Player Matchup

Gilgamesh
Gilgamesh
AVXRY
Gilgamesh
Level 93
God Stats
5W - 9L
1,525 SR
Queue Stats
471W - 414L
1,520 Elo+
Party 1
Neith
Neith
Arilol8194
Neith
Level 29
God Stats
29W - 26L
1,531 SR
Queue Stats
36W - 35L
1,445 Elo+
Party 1
Thoth
Thoth
Boodah Bwoy
Thoth
Level 67
God Stats
5W - 9L
1,456 SR
Queue Stats
192W - 167L
1,484 Elo+
Party 1
Geb
Geb
JMTheBrosMC
Geb
Level 69
God Stats
17W - 9L
1,979 SR
Queue Stats
463W - 467L
1,503 Elo+
Party 1
Camazotz
Camazotz
Jswezzthekid
Camazotz
Level 128
God Stats
3W - 1L
1,913 SR
Queue Stats
522W - 464L
1,499 Elo+
Party 1
Team Averages
Level 77
1,681 SR
1,490 Elo+

VS

Team Averages
Level 81
1,499 SR
1,431 Elo+
Hera
Hera
 
Hera
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Abedoy1
Medusa
Level 60
God Stats
11W - 10L
1,394 SR
Queue Stats
20W - 29L
1,336 Elo+
Party 2
Bellona
Bellona
PoppinPoli
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
SirAllCap
Ymir
Level 126
God Stats
2W - 3L
1,669 SR
Queue Stats
89W - 92L
1,428 Elo+
Party 2
Thor
Thor
landshark_7707
Thor
Level 68
God Stats
15W - 7L
1,432 SR
Queue Stats
194W - 189L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AVXRY
Gilgamesh
13
4 / 4 / 1
7,953
612
4,251
9,243
4,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
10
0 / 2 / 1
5,520
425
3,628
5,517
1,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 5 / 2
7,188
553
2,125
7,580
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 2 / 0
6,671
513
3,120
8,312
3,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Camazotz
Jswezzthekid
Camazotz
11
0 / 6 / 2
6,766
520
3,912
12,211
4,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
4 / 3 / 2
7,678
591
4,353
6,543
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Abedoy1
Medusa
11
2 / 1 / 1
6,927
533
6,045
5,847
2,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
PoppinPoli
Bellona
15
10 / 1 / 0
9,105
700
12,365
7,770
7,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
12
1 / 0 / 2
6,948
534
3,217
6,619
6,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 1 / 4
7,808
601
2,261
5,992
1,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
19
19
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
4
3
2
1.67
L
Gilgamesh
AVXRY
Gilgamesh
4
4
1
1.13
W
Medusa
Abedoy1
Medusa
2
1
1
2.5
L
Neith
0
2
1
0.25
L
1
5
2
0.4
L
1
2
0
0.5
L
Camazotz
Jswezzthekid
Camazotz
0
6
2
0.17
W
Bellona
PoppinPoli
Bellona
10
1
0
10
W
Ymir
1
0
2
2
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,036
Damage
28,241
42,863
Taken
32,771
16,574
Mitigated
20,060
13,471
Healing
9,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
4,353
1,355
0
1,649
6,543
1,744
594
1,627
4,884
44,641
0
L
Gilgamesh
AVXRY
Gilgamesh
4,251
1,018
0
1,886
9,243
4,250
0
684
8,523
0
36,201
W
Medusa
Abedoy1
Medusa
6,045
2,616
0
1,438
5,847
2,277
456
1,357
4,490
0
46,020
L
Neith
3,628
1,568
0
1,129
5,517
1,122
0
1,139
4,378
0
29,914
L
2,125
0
0
2,081
7,580
2,423
0
2,735
4,677
40,348
0
L
3,120
282
225
2,494
8,312
3,930
0
2,078
6,234
25,551
0
L
Camazotz
Jswezzthekid
Camazotz
3,912
893
0
5,656
12,211
4,849
0
604
11,481
0
40,420
W
Bellona
PoppinPoli
Bellona
12,365
5,443
0
2,836
7,770
7,545
720
0
7,345
0
58,040
W
Ymir
3,217
713
0
900
6,619
6,502
58
1,763
4,856
22,869
0
W
2,261
0
0
3,050
5,992
1,992
0
498
5,463
0
48,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,098
Gold Earned
38,466
354
Minions Killed
427
0
Camps Cleared
0
1,202,093
Distance Traveled
1,298,820
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,678
591
83
6
0
239,466
1
L
Gilgamesh
7,953
612
66
5
0
258,817
0
W
Medusa
6,927
533
81
6
0
251,046
3
L
Neith
5,520
425
73
6
0
227,794
0
L
Thoth
7,188
553
84
6
0
230,838
0
L
Geb
6,671
513
46
4
0
240,841
0
L
Camazotz
6,766
520
85
7
0
243,803
2
W
Bellona
9,105
700
118
9
0
267,453
2
W
Ymir
6,948
534
35
3
0
253,481
1
W
Thor
7,808
601
110
8
0
287,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role