Player Matchup

Nu Wa
Nu Wa
ILoatheYou2
Nu Wa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,087 Elo+
Party 2
Kali
Kali
Mizichi
Kali
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
292W - 253L
1,589 Elo+
Party 2
Ganesha
Ganesha
oneeyedspider
Ganesha
Level 86
God Stats
3W - 1L
1,840 SR
Queue Stats
254W - 227L
1,584 Elo+
Party 2
Team Averages
Level 75
1,613 SR
1,420 Elo+

VS

Team Averages
Level 56
1,478 SR
1,390 Elo+
Olorun
Olorun
NECR0ANGEL0
Olorun
Level 81
God Stats
2W - 8L
1,435 SR
Queue Stats
135W - 204L
1,389 Elo+
Solo
Hou Yi
Hou Yi
ironpick234
Hou Yi
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,391 Elo+
Party 1
Horus
Horus
superpope9
Horus
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 10
7,330
733
2,056
3,479
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
Mizichi
Kali
14
14 / 0 / 2
10,242
1,024
12,762
10,374
6,180
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
13
0 / 0 / 16
8,474
847
4,930
7,035
7,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
10
0 / 5 / 2
6,459
646
4,317
7,223
1,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
10
1 / 6 / 1
6,622
662
3,246
7,701
1,440
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Horus
10
0 / 5 / 2
6,773
677
2,975
8,058
4,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
16
Kills
1
2
Deaths
16
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
2
10
3.5
W
Kali
Mizichi
Kali
14
0
2
15
L
Olorun
0
5
2
0.2
L
Hou Yi
1
6
1
0.25
W
Ganesha
0
0
16
8
L
Horus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,748
Damage
10,538
20,888
Taken
22,982
15,133
Mitigated
8,155
9,068
Healing
3,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,056
1,152
0
0
3,479
1,325
507
1,008
2,471
10,384
0
W
Kali
Mizichi
Kali
12,762
5,799
495
6,991
10,374
6,180
0
2,320
8,054
0
38,363
L
Olorun
4,317
1,826
289
1,132
7,223
1,835
973
3,050
4,173
21,395
0
L
Hou Yi
3,246
1,053
0
422
7,701
1,440
432
1,081
6,620
0
12,657
W
Ganesha
4,930
453
186
1,396
7,035
7,628
0
1,481
5,554
22,916
0
L
Horus
2,975
1,203
482
991
8,058
4,880
124
3,175
4,883
0
13,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,046
Gold Earned
19,854
113
Minions Killed
85
8
Camps Cleared
2
613,259
Distance Traveled
500,802
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,330
733
34
3
1
170,959
1
W
Kali
10,242
1,024
78
8
7
228,871
3
L
Olorun
6,459
646
37
4
1
150,778
1
L
Hou Yi
6,622
662
19
2
1
153,112
3
W
Ganesha
8,474
847
1
0
0
213,429
4
L
Horus
6,773
677
29
3
0
196,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role