Player Matchup

Zhong Kui
Zhong Kui
AislingRiedsel
Zhong Kui
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,530 Elo+
Party 2
Janus
Janus
Caderade333
Janus
Level 129
God Stats
2W - 5L
1,150 SR
Queue Stats
307W - 289L
1,571 Elo+
Party 1
Discordia
Discordia
Ner0K5
Discordia
Level 51
God Stats
4W - 3L
1,788 SR
Queue Stats
290W - 215L
1,644 Elo+
Party 1
Neith
Neith
Weslee69
Neith
Level 29
God Stats
1W - 2L
1,660 SR
Queue Stats
63W - 61L
1,593 Elo+
Party 1
Anhur
Anhur
zix01
Anhur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,760 Elo+
Party 2
Team Averages
Level 53
1,520 SR
1,620 Elo+

VS

Team Averages
Level 49
1,457 SR
1,415 Elo+
Tyr
Tyr
Gui4e20
Tyr
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
188W - 220L
1,451 Elo+
Solo
Baba Yaga
Baba Yaga
Nastie Nugent
Baba Yaga
Level 156
God Stats
3W - 1L
1,285 SR
Queue Stats
493W - 523L
1,377 Elo+
Solo
Ganesha
Ganesha
SirDumpsalot571
Ganesha
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,311 Elo+
Solo
Thor
Thor
WaitedFern881
Thor
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 40L
1,426 Elo+
Solo
Geb
Geb
abe2425
Geb
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 140L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AislingRiedsel
Zhong Kui
19
3 / 4 / 14
11,458
674
13,628
18,499
12,489
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
14 / 6 / 11
13,564
798
26,831
13,086
5,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
Ner0K5
Discordia
18
6 / 8 / 13
11,668
686
14,533
12,891
4,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Weslee69
Neith
16
3 / 5 / 10
10,266
604
8,800
14,520
4,991
Mace

Mace

+10
Physical Power

Anhur
zix01
Anhur
17
1 / 10 / 9
10,746
632
7,596
16,595
5,749
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
18
3 / 6 / 20
11,337
667
7,661
20,836
25,914
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baba Yaga
Nastie Nugent
Baba Yaga
20
20 / 4 / 5
15,701
924
21,090
18,127
7,722
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
0 / 5 / 19
10,725
631
10,587
14,707
15,754
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
8 / 6 / 7
12,921
760
11,693
13,834
4,712
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
18
2 / 6 / 20
11,617
683
13,945
19,277
26,901
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
104
27
Kills
33
33
Deaths
27
57
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AislingRiedsel
Zhong Kui
3
4
14
2.5
L
14
6
11
3.25
W
Tyr
3
6
20
2.17
W
Baba Yaga
Nastie Nugent
Baba Yaga
20
4
5
5.63
L
Discordia
Ner0K5
Discordia
6
8
13
1.56
W
0
5
19
1.9
W
8
6
7
1.92
L
Neith
Weslee69
Neith
3
5
10
1.6
W
Geb
2
6
20
2
L
Anhur
zix01
Anhur
1
10
9
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,388
Damage
64,976
75,591
Taken
86,781
32,704
Mitigated
81,003
20,556
Healing
28,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AislingRiedsel
Zhong Kui
13,628
781
2,258
7,687
18,499
12,489
714
11,233
7,266
32,500
0
L
26,831
386
1,357
2,153
13,086
5,143
540
7,715
5,371
52,381
0
W
Tyr
7,661
374
1,749
5,268
20,836
25,914
128
12,364
8,472
1,113
14,208
W
Baba Yaga
Nastie Nugent
Baba Yaga
21,090
1,037
2,382
6,822
18,127
7,722
1,614
13,033
5,094
56,670
0
L
Discordia
Ner0K5
Discordia
14,533
1,051
0
89
12,891
4,332
312
7,929
4,962
26,781
0
W
10,587
321
3,988
3,383
14,707
15,754
1,106
9,944
4,763
25,239
0
W
11,693
758
0
2,024
13,834
4,712
2,162
9,533
4,019
0
29,072
L
Neith
Weslee69
Neith
8,800
1,374
1,988
2,470
14,520
4,991
413
9,065
5,455
0
16,342
W
Geb
13,945
424
1,328
2,011
19,277
26,901
227
10,118
9,159
21,256
0
L
Anhur
zix01
Anhur
7,596
2,411
1,186
1,368
16,595
5,749
273
10,060
6,535
0
19,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,702
Gold Earned
62,301
158
Minions Killed
162
0
Camps Cleared
0
1,411,601
Distance Traveled
1,457,524
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,458
674
31
2
0
289,918
0
L
Janus
13,564
798
64
4
0
305,050
0
W
Tyr
11,337
667
12
1
0
313,599
0
W
Baba Yaga
15,701
924
79
5
0
308,651
3
L
Discordia
11,668
686
19
1
0
264,115
1
W
Ganesha
10,725
631
4
0
0
247,620
0
W
Thor
12,921
760
58
3
0
287,903
5
L
Neith
10,266
604
23
1
0
292,145
0
W
Geb
11,617
683
9
1
0
299,751
2
L
Anhur
10,746
632
21
1
0
260,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role