Player Matchup

Cthulhu
Cthulhu
Akira
Cthulhu
Level 160
God Stats
15W - 4L
1,752 SR
Queue Stats
592W - 115L
2,040 Elo+
Party 2
Nu Wa
Nu Wa
DauthisEgo
Nu Wa
Level 18
God Stats
8W - 1L
1,991 SR
Queue Stats
438W - 51L
2,116 Elo+
Party 2
Hercules
Hercules
JudasEgo
Hercules
Level 16
God Stats
15W - 1L
1,771 SR
Queue Stats
412W - 49L
2,090 Elo+
Party 2
Team Averages
Level 65
1,838 SR
2,082 Elo+

VS

Team Averages
Level 52
1,589 SR
1,431 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
ImLuxary4
Sol
Level 100
God Stats
6W - 3L
1,536 SR
Queue Stats
45W - 61L
1,439 Elo+
Party 1
Gilgamesh
Gilgamesh
Magnafici
Gilgamesh
Level 10
God Stats
1W - 2L
1,731 SR
Queue Stats
2W - 4L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akira
Cthulhu
12
6 / 1 / 12
9,382
938
10,603
11,784
10,929
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
13
6 / 1 / 11
8,942
894
11,236
5,577
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
JudasEgo
Hercules
13
8 / 3 / 10
9,298
930
10,663
12,411
8,695
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
2 / 7 / 2
7,914
791
5,671
14,813
4,227
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 8 / 3
6,848
685
5,017
12,487
3,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Magnafici
Gilgamesh
10
2 / 5 / 2
7,375
738
4,954
9,685
5,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
20
Kills
4
5
Deaths
20
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
7
2
0.43
W
Cthulhu
Akira
Cthulhu
6
1
12
12
W
Nu Wa
6
1
11
11.5
L
0
8
3
0.19
W
Hercules
JudasEgo
Hercules
8
3
10
4.33
L
Gilgamesh
Magnafici
Gilgamesh
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,502
Damage
15,642
29,772
Taken
36,985
21,473
Mitigated
13,284
5,526
Healing
4,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
5,671
2,070
55
1,246
14,813
4,227
957
7,979
6,486
0
21,645
W
Cthulhu
Akira
Cthulhu
10,603
643
438
1,245
11,784
10,929
0
1,712
9,541
21,087
0
W
Nu Wa
11,236
3,048
0
317
5,577
1,849
1,173
778
4,740
39,068
0
L
5,017
1,581
308
1,539
12,487
3,702
732
7,420
4,705
23,485
1,878
W
Hercules
JudasEgo
Hercules
10,663
3,936
0
3,526
12,411
8,695
522
2,389
9,823
0
20,828
L
Gilgamesh
Magnafici
Gilgamesh
4,954
887
0
975
9,685
5,355
0
5,746
3,676
0
12,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,622
Gold Earned
22,137
109
Minions Killed
76
5
Camps Cleared
2
631,859
Distance Traveled
510,982
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,914
791
20
2
1
180,619
2
W
Cthulhu
9,382
938
29
3
2
221,740
6
W
Nu Wa
8,942
894
56
6
1
194,394
1
L
Sol
6,848
685
38
4
0
157,745
0
W
Hercules
9,298
930
24
2
2
215,725
3
L
Gilgamesh
7,375
738
18
2
1
172,618
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role