Player Matchup

Horus
Horus
Diamond V
 
Horus
Diamond V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Diamond V
ForgottenMemory
Agni
Diamond V
Level 139
God Stats
4W - 3L
1,727 SR
Queue Stats
56W - 17L
2,424 MMR
Party 2
Anhur
Anhur
Diamond V
l Khepri I
Anhur
Diamond V
Level 148
God Stats
17W - 7L
2,017 SR
Queue Stats
459W - 84L
2,424 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,748 SR
2,116 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 122
1,528 SR
2,343 MMR
Medusa
Medusa
Masters
BleachedGene
Medusa
Masters
Level 66
God Stats
59W - 21L
1,911 SR
Queue Stats
626W - 310L
2,654 MMR
Party 1
Scylla
Scylla
Diamond II
Harbor
Scylla
Diamond II
Level 160
God Stats
1W - 2L
1,264 SR
Queue Stats
26W - 25L
2,257 MMR
Party 1
Achilles
Achilles
Platinum I
S7 Resonance
Achilles
Platinum I
Level 140
God Stats
7W - 12L
1,410 SR
Queue Stats
94W - 92L
2,117 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
2 / 2 / 8
5,874
839
3,340
6,193
3,727
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 0 / 6
5,971
853
5,822
4,757
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
10
6 / 1 / 3
6,328
904
5,631
5,165
1,656
Bans
ThothBastetGebFenrirAthena

VS

Bans
Ah Muzen CabAtlasGilgameshCabrakanOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
3 / 4 / 0
6,096
871
5,360
6,353
1,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Harbor
Scylla
9
0 / 2 / 3
5,080
726
3,966
4,922
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
S7 Resonance
Achilles
7
0 / 5 / 2
4,630
661
1,652
7,119
3,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
11
Kills
3
3
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
2
8
3
L
Medusa
3
4
0
0.75
W
3
0
6
6
L
Scylla
Harbor
Scylla
0
2
3
0.75
L
Achilles
S7 Resonance
Achilles
0
5
2
0.2
W
Anhur
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,793
Damage
10,978
16,115
Taken
18,394
6,819
Mitigated
5,825
3,080
Healing
2,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,340
1,165
1,010
1,314
6,193
3,727
0
1,735
4,458
0
8,378
L
Medusa
5,360
1,943
0
1,072
6,353
1,480
145
2,175
3,970
0
17,808
W
5,822
460
0
501
4,757
1,436
380
702
4,055
16,829
0
L
Scylla
Harbor
Scylla
3,966
505
0
683
4,922
868
125
1,825
2,893
17,210
0
L
Achilles
S7 Resonance
Achilles
1,652
322
0
503
7,119
3,477
0
1,485
5,468
0
3,482
W
Anhur
5,631
2,909
0
255
5,165
1,656
314
1,675
3,490
0
16,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,173
Gold Earned
15,806
65
Minions Killed
75
3
Camps Cleared
3
393,022
Distance Traveled
348,408
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,874
839
12
2
1
131,945
1
L
Medusa
6,096
871
35
5
3
120,393
1
W
Agni
5,971
853
31
4
0
128,710
2
L
Scylla
5,080
726
34
5
0
128,349
3
L
Achilles
4,630
661
6
1
0
99,666
3
W
Anhur
6,328
904
22
3
2
132,367
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role