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
MexiBear
Tiamat
20
13 / 3 / 12
14,603
859
27,694
16,045
12,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
PiiNK RANGR
Izanami
19
1 / 3 / 7
12,470
734
9,975
13,429
4,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
RedRangerHoe
Gilgamesh
20
6 / 8 / 14
13,135
773
23,374
28,871
17,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ahtashi
Thanatos
19
7 / 8 / 10
12,309
724
17,567
20,128
11,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
BigNate4321
Guan Yu
20
7 / 2 / 10
12,794
753
21,294
26,998
33,863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
19
6 / 8 / 10
12,662
745
24,679
21,014
7,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 6 / 10
11,390
670
7,001
22,989
25,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
sydnellia
Nu Wa
16
1 / 5 / 2
10,152
597
5,135
9,119
2,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
64
29
Kills
22
22
Deaths
29
58
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Ahtashi
Thanatos
7
8
10
1.5
W
Arachne
Avramm
Arachne
7
6
10
2
L
Guan Yu
BigNate4321
Guan Yu
7
2
10
6
L
Raijin
6
8
10
1.38
W
2
2
15
4.75
W
Tiamat
MexiBear
Tiamat
13
3
12
6.33
W
Izanami
PiiNK RANGR
Izanami
1
3
7
1.5
L
1
6
10
1
W
Gilgamesh
RedRangerHoe
Gilgamesh
6
8
14
1.63
L
Nu Wa
sydnellia
Nu Wa
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,146
Damage
75,676
99,739
Taken
100,248
61,911
Mitigated
81,074
35,469
Healing
24,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Ahtashi
Thanatos
17,567
6,096
0
9,922
20,128
11,577
0
4,769
15,001
0
38,504
W
Arachne
Avramm
Arachne
19,448
12,754
1,921
6,277
20,408
6,982
1,161
7,365
12,749
346
51,499
L
Guan Yu
BigNate4321
Guan Yu
21,294
3,695
3,747
8,737
26,998
33,863
0
10,152
16,451
0
53,179
L
Raijin
24,679
2,473
0
420
21,014
7,852
46
7,036
13,628
54,379
0
W
6,655
2,538
8,428
6,597
20,986
20,872
335
8,683
12,047
16,489
0
W
Tiamat
MexiBear
Tiamat
27,694
2,597
595
5,955
16,045
12,243
594
6,633
9,205
65,246
0
W
Izanami
PiiNK RANGR
Izanami
9,975
6,999
0
2,430
13,429
4,267
6,213
2,842
10,545
0
63,299
L
7,001
1,803
0
1,158
22,989
25,532
643
11,089
11,708
29,148
0
W
Gilgamesh
RedRangerHoe
Gilgamesh
23,374
5,363
204
3,062
28,871
17,547
987
10,189
18,378
6,920
47,606
L
Nu Wa
sydnellia
Nu Wa
5,135
1,657
70
145
9,119
2,250
1,368
3,412
5,654
20,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,707
Gold Earned
59,307
339
Minions Killed
299
0
Camps Cleared
0
1,630,797
Distance Traveled
1,410,841
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
12,309
724
55
3
0
298,505
7
W
Arachne
14,046
826
65
4
0
370,516
2
L
Guan Yu
12,794
753
78
5
0
383,686
4
L
Raijin
12,662
745
90
5
0
275,915
3
W
Sylvanus
13,453
791
28
2
0
297,100
0
W
Tiamat
14,603
859
71
4
0
342,400
0
W
Izanami
12,470
734
110
6
0
277,580
0
L
Ymir
11,390
670
49
3
0
263,218
2
W
Gilgamesh
13,135
773
65
4
0
343,201
0
L
Nu Wa
10,152
597
27
2
0
189,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role