Player Matchup

Shiva
Shiva
CGExAdDexsxX
Shiva
Level 85
God Stats
10W - 13L
1,499 SR
Queue Stats
480W - 502L
1,452 Elo+
Solo
Nu Wa
Nu Wa
RetroNazV
Nu Wa
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 70L
1,384 Elo+
Party 4
Thor
Thor
TheronSentinal3
Thor
Level 104
God Stats
9W - 7L
1,173 SR
Queue Stats
123W - 148L
1,365 Elo+
Party 3
Neith
Neith
Thighlander64
Neith
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 99L
1,309 Elo+
Party 3
Artio
Artio
Xvert Zero
Artio
Level 62
God Stats
10W - 4L
1,873 SR
Queue Stats
102W - 120L
1,342 Elo+
Party 4
Team Averages
Level 90
1,509 SR
1,370 Elo+

VS

Team Averages
Level 45
1,387 SR
1,305 Elo+
Neith
Neith
BankrollAKS
Neith
Level 26
God Stats
12W - 7L
1,513 SR
Queue Stats
60W - 70L
1,313 Elo+
Party 2
Fenrir
Fenrir
Eternal-Gpf
Fenrir
Level 29
God Stats
5W - 6L
1,595 SR
Queue Stats
64W - 103L
1,270 Elo+
Party 1
Shiva
Shiva
Meraki_Skittles
Shiva
Level 41
God Stats
14W - 21L
1,345 SR
Queue Stats
129W - 149L
1,261 Elo+
Party 1
Olorun
Olorun
XxRoguexX0
Olorun
Level 18
God Stats
16W - 31L
1,152 SR
Queue Stats
77W - 100L
1,309 Elo+
Party 1
Merlin
Merlin
kellstacks
Merlin
Level 109
God Stats
21W - 35L
1,332 SR
Queue Stats
584W - 616L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 3
11,121
556
12,519
14,903
10,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
RetroNazV
Nu Wa
16
5 / 3 / 8
10,027
501
15,590
11,579
4,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 2 / 3
10,802
540
7,074
13,885
6,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 4 / 10
10,061
503
11,160
15,742
6,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Artio
16
7 / 1 / 6
10,803
540
9,203
18,618
18,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 0
9,285
464
10,708
15,287
4,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
16
5 / 5 / 0
10,431
522
8,013
17,304
6,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 7 / 4
8,607
430
12,377
17,942
12,170
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
XxRoguexX0
Olorun
16
0 / 6 / 1
9,336
467
6,355
12,428
6,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Merlin
kellstacks
Merlin
17
3 / 5 / 3
10,400
520
11,159
10,209
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
30
Kills
12
12
Deaths
30
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
7
0
0.43
W
6
2
3
3.75
L
Fenrir
5
5
0
1
L
1
7
4
0.43
W
Nu Wa
RetroNazV
Nu Wa
5
3
8
3
W
8
2
3
4.75
W
4
4
10
2.25
W
Artio
7
1
6
10
L
Olorun
XxRoguexX0
Olorun
0
6
1
0.08
L
Merlin
kellstacks
Merlin
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,546
Damage
48,612
74,727
Taken
73,170
46,766
Mitigated
31,531
23,885
Healing
18,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,708
5,005
55
4,140
15,287
4,197
1,090
6,572
8,715
0
53,334
W
12,519
2,367
0
1,503
14,903
10,926
247
5,771
9,132
0
68,324
L
Fenrir
8,013
2,256
0
6,217
17,304
6,244
0
4,200
13,104
0
61,237
L
12,377
810
533
2,716
17,942
12,170
84
7,271
10,371
0
36,083
W
Nu Wa
RetroNazV
Nu Wa
15,590
5,058
0
1,784
11,579
4,597
1,981
5,079
6,500
63,854
0
W
7,074
1,508
0
4,467
13,885
6,242
50
1,886
11,999
0
77,694
W
11,160
3,799
0
6,263
15,742
6,015
2,329
1,447
14,295
0
61,520
W
Artio
9,203
565
1,980
7,888
18,618
18,986
458
2,526
16,092
31,071
0
L
Olorun
XxRoguexX0
Olorun
6,355
2,950
73
3,466
12,428
6,035
360
893
11,535
64,044
6,285
L
Merlin
kellstacks
Merlin
11,159
584
0
1,610
10,209
2,885
405
5,857
4,352
74,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,814
Gold Earned
48,059
455
Minions Killed
506
0
Camps Cleared
0
1,920,805
Distance Traveled
1,843,426
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,285
464
90
5
0
340,393
2
W
Shiva
11,121
556
107
5
0
401,260
4
L
Fenrir
10,431
522
106
5
0
372,661
0
L
Shiva
8,607
430
39
2
0
407,555
5
W
Nu Wa
10,027
501
88
4
0
370,608
6
W
Thor
10,802
540
108
5
0
394,130
1
W
Neith
10,061
503
110
6
0
336,490
2
W
Artio
10,803
540
42
2
0
418,317
3
L
Olorun
9,336
467
122
6
0
367,939
1
L
Merlin
10,400
520
149
7
0
354,878
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role